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https://gitlab.com/suyu-emu/suyu.git
synced 2024-03-15 23:15:44 +00:00
gl_texture_cache: Create image storage views
Fixes SULD.D tests.
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b1ed64ac18
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7eaa74ad23
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@ -178,7 +178,10 @@ void ComputePipeline::Configure() {
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for (const auto& desc : info.image_descriptors) {
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for (u32 index = 0; index < desc.count; ++index) {
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ImageView& image_view{texture_cache.GetImageView(*(views_it++))};
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images[image_binding++] = image_view.Handle(desc.type);
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if (desc.is_written) {
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texture_cache.MarkModification(image_view.image_id);
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}
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images[image_binding++] = image_view.StorageView(desc.type, desc.format);
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}
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}
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if (texture_binding != 0) {
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@ -332,7 +332,10 @@ void GraphicsPipeline::Configure(bool is_indexed) {
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for (const auto& desc : info.image_descriptors) {
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for (u32 index = 0; index < desc.count; ++index) {
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ImageView& image_view{texture_cache.GetImageView(*(views_it++))};
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images[image_binding++] = image_view.Handle(desc.type);
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if (desc.is_written) {
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texture_cache.MarkModification(image_view.image_id);
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}
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images[image_binding++] = image_view.StorageView(desc.type, desc.format);
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}
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}
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}};
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@ -328,6 +328,28 @@ void AttachTexture(GLuint fbo, GLenum attachment, const ImageView* image_view) {
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}
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}
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[[nodiscard]] GLenum ShaderFormat(Shader::ImageFormat format) {
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switch (format) {
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case Shader::ImageFormat::Typeless:
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break;
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case Shader::ImageFormat::R8_SINT:
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return GL_R8I;
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case Shader::ImageFormat::R8_UINT:
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return GL_R8UI;
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case Shader::ImageFormat::R16_UINT:
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return GL_R16UI;
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case Shader::ImageFormat::R16_SINT:
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return GL_R16I;
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case Shader::ImageFormat::R32_UINT:
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return GL_R32UI;
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case Shader::ImageFormat::R32G32_UINT:
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return GL_RG32UI;
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case Shader::ImageFormat::R32G32B32A32_UINT:
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return GL_RGBA32UI;
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}
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UNREACHABLE_MSG("Invalid image format={}", format);
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return GL_R32UI;
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}
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} // Anonymous namespace
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ImageBufferMap::~ImageBufferMap() {
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@ -837,21 +859,28 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI
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} else {
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internal_format = MaxwellToGL::GetFormatTuple(format).internal_format;
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}
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VideoCommon::SubresourceRange flatten_range = info.range;
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std::array<GLuint, 2> handles;
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stored_views.reserve(2);
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full_range = info.range;
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flat_range = info.range;
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set_object_label = device.HasDebuggingToolAttached();
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is_render_target = info.IsRenderTarget();
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original_texture = image.texture.handle;
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num_samples = image.info.num_samples;
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if (!is_render_target) {
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swizzle[0] = info.x_source;
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swizzle[1] = info.y_source;
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swizzle[2] = info.z_source;
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swizzle[3] = info.w_source;
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}
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switch (info.type) {
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case ImageViewType::e1DArray:
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flatten_range.extent.layers = 1;
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flat_range.extent.layers = 1;
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[[fallthrough]];
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case ImageViewType::e1D:
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glGenTextures(2, handles.data());
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SetupView(device, image, Shader::TextureType::Color1D, handles[0], info, flatten_range);
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SetupView(device, image, Shader::TextureType::ColorArray1D, handles[1], info, info.range);
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SetupView(Shader::TextureType::Color1D);
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SetupView(Shader::TextureType::ColorArray1D);
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break;
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case ImageViewType::e2DArray:
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flatten_range.extent.layers = 1;
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flat_range.extent.layers = 1;
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[[fallthrough]];
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case ImageViewType::e2D:
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if (True(flags & VideoCommon::ImageViewFlagBits::Slice)) {
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@ -861,26 +890,23 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI
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.base = {.level = info.range.base.level, .layer = 0},
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.extent = {.levels = 1, .layers = 1},
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};
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glGenTextures(1, handles.data());
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SetupView(device, image, Shader::TextureType::Color3D, handles[0], info, slice_range);
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full_range = slice_range;
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SetupView(Shader::TextureType::Color3D);
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} else {
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glGenTextures(2, handles.data());
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SetupView(device, image, Shader::TextureType::Color2D, handles[0], info, flatten_range);
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SetupView(device, image, Shader::TextureType::ColorArray2D, handles[1], info,
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info.range);
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SetupView(Shader::TextureType::Color2D);
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SetupView(Shader::TextureType::ColorArray2D);
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}
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break;
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case ImageViewType::e3D:
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glGenTextures(1, handles.data());
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SetupView(device, image, Shader::TextureType::Color3D, handles[0], info, info.range);
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SetupView(Shader::TextureType::Color3D);
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break;
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case ImageViewType::CubeArray:
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flatten_range.extent.layers = 6;
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flat_range.extent.layers = 6;
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[[fallthrough]];
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case ImageViewType::Cube:
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glGenTextures(2, handles.data());
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SetupView(device, image, Shader::TextureType::ColorCube, handles[0], info, flatten_range);
