mirror of
https://gitlab.com/suyu-emu/suyu.git
synced 2024-03-15 23:15:44 +00:00
android: Clean dpad overlay
This commit is contained in:
parent
1ab269775d
commit
639a1f885c
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@ -376,110 +376,13 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener {
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}
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for (InputOverlayDrawableDpad dpad : overlayDpads) {
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// Determine the button state to apply based on the MotionEvent action flag.
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switch (event.getAction() & MotionEvent.ACTION_MASK) {
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case MotionEvent.ACTION_DOWN:
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case MotionEvent.ACTION_POINTER_DOWN:
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// If a pointer enters the bounds of a button, press that button.
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if (dpad.getBounds()
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.contains((int) event.getX(pointerIndex), (int) event.getY(pointerIndex))) {
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dpad.setTrackId(event.getPointerId(pointerIndex));
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}
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break;
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case MotionEvent.ACTION_UP:
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case MotionEvent.ACTION_POINTER_UP:
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// If a pointer ends, release the buttons.
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if (dpad.getTrackId() == event.getPointerId(pointerIndex)) {
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for (int i = 0; i < 4; i++) {
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dpad.setState(InputOverlayDrawableDpad.STATE_DEFAULT);
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NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, dpad.getId(i),
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NativeLibrary.ButtonState.RELEASED);
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}
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dpad.setTrackId(-1);
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}
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break;
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}
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if (dpad.getTrackId() != -1) {
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for (int i = 0; i < event.getPointerCount(); i++) {
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if (dpad.getTrackId() == event.getPointerId(i)) {
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float touchX = event.getX(i);
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float touchY = event.getY(i);
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float maxY = dpad.getBounds().bottom;
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float maxX = dpad.getBounds().right;
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touchX -= dpad.getBounds().centerX();
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maxX -= dpad.getBounds().centerX();
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touchY -= dpad.getBounds().centerY();
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maxY -= dpad.getBounds().centerY();
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final float AxisX = touchX / maxX;
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final float AxisY = touchY / maxY;
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boolean up = false;
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boolean down = false;
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boolean left = false;
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boolean right = false;
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if (EmulationMenuSettings.getDpadSlideEnable() ||
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(event.getAction() & MotionEvent.ACTION_MASK) == MotionEvent.ACTION_DOWN ||
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(event.getAction() & MotionEvent.ACTION_MASK) == MotionEvent.ACTION_POINTER_DOWN) {
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if (AxisY < -InputOverlayDrawableDpad.VIRT_AXIS_DEADZONE) {
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NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, dpad.getId(0),
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NativeLibrary.ButtonState.PRESSED);
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up = true;
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} else {
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NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, dpad.getId(0),
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NativeLibrary.ButtonState.RELEASED);
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}
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if (AxisY > InputOverlayDrawableDpad.VIRT_AXIS_DEADZONE) {
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NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, dpad.getId(1),
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NativeLibrary.ButtonState.PRESSED);
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down = true;
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} else {
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NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, dpad.getId(1),
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NativeLibrary.ButtonState.RELEASED);
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}
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if (AxisX < -InputOverlayDrawableDpad.VIRT_AXIS_DEADZONE) {
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NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, dpad.getId(2),
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NativeLibrary.ButtonState.PRESSED);
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left = true;
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} else {
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NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, dpad.getId(2),
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NativeLibrary.ButtonState.RELEASED);
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}
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if (AxisX > InputOverlayDrawableDpad.VIRT_AXIS_DEADZONE) {
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NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, dpad.getId(3),
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NativeLibrary.ButtonState.PRESSED);
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right = true;
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} else {
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NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, dpad.getId(3),
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NativeLibrary.ButtonState.RELEASED);
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}
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// Set state
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if (up) {
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if (left)
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dpad.setState(InputOverlayDrawableDpad.STATE_PRESSED_UP_LEFT);
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else if (right)
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dpad.setState(InputOverlayDrawableDpad.STATE_PRESSED_UP_RIGHT);
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else
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dpad.setState(InputOverlayDrawableDpad.STATE_PRESSED_UP);
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} else if (down) {
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if (left)
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dpad.setState(InputOverlayDrawableDpad.STATE_PRESSED_DOWN_LEFT);
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else if (right)
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dpad.setState(InputOverlayDrawableDpad.STATE_PRESSED_DOWN_RIGHT);
