mirror of
https://gitlab.com/suyu-emu/suyu.git
synced 2024-03-15 23:15:44 +00:00
gl_shader_gen: Require explicit uniform locations.
- Fixes uniform issue on AMD.
This commit is contained in:
parent
5ef2df056d
commit
71edb55114
|
@ -476,20 +476,14 @@ void RasterizerOpenGL::SetShader() {
|
|||
std::unique_ptr<TEVShader> shader = Common::make_unique<TEVShader>();
|
||||
|
||||
shader->shader.Create(GLShader::GenerateVertexShader().c_str(), GLShader::GenerateFragmentShader(config).c_str());
|
||||
shader->uniform_alphatest_ref = glGetUniformLocation(shader->shader.handle, "alphatest_ref");
|
||||
shader->uniform_tex = glGetUniformLocation(shader->shader.handle, "tex");
|
||||
shader->uniform_tev_combiner_buffer_color = glGetUniformLocation(shader->shader.handle, "tev_combiner_buffer_color");
|
||||
shader->uniform_tev_const_colors = glGetUniformLocation(shader->shader.handle, "const_color");
|
||||
|
||||
state.draw.shader_program = shader->shader.handle;
|
||||
state.Apply();
|
||||
|
||||
// Set the texture samplers to correspond to different texture units
|
||||
if (shader->uniform_tex != -1) {
|
||||
glUniform1i(shader->uniform_tex, 0);
|
||||
glUniform1i(shader->uniform_tex + 1, 1);
|
||||
glUniform1i(shader->uniform_tex + 2, 2);
|
||||
}
|
||||
glUniform1i(PicaShader::Uniform::Texture0, 0);
|
||||
glUniform1i(PicaShader::Uniform::Texture1, 1);
|
||||
glUniform1i(PicaShader::Uniform::Texture2, 2);
|
||||
|
||||
current_shader = shader_cache.emplace(config, std::move(shader)).first->second.get();
|
||||
}
|
||||
|
@ -622,8 +616,7 @@ void RasterizerOpenGL::SyncBlendColor() {
|
|||
|
||||
void RasterizerOpenGL::SyncAlphaTest() {
|
||||
const auto& regs = Pica::g_state.regs;
|
||||
if (current_shader->uniform_alphatest_ref != -1)
|
||||
glUniform1i(current_shader->uniform_alphatest_ref, regs.output_merger.alpha_test.ref);
|
||||
glUniform1i(PicaShader::Uniform::AlphaTestRef, regs.output_merger.alpha_test.ref);
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncLogicOp() {
|
||||
|
@ -654,17 +647,13 @@ void RasterizerOpenGL::SyncDepthTest() {
|
|||
}
|
||||
|
||||
void RasterizerOpenGL::SyncCombinerColor() {
|
||||
if (current_shader->uniform_tev_combiner_buffer_color != -1) {
|
||||
auto combiner_color = PicaToGL::ColorRGBA8(Pica::g_state.regs.tev_combiner_buffer_color.raw);
|
||||
glUniform4fv(current_shader->uniform_tev_combiner_buffer_color, 1, combiner_color.data());
|
||||
}
|
||||
auto combiner_color = PicaToGL::ColorRGBA8(Pica::g_state.regs.tev_combiner_buffer_color.raw);
|
||||
glUniform4fv(PicaShader::Uniform::TevCombinerBufferColor, 1, combiner_color.data());
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncTevConstColor(int stage_index, const Pica::Regs::TevStageConfig& tev_stage) {
|
||||
if (current_shader->uniform_tev_const_colors != -1) {
|
||||
auto const_color = PicaToGL::ColorRGBA8(tev_stage.const_color);
|
||||
glUniform4fv(current_shader->uniform_tev_const_colors + stage_index, 1, const_color.data());
|
||||
}
|
||||
auto const_color = PicaToGL::ColorRGBA8(tev_stage.const_color);
|
||||
glUniform4fv(PicaShader::Uniform::TevConstColors + stage_index, 1, const_color.data());
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncDrawState() {
|
||||
|
|
|
@ -153,36 +153,24 @@ public:
|
|||
/// Notify rasterizer that a 3DS memory region has been changed
|
||||
void NotifyFlush(PAddr addr, u32 size) override;
|
||||
|
||||
private:
|
||||
/// Structure used for managing texture environment states