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SetupView(device, image, Shader::TextureType::ColorArrayCube, handles[1], info, info.range);
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SetupView(Shader::TextureType::ColorCube);
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SetupView(Shader::TextureType::ColorArrayCube);
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break;
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case ImageViewType::Rect:
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UNIMPLEMENTED();
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@ -928,22 +954,62 @@ ImageView::ImageView(TextureCacheRuntime&, const VideoCommon::ImageInfo& info,
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ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::NullImageParams& params)
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: VideoCommon::ImageViewBase{params}, views{runtime.null_image_views} {}
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void ImageView::SetupView(const Device& device, Image& image, Shader::TextureType view_type,
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GLuint handle, const VideoCommon::ImageViewInfo& info,
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VideoCommon::SubresourceRange view_range) {
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const GLuint parent = image.texture.handle;
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const GLenum target = ImageTarget(view_type, image.info.num_samples);
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glTextureView(handle, target, parent, internal_format, view_range.base.level,
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GLuint ImageView::StorageView(Shader::TextureType texture_type, Shader::ImageFormat image_format) {
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if (image_format == Shader::ImageFormat::Typeless) {
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return Handle(texture_type);
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}
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const bool is_signed{image_format == Shader::ImageFormat::R8_SINT ||
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image_format == Shader::ImageFormat::R16_SINT};
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if (!storage_views) {
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storage_views = std::make_unique<StorageViews>();
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}
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auto& type_views{is_signed ? storage_views->signeds : storage_views->unsigneds};
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GLuint& view{type_views[static_cast<size_t>(texture_type)]};
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if (view == 0) {
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view = MakeView(texture_type, ShaderFormat(image_format));
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}
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return view;
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}
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void ImageView::SetupView(Shader::TextureType view_type) {
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views[static_cast<size_t>(view_type)] = MakeView(view_type, internal_format);
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}
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GLuint ImageView::MakeView(Shader::TextureType view_type, GLenum view_format) {
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VideoCommon::SubresourceRange view_range;
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switch (view_type) {
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case Shader::TextureType::Color1D:
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case Shader::TextureType::Color2D:
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case Shader::TextureType::ColorCube:
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view_range = flat_range;
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break;
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case Shader::TextureType::ColorArray1D:
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case Shader::TextureType::ColorArray2D:
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case Shader::TextureType::Color3D:
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case Shader::TextureType::ColorArrayCube:
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view_range = full_range;
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break;
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default:
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UNREACHABLE();
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}
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OGLTextureView& view = stored_views.emplace_back();
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view.Create();
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const GLenum target = ImageTarget(view_type, num_samples);
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glTextureView(view.handle, target, original_texture, view_format, view_range.base.level,
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view_range.extent.levels, view_range.base.layer, view_range.extent.layers);
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if (!info.IsRenderTarget()) {
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ApplySwizzle(handle, format, info.Swizzle());
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if (!is_render_target) {
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std::array<SwizzleSource, 4> casted_swizzle;
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std::ranges::transform(swizzle, casted_swizzle.begin(), [](u8 component_swizzle) {
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return static_cast<SwizzleSource>(component_swizzle);
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});
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ApplySwizzle(view.handle, format, casted_swizzle);
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}
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if (device.HasDebuggingToolAttached()) {
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if (set_object_label) {
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const std::string name = VideoCommon::Name(*this);
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glObjectLabel(GL_TEXTURE, handle, static_cast<GLsizei>(name.size()), name.data());
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glObjectLabel(GL_TEXTURE, view.handle, static_cast<GLsizei>(name.size()), name.data());
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}
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stored_views.emplace_back().handle = handle;
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views[static_cast<size_t>(view_type)] = handle;
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return view.handle;
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}
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Sampler::Sampler(TextureCacheRuntime& runtime, const TSCEntry& config) {
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@ -185,6 +185,9 @@ public:
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const VideoCommon::ImageViewInfo& view_info);
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explicit ImageView(TextureCacheRuntime&, const VideoCommon::NullImageParams&);
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[[nodiscard]] GLuint StorageView(Shader::TextureType texture_type,
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Shader::ImageFormat image_format);
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[[nodiscard]] GLuint Handle(Shader::TextureType handle_type) const noexcept {
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return views[static_cast<size_t>(handle_type)];
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}
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@ -206,16 +209,29 @@ public:
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}
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private:
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void SetupView(const Device& device, Image& image, Shader::TextureType view_type, GLuint handle,
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const VideoCommon::ImageViewInfo& info,
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VideoCommon::SubresourceRange view_range);
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struct StorageViews {
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std::array<GLuint, Shader::NUM_TEXTURE_TYPES> signeds{};
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std::array<GLuint, Shader::NUM_TEXTURE_TYPES> unsigneds{};
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};
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void SetupView(Shader::TextureType view_type);
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GLuint MakeView(Shader::TextureType view_type, GLenum view_format);
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std::array<GLuint, Shader::NUM_TEXTURE_TYPES> views{};
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std::vector<OGLTextureView> stored_views;
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std::unique_ptr<StorageViews> storage_views;
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GLenum internal_format = GL_NONE;
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GLuint default_handle = 0;
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GPUVAddr gpu_addr = 0;
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u32 buffer_size = 0;
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GLuint original_texture = 0;
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int num_samples = 0;
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VideoCommon::SubresourceRange flat_range;
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VideoCommon::SubresourceRange full_range;
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std::array<u8, 4> swizzle{};
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bool set_object_label = false;
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bool is_render_target = false;
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};
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class ImageAlloc : public VideoCommon::ImageAllocBase {};
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