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shader/arithmetic_integer: Fix tracking issue in temporary
This temporary is not needed as we mark Rd.CC + IADD.X as unimplemented. It caused issues when tracking global buffers.
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@ -50,10 +50,6 @@ u32 ShaderIR::DecodeArithmeticInteger(NodeBlock& bb, u32 pc) {
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}
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}
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if (instr.generates_cc) {
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if (instr.generates_cc) {
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// Avoid changing result's carry flag
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SetTemporary(bb, 0, std::move(value));
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value = GetTemporary(0);
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const Node i0 = Immediate(0);
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const Node i0 = Immediate(0);
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Node zero = Operation(OperationCode::LogicalIEqual, value, i0);
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Node zero = Operation(OperationCode::LogicalIEqual, value, i0);
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