|
||||
struct TEVConfigUniforms {
|
||||
GLuint enabled;
|
||||
GLuint color_sources;
|
||||
GLuint alpha_sources;
|
||||
GLuint color_modifiers;
|
||||
GLuint alpha_modifiers;
|
||||
GLuint color_alpha_op;
|
||||
GLuint color_alpha_multiplier;
|
||||
GLuint const_color;
|
||||
GLuint updates_combiner_buffer_color_alpha;
|
||||
};
|
||||
|
||||
struct TEVShader {
|
||||
/// OpenGL shader generated for a given Pica register state
|
||||
struct PicaShader {
|
||||
/// OpenGL shader resource
|
||||
OGLShader shader;
|
||||
|
||||
// Hardware fragment shader
|
||||
GLuint uniform_alphatest_ref;
|
||||
GLuint uniform_tex;
|
||||
GLuint uniform_tev_combiner_buffer_color;
|
||||
GLuint uniform_tev_const_colors;
|
||||
|
||||
TEVShader() = default;
|
||||
TEVShader(TEVShader&& o) : shader(std::move(o.shader)),
|
||||
uniform_alphatest_ref(o.uniform_alphatest_ref), uniform_tex(o.uniform_tex),
|
||||
uniform_tev_combiner_buffer_color(o.uniform_tev_combiner_buffer_color),
|
||||
uniform_tev_const_colors(o.uniform_tev_const_colors) {}
|
||||
/// Fragment shader uniforms
|
||||
enum Uniform : GLuint {
|
||||
AlphaTestRef = 0,
|
||||
TevConstColors = 1,
|
||||
Texture0 = 7,
|
||||
Texture1 = 8,
|
||||
Texture2 = 9,
|
||||
TevCombinerBufferColor = 10,
|
||||
};
|
||||
};
|
||||
|
||||
private:
|
||||
|
||||
/// Structure used for storing information about color textures
|
||||
struct TextureInfo {
|
||||
OGLTexture texture;
|
||||
|
|
|
@ -321,25 +321,26 @@ static void WriteTevStage(std::string& out, const ShaderCacheKey& config, unsign
|
|||
|
||||
std::string GenerateFragmentShader(const ShaderCacheKey& config) {
|
||||
std::string out = R"(
|
||||
#version 150 core
|
||||
#version 330
|
||||
#extension GL_ARB_explicit_uniform_location : require
|
||||
|
||||
#define NUM_VTX_ATTR 7
|
||||
#define NUM_TEV_STAGES 6
|
||||
|
||||
in vec4 attr[NUM_VTX_ATTR];
|
||||
out vec4 color;
|
||||
|
||||
uniform int alphatest_ref;
|
||||
uniform vec4 const_color[NUM_TEV_STAGES];
|
||||
uniform sampler2D tex[3];
|
||||
|
||||
uniform vec4 tev_combiner_buffer_color;
|
||||
|
||||
void main(void) {
|
||||
vec4 g_combiner_buffer = tev_combiner_buffer_color;
|
||||
vec4 g_last_tex_env_out = vec4(0.0, 0.0, 0.0, 0.0);
|
||||
)";
|
||||
|
||||
using Uniform = RasterizerOpenGL::PicaShader::Uniform;
|
||||
out += "layout(location = " + std::to_string(Uniform::AlphaTestRef) + ") uniform int alphatest_ref;\n";
|
||||
out += "layout(location = " + std::to_string(Uniform::TevConstColors) + ") uniform vec4 const_color[NUM_TEV_STAGES];\n";
|
||||
out += "layout(location = " + std::to_string(Uniform::Texture0) + ") uniform sampler2D tex[3];\n";
|
||||
out += "layout(location = " + std::to_string(Uniform::TevCombinerBufferColor) + ") uniform vec4 tev_combiner_buffer_color;\n";
|
||||
|
||||
out += "void main() {\n";
|
||||
out += "vec4 combiner_buffer = tev_combiner_buffer_color;\n";
|
||||
out += "vec4 last_tex_env_out = vec4(0.0);\n";
|
||||
|
||||
// Do not do any sort of processing if it's obvious we're not going to pass the alpha test
|
||||
if (config.alpha_test_func == Regs::CompareFunc::Never) {
|
||||
out += "discard; }";
|
||||
|
@ -362,7 +363,7 @@ vec4 g_last_tex_env_out = vec4(0.0, 0.0, 0.0, 0.0);
|
|||
|
||||
std::string GenerateVertexShader() {
|
||||
static const std::string out = R"(
|
||||
#version 150 core
|
||||
#version 330
|
||||
|
||||
#define NUM_VTX_ATTR 7
|
||||
|
||||
|
|
Loading…
Reference in a new issue