mirror of
https://gitlab.com/suyu-emu/suyu.git
synced 2024-03-15 23:15:44 +00:00
android: Frontend: Fix rendering aspect ratio & add a setting for it.
This commit is contained in:
parent
4f903d8d35
commit
6cc21a56d9
|
@ -159,11 +159,13 @@ public final class SettingsFragmentPresenter {
|
|||
Setting rendererBackend = rendererSection.getSetting(SettingsFile.KEY_RENDERER_BACKEND);
|
||||
Setting rendererAccuracy = rendererSection.getSetting(SettingsFile.KEY_RENDERER_ACCURACY);
|
||||
Setting rendererReolution = rendererSection.getSetting(SettingsFile.KEY_RENDERER_RESOLUTION);
|
||||
Setting rendererAspectRation = rendererSection.getSetting(SettingsFile.KEY_RENDERER_ASPECT_RATIO);
|
||||
Setting rendererAsynchronousShaders = rendererSection.getSetting(SettingsFile.KEY_RENDERER_ASYNCHRONOUS_SHADERS);
|
||||
|
||||
sl.add(new SingleChoiceSetting(SettingsFile.KEY_RENDERER_BACKEND, Settings.SECTION_RENDERER, R.string.renderer_api, 0, R.array.rendererApiNames, R.array.rendererApiValues, 0, rendererBackend));
|
||||
sl.add(new SingleChoiceSetting(SettingsFile.KEY_RENDERER_ACCURACY, Settings.SECTION_RENDERER, R.string.renderer_accuracy, 0, R.array.rendererAccuracyNames, R.array.rendererAccuracyValues, 1, rendererAccuracy));
|
||||
sl.add(new SingleChoiceSetting(SettingsFile.KEY_RENDERER_RESOLUTION, Settings.SECTION_RENDERER, R.string.renderer_resolution, 0, R.array.rendererResolutionNames, R.array.rendererResolutionValues, 2, rendererReolution));
|
||||
sl.add(new SingleChoiceSetting(SettingsFile.KEY_RENDERER_ASPECT_RATIO, Settings.SECTION_RENDERER, R.string.renderer_aspect_ratio, 0, R.array.rendererAspectRatioNames, R.array.rendererAspectRatioValues, 0, rendererAspectRation));
|
||||
sl.add(new CheckBoxSetting(SettingsFile.KEY_RENDERER_ASYNCHRONOUS_SHADERS, Settings.SECTION_RENDERER, R.string.renderer_asynchronous_shaders, R.string.renderer_asynchronous_shaders_description, false, rendererAsynchronousShaders));
|
||||
}
|
||||
|
||||
|
|
|
@ -44,6 +44,7 @@ public final class SettingsFile {
|
|||
public static final String KEY_RENDERER_BACKEND = "backend";
|
||||
// Renderer
|
||||
public static final String KEY_RENDERER_RESOLUTION = "resolution_setup";
|
||||
public static final String KEY_RENDERER_ASPECT_RATIO = "aspect_ratio";
|
||||
public static final String KEY_RENDERER_ACCURACY = "gpu_accuracy";
|
||||
public static final String KEY_RENDERER_ASYNCHRONOUS_SHADERS = "use_asynchronous_shaders";
|
||||
public static final String KEY_RENDERER_USE_SPEED_LIMIT = "use_speed_limit";
|
||||
|
|
|
@ -294,7 +294,7 @@ anti_aliasing =
|
|||
fullscreen_mode =
|
||||
|
||||
# Aspect ratio
|
||||
# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Stretch to Window
|
||||
# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Force 16:10, 4: Stretch to Window
|
||||
aspect_ratio =
|
||||
|
||||
# Anisotropic filtering
|
||||
|
|
|
@ -46,6 +46,9 @@ EmuWindow_Android::EmuWindow_Android(InputCommon::InputSubsystem* input_subsyste
|
|||
window_width = ANativeWindow_getWidth(surface_);
|
||||
window_height = ANativeWindow_getHeight(surface_);
|
||||
|
||||
// Ensures that we emulate with the correct aspect ratio.
|
||||
UpdateCurrentFramebufferLayout(window_width, window_height);
|
||||
|
||||
host_window = surface_;
|
||||
window_info.type = Core::Frontend::WindowSystemType::Android;
|
||||
window_info.render_surface = reinterpret_cast<void*>(host_window);
|
||||
|
|
|
@ -140,6 +140,22 @@
|
|||
<item>5</item>
|
||||
</integer-array>
|
||||
|
||||
<string-array name="rendererAspectRatioNames">
|
||||
<item>Default (16:9)</item>
|
||||
<item>Force 4:3</item>
|
||||
<item>Force 21:9</item>
|
||||
<item>Force 16:10</item>
|
||||
<item>Stretch to Window</item>
|
||||
</string-array>
|
||||
|
||||
<integer-array name="rendererAspectRatioValues">
|
||||
<item>0</item>
|
||||
<item>1</item>
|
||||
<item>2</item>
|
||||
<item>3</item>
|
||||
<item>4</item>
|
||||
</integer-array>
|
||||
|
||||
<string-array name="cpuAccuracyNames">
|
||||
<item>Auto</item>
|
||||
<item>Accurate</item>
|
||||
|
|
|
@ -28,6 +28,7 @@
|
|||
<string name="renderer_api">API</string>
|
||||
<string name="renderer_accuracy">Accuracy level</string>
|
||||
<string name="renderer_resolution">Resolution</string>
|
||||
<string name="renderer_aspect_ratio">Aspect Ratio</string>
|
||||
<string name="renderer_asynchronous_shaders">Use asynchronous shaders</string>
|
||||
<string name="renderer_asynchronous_shaders_description">Compiles shaders asynchronously, which will reduce stutter but may introduce glitches.</string>
|
||||
|
||||
|
|
|
@ -318,7 +318,7 @@ anti_aliasing =
|
|||
fullscreen_mode =
|
||||
|
||||
# Aspect ratio
|
||||
# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Stretch to Window
|
||||
# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Force 16:10, 4: Stretch to Window
|
||||
aspect_ratio =
|
||||
|
||||
# Anisotropic filtering
|
||||
|
|
Loading…
Reference in a new issue