mirror of
https://gitlab.com/suyu-emu/suyu.git
synced 2024-03-15 23:15:44 +00:00
bootmanager: Ensure that we have a context for shader loading.
This commit is contained in:
parent
ac51d048a9
commit
65651078e5
|
@ -20,10 +20,7 @@
|
|||
EmuThread::EmuThread(GRenderWindow* render_window) : render_window(render_window) {}
|
||||
|
||||
void EmuThread::run() {
|
||||
if (!Settings::values.use_multi_core) {
|
||||
// Single core mode must acquire OpenGL context for entire emulation session
|
||||
render_window->MakeCurrent();
|
||||
}
|
||||
render_window->MakeCurrent();
|
||||
|
||||
MicroProfileOnThreadCreate("EmuThread");
|
||||
|
||||
|
@ -38,6 +35,11 @@ void EmuThread::run() {
|
|||
|
||||
emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
|
||||
|
||||
if (Settings::values.use_asynchronous_gpu_emulation) {
|
||||
// Release OpenGL context for the GPU thread
|
||||
render_window->DoneCurrent();
|
||||
}
|
||||
|
||||
// holds whether the cpu was running during the last iteration,
|
||||
// so that the DebugModeLeft signal can be emitted before the
|
||||
// next execution step
|
||||
|
|
Loading…
Reference in a new issue