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else
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dpad.setState(InputOverlayDrawableDpad.STATE_PRESSED_DOWN);
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} else if (left) {
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dpad.setState(InputOverlayDrawableDpad.STATE_PRESSED_LEFT);
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} else if (right) {
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dpad.setState(InputOverlayDrawableDpad.STATE_PRESSED_RIGHT);
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} else {
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dpad.setState(InputOverlayDrawableDpad.STATE_DEFAULT);
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}
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}
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}
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}
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if (!dpad.updateStatus(event, EmulationMenuSettings.getDpadSlideEnable())) {
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continue;
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}
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NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, dpad.getUpId(), dpad.getUpStatus());
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NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, dpad.getDownId(), dpad.getDownStatus());
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NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, dpad.getLeftId(), dpad.getLeftStatus());
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NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, dpad.getRightId(), dpad.getRightStatus());
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}
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for (InputOverlayDrawableJoystick joystick : overlayJoysticks) {
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@ -13,32 +13,30 @@ import android.graphics.Rect;
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import android.graphics.drawable.BitmapDrawable;
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import android.view.MotionEvent;
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import org.yuzu.yuzu_emu.NativeLibrary.ButtonState;
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/**
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* Custom {@link BitmapDrawable} that is capable
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* of storing it's own ID.
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*/
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public final class InputOverlayDrawableDpad {
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public static final int STATE_DEFAULT = 0;
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public static final int STATE_PRESSED_UP = 1;
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public static final int STATE_PRESSED_DOWN = 2;
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public static final int STATE_PRESSED_LEFT = 3;
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public static final int STATE_PRESSED_RIGHT = 4;
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public static final int STATE_PRESSED_UP_LEFT = 5;
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public static final int STATE_PRESSED_UP_RIGHT = 6;
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public static final int STATE_PRESSED_DOWN_LEFT = 7;
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public static final int STATE_PRESSED_DOWN_RIGHT = 8;
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public static final float VIRT_AXIS_DEADZONE = 0.5f;
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// The ID identifying what type of button this Drawable represents.
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private int[] mButtonType = new int[4];
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private int mUpButtonId;
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private int mDownButtonId;
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private int mLeftButtonId;
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private int mRightButtonId;
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private int mTrackId;
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private int mPreviousTouchX, mPreviousTouchY;
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private int mControlPositionX, mControlPositionY;
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private int mWidth;
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private int mHeight;
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private BitmapDrawable mDefaultStateBitmap;
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private BitmapDrawable mPressedOneDirectionStateBitmap;
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private BitmapDrawable mPressedTwoDirectionsStateBitmap;
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private int mPressState = STATE_DEFAULT;
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private boolean mUpButtonState;
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private boolean mDownButtonState;
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private boolean mLeftButtonState;
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private boolean mRightButtonState;
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/**
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* Constructor
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@ -65,64 +63,147 @@ public final class InputOverlayDrawableDpad {
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mWidth = mDefaultStateBitmap.getIntrinsicWidth();
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mHeight = mDefaultStateBitmap.getIntrinsicHeight();
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mButtonType[0] = buttonUp;
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mButtonType[1] = buttonDown;
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mButtonType[2] = buttonLeft;
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mButtonType[3] = buttonRight;
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mUpButtonId = buttonUp;
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mDownButtonId = buttonDown;
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mLeftButtonId = buttonLeft;
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mRightButtonId = buttonRight;
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mTrackId = -1;
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}
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public boolean updateStatus(MotionEvent event, boolean dpad_slide) {
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int pointerIndex = event.getActionIndex();
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int xPosition = (int) event.getX(pointerIndex);
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int yPosition = (int) event.getY(pointerIndex);
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int pointerId = event.getPointerId(pointerIndex);
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int motion_event = event.getAction() & MotionEvent.ACTION_MASK;
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boolean isActionDown = motion_event == MotionEvent.ACTION_DOWN || motion_event == MotionEvent.ACTION_POINTER_DOWN;
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boolean isActionUp = motion_event == MotionEvent.ACTION_UP || motion_event == MotionEvent.ACTION_POINTER_UP;
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if (isActionDown) {
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if (!getBounds().contains(xPosition, yPosition)) {
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return false;
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}
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mTrackId = pointerId;
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}
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if (isActionUp) {
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if (mTrackId != pointerId) {
