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vk_memory_manager: Make use of designated initializers where applicable
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@ -178,13 +178,12 @@ bool VKMemoryManager::AllocMemory(VkMemoryPropertyFlags wanted_properties, u32 t
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}();
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}();
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// Try to allocate found type.
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// Try to allocate found type.
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VkMemoryAllocateInfo memory_ai;
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vk::DeviceMemory memory = device.GetLogical().TryAllocateMemory({
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memory_ai.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
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memory_ai.pNext = nullptr;
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.pNext = nullptr,
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memory_ai.allocationSize = size;
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.allocationSize = size,
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memory_ai.memoryTypeIndex = type;
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.memoryTypeIndex = type,
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});
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vk::DeviceMemory memory = device.GetLogical().TryAllocateMemory(memory_ai);
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if (!memory) {
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if (!memory) {
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LOG_CRITICAL(Render_Vulkan, "Device allocation failed!");
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LOG_CRITICAL(Render_Vulkan, "Device allocation failed!");
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return false;
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return false;
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