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Texture Cache: Fix ASTC textures
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15ec8d3e44
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@ -231,7 +231,7 @@ void ApplySwizzle(GLuint handle, PixelFormat format, std::array<SwizzleSource, 4
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[[nodiscard]] bool CanBeAccelerated(const TextureCacheRuntime& runtime,
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const VideoCommon::ImageInfo& info) {
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if (IsPixelFormatASTC(info.format) && !runtime.HasNativeASTC()) {
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if (IsPixelFormatASTC(info.format) && info.size.depth == 1 && !runtime.HasNativeASTC()) {
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return Settings::values.accelerate_astc.GetValue() &&
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!Settings::values.async_astc.GetValue();
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}
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@ -1268,7 +1268,7 @@ Image::Image(TextureCacheRuntime& runtime_, const ImageInfo& info_, GPUVAddr gpu
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if (IsPixelFormatASTC(info.format) && !runtime->device.IsOptimalAstcSupported()) {
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if (Settings::values.async_astc.GetValue()) {
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flags |= VideoCommon::ImageFlagBits::AsynchronousDecode;
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} else if (Settings::values.accelerate_astc.GetValue()) {
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} else if (Settings::values.accelerate_astc.GetValue() && info.size.depth == 1) {
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flags |= VideoCommon::ImageFlagBits::AcceleratedUpload;
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}
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flags |= VideoCommon::ImageFlagBits::Converted;
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@ -896,10 +896,10 @@ void ConvertImage(std::span<const u8> input, const ImageInfo& info, std::span<u8
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ASSERT(copy.buffer_row_length == Common::AlignUp(mip_size.width, tile_size.width));
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ASSERT(copy.buffer_image_height == Common::AlignUp(mip_size.height, tile_size.height));
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if (IsPixelFormatASTC(info.format)) {
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ASSERT(copy.image_extent.depth == 1);
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Tegra::Texture::ASTC::Decompress(input.subspan(copy.buffer_offset),
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copy.image_extent.width, copy.image_extent.height,
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copy.image_subresource.num_layers, tile_size.width,
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Tegra::Texture::ASTC::Decompress(
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input.subspan(copy.buffer_offset), copy.image_extent.width,
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copy.image_extent.height,
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copy.image_subresource.num_layers * copy.image_extent.depth, tile_size.width,
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tile_size.height, output.subspan(output_offset));
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} else {
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DecompressBC4(input.subspan(copy.buffer_offset), copy.image_extent,
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