mirror of
https://gitlab.com/suyu-emu/suyu.git
synced 2024-03-15 23:15:44 +00:00
commit
890e98a33e
|
@ -20,15 +20,17 @@ u32 nvdisp_disp0::ioctl(Ioctl command, const std::vector<u8>& input, std::vector
|
|||
}
|
||||
|
||||
void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u32 height,
|
||||
u32 stride) {
|
||||
u32 stride, NVFlinger::BufferQueue::BufferTransformFlags transform) {
|
||||
VAddr addr = nvmap_dev->GetObjectAddress(buffer_handle);
|
||||
LOG_WARNING(Service,
|
||||
"Drawing from address %llx offset %08X Width %u Height %u Stride %u Format %u",
|
||||
addr, offset, width, height, stride, format);
|
||||
|
||||
using PixelFormat = RendererBase::FramebufferInfo::PixelFormat;
|
||||
using Flags = NVFlinger::BufferQueue::BufferTransformFlags;
|
||||
const bool flip_vertical = static_cast<u32>(transform) & static_cast<u32>(Flags::FlipV);
|
||||
const RendererBase::FramebufferInfo framebuffer_info{
|
||||
addr, offset, width, height, stride, static_cast<PixelFormat>(format)};
|
||||
addr, offset, width, height, stride, static_cast<PixelFormat>(format), flip_vertical};
|
||||
|
||||
Core::System::GetInstance().perf_stats.EndGameFrame();
|
||||
VideoCore::g_renderer->SwapBuffers(framebuffer_info);
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
#include <vector>
|
||||
#include "common/common_types.h"
|
||||
#include "core/hle/service/nvdrv/devices/nvdevice.h"
|
||||
#include "core/hle/service/nvflinger/buffer_queue.h"
|
||||
|
||||
namespace Service {
|
||||
namespace Nvidia {
|
||||
|
@ -23,7 +24,8 @@ public:
|
|||
u32 ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) override;
|
||||
|
||||
/// Performs a screen flip, drawing the buffer pointed to by the handle.
|
||||
void flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u32 height, u32 stride);
|
||||
void flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u32 height, u32 stride,
|
||||
NVFlinger::BufferQueue::BufferTransformFlags transform);
|
||||
|
||||
private:
|
||||
std::shared_ptr<nvmap> nvmap_dev;
|
||||
|
|
|
@ -58,12 +58,13 @@ const IGBPBuffer& BufferQueue::RequestBuffer(u32 slot) const {
|
|||
return itr->igbp_buffer;
|
||||
}
|
||||
|
||||
void BufferQueue::QueueBuffer(u32 slot) {
|
||||
void BufferQueue::QueueBuffer(u32 slot, BufferTransformFlags transform) {
|
||||
auto itr = std::find_if(queue.begin(), queue.end(),
|
||||
[&](const Buffer& buffer) { return buffer.slot == slot; });
|
||||
ASSERT(itr != queue.end());
|
||||
ASSERT(itr->status == Buffer::Status::Dequeued);
|
||||
itr->status = Buffer::Status::Queued;
|
||||
itr->transform = transform;
|
||||
}
|
||||
|
||||
boost::optional<const BufferQueue::Buffer&> BufferQueue::AcquireBuffer() {
|
||||
|
|
|
@ -46,18 +46,32 @@ public:
|
|||
BufferQueue(u32 id, u64 layer_id);
|
||||
~BufferQueue() = default;
|
||||
|
||||
enum class BufferTransformFlags : u32 {
|
||||
/// Flip source image horizontally (around the vertical axis)
|
||||
FlipH = 0x01,
|
||||
/// Flip source image vertically (around the horizontal axis)
|
||||
FlipV = 0x02,
|
||||
/// Rotate source image 90 degrees clockwise
|
||||
Rotate90 = 0x04,
|
||||
/// Rotate source image 180 degrees
|
||||
Roate180 = 0x03,
|
||||
/// Rotate source image 270 degrees clockwise
|
||||
Roate270 = 0x07,
|
||||
};
|
||||
|
||||
struct Buffer {
|
||||
enum class Status { Free = 0, Queued = 1, Dequeued = 2, Acquired = 3 };
|
||||
|
||||
u32 slot;
|
||||
Status status = Status::Free;
|
||||
IGBPBuffer igbp_buffer;
|
||||
BufferTransformFlags transform;
|
||||
};
|
||||
|
||||
void SetPreallocatedBuffer(u32 slot, IGBPBuffer& buffer);
|
||||
u32 DequeueBuffer(u32 pixel_format, u32 width, u32 height);
|
||||
const IGBPBuffer& RequestBuffer(u32 slot) const;
|
||||
void QueueBuffer(u32 slot);
|
||||
void QueueBuffer(u32 slot, BufferTransformFlags transform);
|
||||
boost::optional<const Buffer&> AcquireBuffer();
|
||||
void ReleaseBuffer(u32 slot);
|
||||
u32 Query(QueryType type);
|
||||
|
|
|
@ -145,7 +145,7 @@ void NVFlinger::Compose() {
|
|||
ASSERT(nvdisp);
|
||||
|
||||
nvdisp->flip(igbp_buffer.gpu_buffer_id, igbp_buffer.offset, igbp_buffer.format,
|
||||
igbp_buffer.width, igbp_buffer.height, igbp_buffer.stride);
|
||||
igbp_buffer.width, igbp_buffer.height, igbp_buffer.stride, buffer->transform);
|
||||
|
||||
buffer_queue->ReleaseBuffer(buffer->slot);
|
||||
}
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
// Refer to the license.txt file included.
