mirror of
https://gitlab.com/suyu-emu/suyu.git
synced 2024-03-15 23:15:44 +00:00
gl_shader_decompiler: Move position varying location from 15 to 0 and apply an offset
This commit is contained in:
parent
ee4d538850
commit
7c2d6ef210
|
@ -30,7 +30,7 @@ using Tegra::Shader::SubOp;
|
|||
constexpr u32 PROGRAM_END = MAX_PROGRAM_CODE_LENGTH;
|
||||
constexpr u32 PROGRAM_HEADER_SIZE = sizeof(Tegra::Shader::Header);
|
||||
|
||||
constexpr u32 POSITION_VARYING_LOCATION = 15;
|
||||
enum : u32 { POSITION_VARYING_LOCATION = 0, GENERIC_VARYING_START_LOCATION = 1 };
|
||||
|
||||
constexpr u32 MAX_GEOMETRY_BUFFERS = 6;
|
||||
constexpr u32 MAX_ATTRIBUTES = 0x100; // Size in vec4s, this value is untested
|
||||
|
@ -559,7 +559,10 @@ private:
|
|||
// TODO(bunnei): Use proper number of elements for these
|
||||
u32 idx =
|
||||
static_cast<u32>(element.first) - static_cast<u32>(Attribute::Index::Attribute_0);
|
||||
ASSERT(idx != POSITION_VARYING_LOCATION);
|
||||
if (stage != Maxwell3D::Regs::ShaderStage::Vertex) {
|
||||
// If inputs are varyings, add an offset
|
||||
idx += GENERIC_VARYING_START_LOCATION;
|
||||
}
|
||||
|
||||
std::string attr{GetInputAttribute(element.first, element.second)};
|
||||
if (stage == Maxwell3D::Regs::ShaderStage::Geometry) {
|
||||
|
@ -580,10 +583,11 @@ private:
|
|||
}
|
||||
for (const auto& index : declr_output_attribute) {
|
||||
// TODO(bunnei): Use proper number of elements for these
|
||||
declarations.AddLine("layout (location = " +
|
||||
std::to_string(static_cast<u32>(index) -
|
||||
static_cast<u32>(Attribute::Index::Attribute_0)) +
|
||||
") out vec4 " + GetOutputAttribute(index) + ';');
|
||||
const u32 idx = static_cast<u32>(index) -
|
||||
static_cast<u32>(Attribute::Index::Attribute_0) +
|
||||
GENERIC_VARYING_START_LOCATION;
|
||||
declarations.AddLine("layout (location = " + std::to_string(idx) + ") out vec4 " +
|
||||
GetOutputAttribute(index) + ';');
|
||||
}
|
||||
declarations.AddNewLine();
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue