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buffer_cache: Avoid [[nodiscard]] to make clang-format happy
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@ -110,9 +110,8 @@ public:
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MarkedForDestruction().clear();
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}
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[[nodiscard]] BufferInfo UploadMemory(GPUVAddr gpu_addr, std::size_t size,
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std::size_t alignment = 4, bool internalize = false,
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bool is_written = false) {
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BufferInfo UploadMemory(GPUVAddr gpu_addr, std::size_t size, std::size_t alignment = 4,
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bool internalize = false, bool is_written = false) {
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std::lock_guard lock{RasterizerCache<Buffer>::mutex};
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auto& memory_manager = system.GPU().MemoryManager();
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@ -145,8 +144,8 @@ public:
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}
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/// Uploads from a host memory. Returns the OpenGL buffer where it's located and its offset.
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[[nodiscard]] BufferInfo UploadHostMemory(const void* raw_pointer, std::size_t size,
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std::size_t alignment = 4) {
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BufferInfo UploadHostMemory(const void* raw_pointer, std::size_t size,
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std::size_t alignment = 4) {
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std::lock_guard lock{RasterizerCache<Buffer>::mutex};
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return StreamBufferUpload(raw_pointer, size, alignment);
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}
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