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
#include <array>
|
||||
#include "common/alignment.h"
|
||||
#include "common/scope_exit.h"
|
||||
#include "core/core_timing.h"
|
||||
|
@ -101,8 +101,10 @@ public:
|
|||
SerializeData();
|
||||
|
||||
Header header{};
|
||||
header.data_offset = sizeof(Header);
|
||||
header.data_size = static_cast<u32_le>(write_index - sizeof(Header));
|
||||
header.data_offset = sizeof(Header);
|
||||
header.objects_size = 4;
|
||||
header.objects_offset = sizeof(Header) + header.data_size;
|
||||
std::memcpy(buffer.data(), &header, sizeof(Header));
|
||||
|
||||
return buffer;
|
||||
|
@ -142,11 +144,11 @@ protected:
|
|||
private:
|
||||
struct Data {
|
||||
u32_le magic = 2;
|
||||
u32_le process_id;
|
||||
u32_le process_id = 1;
|
||||
u32_le id;
|
||||
INSERT_PADDING_BYTES(0xC);
|
||||
INSERT_PADDING_WORDS(3);
|
||||
std::array<u8, 8> dispdrv = {'d', 'i', 's', 'p', 'd', 'r', 'v', '\0'};
|
||||
INSERT_PADDING_BYTES(8);
|
||||
INSERT_PADDING_WORDS(2);
|
||||
};
|
||||
static_assert(sizeof(Data) == 0x28, "ParcelData has wrong size");
|
||||
|
||||
|
@ -323,13 +325,29 @@ public:
|
|||
data = Read<Data>();
|
||||
}
|
||||
|
||||
struct Fence {
|
||||
u32_le id;
|
||||
u32_le value;
|
||||
};
|
||||
static_assert(sizeof(Fence) == 8, "Fence has wrong size");
|
||||
|
||||
struct Data {
|
||||
u32_le slot;
|
||||
INSERT_PADDING_WORDS(2);
|
||||
INSERT_PADDING_WORDS(3);
|
||||
u32_le timestamp;
|
||||
INSERT_PADDING_WORDS(20);
|
||||
s32_le is_auto_timestamp;
|
||||
s32_le crop_left;
|
||||
s32_le crop_top;
|
||||
s32_le crop_right;
|
||||
s32_le crop_bottom;
|
||||
s32_le scaling_mode;
|
||||
NVFlinger::BufferQueue::BufferTransformFlags transform;
|
||||
u32_le sticky_transform;
|
||||
INSERT_PADDING_WORDS(2);
|
||||
u32_le fence_is_valid;
|
||||
std::array<Fence, 2> fences;
|
||||
};
|
||||
static_assert(sizeof(Data) == 96, "ParcelData has wrong size");
|
||||
static_assert(sizeof(Data) == 80, "ParcelData has wrong size");
|
||||
|
||||
Data data;
|
||||
};
|
||||
|
@ -454,7 +472,7 @@ private:
|
|||
} else if (transaction == TransactionId::QueueBuffer) {
|
||||
IGBPQueueBufferRequestParcel request{input_data};
|
||||
|
||||
buffer_queue->QueueBuffer(request.data.slot);
|
||||
buffer_queue->QueueBuffer(request.data.slot, request.data.transform);
|
||||
|
||||
IGBPQueueBufferResponseParcel response{1280, 720};
|
||||
response_buffer = response.Serialize();
|
||||
|
@ -672,7 +690,7 @@ void IApplicationDisplayService::CloseDisplay(Kernel::HLERequestContext& ctx) {
|
|||
}
|
||||
|
||||
void IApplicationDisplayService::OpenLayer(Kernel::HLERequestContext& ctx) {
|
||||
LOG_WARNING(Service_VI, "(STUBBED) called");
|
||||
LOG_DEBUG(Service_VI, "called");