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return false;
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}
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mTrackId = -1;
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mUpButtonState = false;
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mDownButtonState = false;
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mLeftButtonState = false;
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mRightButtonState = false;
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return true;
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}
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if (mTrackId == -1) {
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return false;
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}
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if (!dpad_slide && !isActionDown) {
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return false;
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}
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for (int i = 0; i < event.getPointerCount(); i++) {
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if (mTrackId != event.getPointerId(i)) {
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continue;
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}
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float touchX = event.getX(i);
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float touchY = event.getY(i);
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float maxY = getBounds().bottom;
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float maxX = getBounds().right;
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touchX -= getBounds().centerX();
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maxX -= getBounds().centerX();
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touchY -= getBounds().centerY();
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maxY -= getBounds().centerY();
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final float AxisX = touchX / maxX;
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final float AxisY = touchY / maxY;
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mUpButtonState = AxisY < -InputOverlayDrawableDpad.VIRT_AXIS_DEADZONE;
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mDownButtonState = AxisY > InputOverlayDrawableDpad.VIRT_AXIS_DEADZONE;
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mLeftButtonState = AxisX < -InputOverlayDrawableDpad.VIRT_AXIS_DEADZONE;
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mRightButtonState = AxisX > InputOverlayDrawableDpad.VIRT_AXIS_DEADZONE;
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return true;
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}
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return false;
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}
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public void draw(Canvas canvas) {
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int px = mControlPositionX + (getWidth() / 2);
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int py = mControlPositionY + (getHeight() / 2);
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switch (mPressState) {
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case STATE_DEFAULT:
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mDefaultStateBitmap.draw(canvas);
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break;
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case STATE_PRESSED_UP:
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// Pressed up
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if (mUpButtonState && !mLeftButtonState && !mRightButtonState) {
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mPressedOneDirectionStateBitmap.draw(canvas);
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break;
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case STATE_PRESSED_RIGHT:
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canvas.save();
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canvas.rotate(90, px, py);
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mPressedOneDirectionStateBitmap.draw(canvas);
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canvas.restore();
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break;
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case STATE_PRESSED_DOWN:
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canvas.save();
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canvas.rotate(180, px, py);
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mPressedOneDirectionStateBitmap.draw(canvas);
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canvas.restore();
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break;
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case STATE_PRESSED_LEFT:
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canvas.save();
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canvas.rotate(270, px, py);
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mPressedOneDirectionStateBitmap.draw(canvas);
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canvas.restore();
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break;
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case STATE_PRESSED_UP_LEFT:
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mPressedTwoDirectionsStateBitmap.draw(canvas);
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break;
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case STATE_PRESSED_UP_RIGHT:
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canvas.save();
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canvas.rotate(90, px, py);
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mPressedTwoDirectionsStateBitmap.draw(canvas);
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canvas.restore();
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break;
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case STATE_PRESSED_DOWN_RIGHT:
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canvas.save();
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canvas.rotate(180, px, py);
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mPressedTwoDirectionsStateBitmap.draw(canvas);
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canvas.restore();
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break;
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case STATE_PRESSED_DOWN_LEFT:
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canvas.save();
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canvas.rotate(270, px, py);
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mPressedTwoDirectionsStateBitmap.draw(canvas);
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canvas.restore();
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break;
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return;
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}
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// Pressed down
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if (mDownButtonState && !mLeftButtonState && !mRightButtonState) {
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canvas.save();
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canvas.rotate(180, px, py);
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mPressedOneDirectionStateBitmap.draw(canvas);
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canvas.restore();
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return;
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}
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// Pressed left
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if (mLeftButtonState && !mUpButtonState && !mDownButtonState) {
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canvas.save();
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canvas.rotate(270, px, py);
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mPressedOneDirectionStateBitmap.draw(canvas);
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canvas.restore();
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return;
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}
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// Pressed right
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if (mRightButtonState && !mUpButtonState && !mDownButtonState) {
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canvas.save();
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canvas.rotate(90, px, py);
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mPressedOneDirectionStateBitmap.draw(canvas);
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canvas.restore();
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return;
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}
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// Pressed up left
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if (mUpButtonState && mLeftButtonState && !mRightButtonState) {
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mPressedTwoDirectionsStateBitmap.draw(canvas);
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return;
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}
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// Pressed up right
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if (mUpButtonState && !mLeftButtonState && mRightButtonState) {
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canvas.save();
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canvas.rotate(180, px, py);
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mPressedTwoDirectionsStateBitmap.draw(canvas);
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canvas.restore();
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return;
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}
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// Pressed down left
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if (mDownButtonState && mLeftButtonState && !mRightButtonState) {
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canvas.save();
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canvas.rotate(270, px, py);
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mPressedTwoDirectionsStateBitmap.draw(canvas);
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canvas.restore();
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return;
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}
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// Pressed down right
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if (mDownButtonState && !mLeftButtonState && mRightButtonState) {
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canvas.save();
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canvas.rotate(180, px, py);
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mPressedTwoDirectionsStateBitmap.draw(canvas);
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canvas.restore();
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return;
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}
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// Not pressed
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mDefaultStateBitmap.draw(canvas);
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}
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/**
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@ -130,38 +211,40 @@ public final class InputOverlayDrawableDpad {
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*
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* @return the requested InputOverlayDrawableDpad's button ID.
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*/
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public int getId(int direction) {
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return mButtonType[direction];
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public int getUpId() {
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return mUpButtonId;
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}
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public int getDownId() {
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return mDownButtonId;
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}
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public int getLeftId() {
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return mLeftButtonId;
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}
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public int getRightId() {
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return mRightButtonId;
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}
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public int getTrackId() {
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return mTrackId;
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}
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public void setTrackId(int trackId) {
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mTrackId = trackId;
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public int getUpStatus() {
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return mUpButtonState ? ButtonState.PRESSED : ButtonState.RELEASED;
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}
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public boolean onConfigureTouch(MotionEvent event) {
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int pointerIndex = event.getActionIndex();
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int fingerPositionX = (int) event.getX(pointerIndex);
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int fingerPositionY = (int) event.getY(pointerIndex);
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switch (event.getAction()) {
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case MotionEvent.ACTION_DOWN:
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mPreviousTouchX = fingerPositionX;
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mPreviousTouchY = fingerPositionY;
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break;
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case MotionEvent.ACTION_MOVE:
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mControlPositionX += fingerPositionX - mPreviousTouchX;
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mControlPositionY += fingerPositionY - mPreviousTouchY;
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setBounds(mControlPositionX, mControlPositionY, getWidth() + mControlPositionX,
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getHeight() + mControlPositionY);
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mPreviousTouchX = fingerPositionX;
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mPreviousTouchY = fingerPositionY;
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break;
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public int getDownStatus() {
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return mDownButtonState ? ButtonState.PRESSED : ButtonState.RELEASED;
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}
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return true;
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public int getLeftStatus() {
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return mLeftButtonState ? ButtonState.PRESSED : ButtonState.RELEASED;
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}
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public int getRightStatus() {
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return mRightButtonState ? ButtonState.PRESSED : ButtonState.RELEASED;
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}
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public void setPosition(int x, int y) {
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@ -186,8 +269,4 @@ public final class InputOverlayDrawableDpad {
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public int getHeight() {
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return mHeight;
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}
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public void setState(int pressState) {
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mPressState = pressState;
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}
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}
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