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android: video_core: Disable problematic compute shaders.
- Fixes #104.
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1c9dae7cac
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8dc7fe0c96
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@ -214,7 +214,6 @@ void Config::ReadValues() {
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ReadSetting("Renderer", Settings::values.shader_backend);
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ReadSetting("Renderer", Settings::values.shader_backend);
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ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
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ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
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ReadSetting("Renderer", Settings::values.nvdec_emulation);
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ReadSetting("Renderer", Settings::values.nvdec_emulation);
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ReadSetting("Renderer", Settings::values.accelerate_astc);
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ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
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ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
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ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache);
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ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache);
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ReadSetting("Renderer", Settings::values.async_presentation);
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ReadSetting("Renderer", Settings::values.async_presentation);
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@ -227,6 +226,9 @@ void Config::ReadValues() {
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ReadSetting("Renderer", Settings::values.bg_green);
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ReadSetting("Renderer", Settings::values.bg_green);
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ReadSetting("Renderer", Settings::values.bg_blue);
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ReadSetting("Renderer", Settings::values.bg_blue);
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// Disable ASTC compute by default on Android
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Settings::values.accelerate_astc = config->GetBoolean("Renderer", "accelerate_astc", false);
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// Enable force_max_clock by default on Android
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// Enable force_max_clock by default on Android
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Settings::values.renderer_force_max_clock =
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Settings::values.renderer_force_max_clock =
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config->GetBoolean("Renderer", "force_max_clock", true);
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config->GetBoolean("Renderer", "force_max_clock", true);
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@ -333,7 +333,7 @@ use_asynchronous_shaders =
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nvdec_emulation =
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nvdec_emulation =
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# Accelerate ASTC texture decoding.
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# Accelerate ASTC texture decoding.
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# 0: Off, 1 (default): On
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# 0 (default): Off, 1: On
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accelerate_astc =
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accelerate_astc =
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# Turns on the speed limiter, which will limit the emulation speed to the desired speed limit value
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# Turns on the speed limiter, which will limit the emulation speed to the desired speed limit value
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@ -303,9 +303,13 @@ BufferCacheRuntime::BufferCacheRuntime(const Device& device_, MemoryAllocator& m
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DescriptorPool& descriptor_pool)
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DescriptorPool& descriptor_pool)
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: device{device_}, memory_allocator{memory_allocator_}, scheduler{scheduler_},
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: device{device_}, memory_allocator{memory_allocator_}, scheduler{scheduler_},
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staging_pool{staging_pool_}, guest_descriptor_queue{guest_descriptor_queue_},
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staging_pool{staging_pool_}, guest_descriptor_queue{guest_descriptor_queue_},
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uint8_pass(device, scheduler, descriptor_pool, staging_pool, compute_pass_descriptor_queue),
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quad_index_pass(device, scheduler, descriptor_pool, staging_pool,
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quad_index_pass(device, scheduler, descriptor_pool, staging_pool,
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compute_pass_descriptor_queue) {
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compute_pass_descriptor_queue) {
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if (device.GetDriverID() != VK_DRIVER_ID_QUALCOMM_PROPRIETARY) {
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// TODO: FixMe: Uint8Pass compute shader does not build on some Qualcomm drivers.
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uint8_pass = std::make_unique<Uint8Pass>(device, scheduler, descriptor_pool, staging_pool,
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compute_pass_descriptor_queue);
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}
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quad_array_index_buffer = std::make_shared<QuadArrayIndexBuffer>(device_, memory_allocator_,
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quad_array_index_buffer = std::make_shared<QuadArrayIndexBuffer>(device_, memory_allocator_,
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scheduler_, staging_pool_);
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scheduler_, staging_pool_);
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quad_strip_index_buffer = std::make_shared<QuadStripIndexBuffer>(device_, memory_allocator_,
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quad_strip_index_buffer = std::make_shared<QuadStripIndexBuffer>(device_, memory_allocator_,
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@ -442,7 +446,9 @@ void BufferCacheRuntime::BindIndexBuffer(PrimitiveTopology topology, IndexFormat
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topology == PrimitiveTopology::QuadStrip);
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topology == PrimitiveTopology::QuadStrip);
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} else if (vk_index_type == VK_INDEX_TYPE_UINT8_EXT && !device.IsExtIndexTypeUint8Supported()) {
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} else if (vk_index_type == VK_INDEX_TYPE_UINT8_EXT && !device.IsExtIndexTypeUint8Supported()) {
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vk_index_type = VK_INDEX_TYPE_UINT16;
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vk_index_type = VK_INDEX_TYPE_UINT16;
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std::tie(vk_buffer, vk_offset) = uint8_pass.Assemble(num_indices, buffer, offset);
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if (uint8_pass) {
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std::tie(vk_buffer, vk_offset) = uint8_pass->Assemble(num_indices, buffer, offset);
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}
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}
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}
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if (vk_buffer == VK_NULL_HANDLE) {
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if (vk_buffer == VK_NULL_HANDLE) {
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// Vulkan doesn't support null index buffers. Replace it with our own null buffer.
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// Vulkan doesn't support null index buffers. Replace it with our own null buffer.
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@ -139,7 +139,7 @@ private:
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vk::Buffer null_buffer;
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vk::Buffer null_buffer;
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MemoryCommit null_buffer_commit;
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MemoryCommit null_buffer_commit;
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Uint8Pass uint8_pass;
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std::unique_ptr<Uint8Pass> uint8_pass;
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QuadIndexedPass quad_index_pass;
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QuadIndexedPass quad_index_pass;
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};
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};
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@ -500,6 +500,10 @@ public:
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}
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}
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bool HasTimelineSemaphore() const {
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bool HasTimelineSemaphore() const {
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if (GetDriverID() == VK_DRIVER_ID_QUALCOMM_PROPRIETARY) {
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// Timeline semaphores do not work properly on all Qualcomm drivers.
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return false;
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}
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return features.timeline_semaphore.timelineSemaphore;
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return features.timeline_semaphore.timelineSemaphore;
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}
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}
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