|
||||
IPC::RequestParser rp{ctx};
|
||||
auto name_buf = rp.PopRaw<std::array<u8, 0x40>>();
|
||||
auto end = std::find(name_buf.begin(), name_buf.end(), '\0');
|
||||
|
@ -697,7 +715,7 @@ void IApplicationDisplayService::OpenLayer(Kernel::HLERequestContext& ctx) {
|
|||
}
|
||||
|
||||
void IApplicationDisplayService::CreateStrayLayer(Kernel::HLERequestContext& ctx) {
|
||||
LOG_WARNING(Service, "(STUBBED) called");
|
||||
LOG_DEBUG(Service_VI, "called");
|
||||
|
||||
IPC::RequestParser rp{ctx};
|
||||
u32 flags = rp.Pop<u32>();
|
||||
|
|
|
@ -43,6 +43,7 @@ public:
|
|||
u32 height;
|
||||
u32 stride;
|
||||
PixelFormat pixel_format;
|
||||
bool flip_vertical;
|
||||
};
|
||||
|
||||
virtual ~RendererBase() {}
|
||||
|
|
|
@ -262,6 +262,8 @@ void RendererOpenGL::LoadFBToScreenInfo(const FramebufferInfo& framebuffer_info,
|
|||
// only allows rows to have a memory alignement of 4.
|
||||
ASSERT(framebuffer_info.stride % 4 == 0);
|
||||
|
||||
framebuffer_flip_vertical = framebuffer_info.flip_vertical;
|
||||
|
||||
// Reset the screen info's display texture to its own permanent texture
|
||||
screen_info.display_texture = screen_info.texture.resource.handle;
|
||||
screen_info.display_texcoords = MathUtil::Rectangle<float>(0.f, 0.f, 1.f, 1.f);
|
||||
|
@ -401,13 +403,15 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
|
|||
|
||||
void RendererOpenGL::DrawSingleScreen(const ScreenInfo& screen_info, float x, float y, float w,
|
||||
float h) {
|
||||
auto& texcoords = screen_info.display_texcoords;
|
||||
const auto& texcoords = screen_info.display_texcoords;
|
||||
const auto& left = framebuffer_flip_vertical ? texcoords.right : texcoords.left;
|
||||
const auto& right = framebuffer_flip_vertical ? texcoords.left : texcoords.right;
|
||||
|
||||
std::array<ScreenRectVertex, 4> vertices = {{
|
||||
ScreenRectVertex(x, y, texcoords.top, texcoords.right),
|
||||
ScreenRectVertex(x + w, y, texcoords.bottom, texcoords.right),
|
||||
ScreenRectVertex(x, y + h, texcoords.top, texcoords.left),
|
||||
ScreenRectVertex(x + w, y + h, texcoords.bottom, texcoords.left),
|
||||
ScreenRectVertex(x, y, texcoords.top, right),
|
||||
ScreenRectVertex(x + w, y, texcoords.bottom, right),
|
||||
ScreenRectVertex(x, y + h, texcoords.top, left),
|
||||
ScreenRectVertex(x + w, y + h, texcoords.bottom, left),
|
||||
}};
|
||||
|
||||
state.texture_units[0].texture_2d = screen_info.display_texture;
|
||||
|
|
|
@ -86,4 +86,7 @@ private:
|
|||
// Shader attribute input indices
|
||||
GLuint attrib_position;
|
||||
GLuint attrib_tex_coord;
|
||||
|
||||
/// Flips the framebuffer vertically when true
|
||||
bool framebuffer_flip_vertical;
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue