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vk_descriptor_pool: Make use of designated initializers where applicable
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@ -43,27 +43,30 @@ vk::DescriptorPool* VKDescriptorPool::AllocateNewPool() {
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{VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, num_sets * 64},
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{VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, num_sets * 64},
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{VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, num_sets * 64},
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{VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, num_sets * 64},
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{VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, num_sets * 64},
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{VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, num_sets * 64},
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{VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, num_sets * 40}};
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{VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, num_sets * 40},
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};
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VkDescriptorPoolCreateInfo ci;
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const VkDescriptorPoolCreateInfo ci{
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ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
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ci.pNext = nullptr;
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.pNext = nullptr,
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ci.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
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.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT,
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ci.maxSets = num_sets;
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.maxSets = num_sets,
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ci.poolSizeCount = static_cast<u32>(std::size(pool_sizes));
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.poolSizeCount = static_cast<u32>(std::size(pool_sizes)),
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ci.pPoolSizes = std::data(pool_sizes);
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.pPoolSizes = std::data(pool_sizes),
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};
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return &pools.emplace_back(device.GetLogical().CreateDescriptorPool(ci));
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return &pools.emplace_back(device.GetLogical().CreateDescriptorPool(ci));
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}
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}
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vk::DescriptorSets VKDescriptorPool::AllocateDescriptors(VkDescriptorSetLayout layout,
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vk::DescriptorSets VKDescriptorPool::AllocateDescriptors(VkDescriptorSetLayout layout,
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std::size_t count) {
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std::size_t count) {
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const std::vector layout_copies(count, layout);
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const std::vector layout_copies(count, layout);
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VkDescriptorSetAllocateInfo ai;
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VkDescriptorSetAllocateInfo ai{
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ai.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
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ai.pNext = nullptr;
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.pNext = nullptr,
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ai.descriptorPool = **active_pool;
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.descriptorPool = **active_pool,
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ai.descriptorSetCount = static_cast<u32>(count);
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.descriptorSetCount = static_cast<u32>(count),
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ai.pSetLayouts = layout_copies.data();
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.pSetLayouts = layout_copies.data(),
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};
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vk::DescriptorSets sets = active_pool->Allocate(ai);
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vk::DescriptorSets sets = active_pool->Allocate(ai);
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if (!sets.IsOutOfPoolMemory()) {
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if (!sets.IsOutOfPoolMemory()) {
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