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input_common/keyboard: Remove redundant move
Named return value optimization automatically applies here.
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@ -76,7 +76,7 @@ std::unique_ptr<Input::ButtonDevice> Keyboard::Create(const Common::ParamPackage
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int key_code = params.Get("code", 0);
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int key_code = params.Get("code", 0);
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std::unique_ptr<KeyButton> button = std::make_unique<KeyButton>(key_button_list);
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std::unique_ptr<KeyButton> button = std::make_unique<KeyButton>(key_button_list);
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key_button_list->AddKeyButton(key_code, button.get());
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key_button_list->AddKeyButton(key_code, button.get());
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return std::move(button);
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return button;
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}
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}
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void Keyboard::PressKey(int key_code) {
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void Keyboard::PressKey(int key_code) {
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