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https://gitlab.com/suyu-emu/suyu.git
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Merge pull request #9409 from liamwhite/smaa2
video_core: Integrate SMAA
This commit is contained in:
commit
623429a27e
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@ -76,7 +76,8 @@ enum class ScalingFilter : u32 {
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enum class AntiAliasing : u32 {
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None = 0,
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Fxaa = 1,
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LastAA = Fxaa,
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Smaa = 2,
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LastAA = Smaa,
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};
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struct ResolutionScalingInfo {
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@ -178,6 +178,8 @@ add_library(video_core STATIC
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renderer_vulkan/vk_scheduler.h
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renderer_vulkan/vk_shader_util.cpp
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renderer_vulkan/vk_shader_util.h
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renderer_vulkan/vk_smaa.cpp
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renderer_vulkan/vk_smaa.h
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renderer_vulkan/vk_staging_buffer_pool.cpp
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renderer_vulkan/vk_staging_buffer_pool.h
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renderer_vulkan/vk_state_tracker.cpp
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@ -195,6 +197,8 @@ add_library(video_core STATIC
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shader_environment.h
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shader_notify.cpp
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shader_notify.h
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smaa_area_tex.h
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smaa_search_tex.h
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surface.cpp
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surface.h
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texture_cache/accelerated_swizzle.cpp
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@ -26,9 +26,16 @@ set(SHADER_FILES
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opengl_present.frag
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opengl_present.vert
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opengl_present_scaleforce.frag
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opengl_smaa.glsl
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pitch_unswizzle.comp
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present_bicubic.frag
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present_gaussian.frag
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smaa_edge_detection.vert
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smaa_edge_detection.frag
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smaa_blending_weight_calculation.vert
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smaa_blending_weight_calculation.frag
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smaa_neighborhood_blending.vert
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smaa_neighborhood_blending.frag
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vulkan_blit_color_float.frag
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vulkan_blit_depth_stencil.frag
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vulkan_fidelityfx_fsr_easu_fp16.comp
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@ -11,10 +11,6 @@ string(TOUPPER ${CONTENTS_NAME} CONTENTS_NAME)
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FILE(READ ${SOURCE_FILE} line_contents)
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# Replace double quotes with single quotes,
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# as double quotes will be used to wrap the lines
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STRING(REGEX REPLACE "\"" "'" line_contents "${line_contents}")
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# CMake separates list elements with semicolons, but semicolons
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# are used extensively in the shader code.
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# Replace with a temporary marker, to be reverted later.
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@ -25,7 +21,7 @@ STRING(REGEX REPLACE "\n" ";" line_contents "${line_contents}")
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# Build the shader string, wrapping each line in double quotes.
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foreach(line IN LISTS line_contents)
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string(CONCAT CONTENTS "${CONTENTS}" \"${line}\\n\"\n)
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string(CONCAT CONTENTS "${CONTENTS}" "R\"(${line}\n)\" ")
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endforeach()
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# Revert the original semicolons in the source.
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1339
src/video_core/host_shaders/opengl_smaa.glsl
Normal file
1339
src/video_core/host_shaders/opengl_smaa.glsl
Normal file
File diff suppressed because it is too large
Load diff
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@ -0,0 +1,36 @@
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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#version 460
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#extension GL_GOOGLE_include_directive : enable
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layout (binding = 0) uniform sampler2D edges_tex;
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layout (binding = 1) uniform sampler2D area_tex;
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layout (binding = 2) uniform sampler2D search_tex;
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layout (location = 0) in vec2 tex_coord;
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layout (location = 1) in vec2 pix_coord;
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layout (location = 2) in vec4 offset[3];
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layout (location = 0) out vec4 frag_color;
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vec4 metrics = vec4(1.0 / textureSize(edges_tex, 0), textureSize(edges_tex, 0));
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#define SMAA_RT_METRICS metrics
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#define SMAA_GLSL_4
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#define SMAA_PRESET_ULTRA
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#define SMAA_INCLUDE_VS 0
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#define SMAA_INCLUDE_PS 1
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#include "opengl_smaa.glsl"
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void main() {
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frag_color = SMAABlendingWeightCalculationPS(tex_coord,
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pix_coord,
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offset,
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edges_tex,
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area_tex,
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search_tex,
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vec4(0)
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);
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}
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@ -0,0 +1,43 @@
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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#version 460
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#extension GL_GOOGLE_include_directive : enable
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#ifdef VULKAN
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#define VERTEX_ID gl_VertexIndex
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#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv
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#define VERTEX_ID gl_VertexID
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#endif
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out gl_PerVertex {
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vec4 gl_Position;
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};
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const vec2 vertices[3] =
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vec2[3](vec2(-1,-1), vec2(3,-1), vec2(-1, 3));
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layout (binding = 0) uniform sampler2D edges_tex;
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layout (binding = 1) uniform sampler2D area_tex;
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layout (binding = 2) uniform sampler2D search_tex;
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layout (location = 0) out vec2 tex_coord;
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layout (location = 1) out vec2 pix_coord;
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layout (location = 2) out vec4 offset[3];
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vec4 metrics = vec4(1.0 / textureSize(edges_tex, 0), textureSize(edges_tex, 0));
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#define SMAA_RT_METRICS metrics
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#define SMAA_GLSL_4
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#define SMAA_PRESET_ULTRA
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#define SMAA_INCLUDE_VS 1
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#define SMAA_INCLUDE_PS 0
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#include "opengl_smaa.glsl"
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void main() {
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vec2 vertex = vertices[VERTEX_ID];
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gl_Position = vec4(vertex, 0.0, 1.0);
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tex_coord = (vertex + 1.0) / 2.0;
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SMAABlendingWeightCalculationVS(tex_coord, pix_coord, offset);
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}
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26
src/video_core/host_shaders/smaa_edge_detection.frag
Normal file
26
src/video_core/host_shaders/smaa_edge_detection.frag
Normal file
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@ -0,0 +1,26 @@
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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#version 460
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#extension GL_GOOGLE_include_directive : enable
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layout (binding = 0) uniform sampler2D input_tex;
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layout (location = 0) in vec2 tex_coord;
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layout (location = 1) in vec4 offset[3];
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layout (location = 0) out vec2 frag_color;
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vec4 metrics = vec4(1.0 / textureSize(input_tex, 0), textureSize(input_tex, 0));
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#define SMAA_RT_METRICS metrics
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#define SMAA_GLSL_4
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#define SMAA_PRESET_ULTRA
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#define SMAA_INCLUDE_VS 0
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#define SMAA_INCLUDE_PS 1
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#include "opengl_smaa.glsl"
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void main() {
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frag_color = SMAAColorEdgeDetectionPS(tex_coord, offset, input_tex);
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}
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40
src/video_core/host_shaders/smaa_edge_detection.vert
Normal file
40
src/video_core/host_shaders/smaa_edge_detection.vert
Normal file
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@ -0,0 +1,40 @@
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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#version 460
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#extension GL_GOOGLE_include_directive : enable
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#ifdef VULKAN
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#define VERTEX_ID gl_VertexIndex
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#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv
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#define VERTEX_ID gl_VertexID
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#endif
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out gl_PerVertex {
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vec4 gl_Position;
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};
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const vec2 vertices[3] =
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vec2[3](vec2(-1,-1), vec2(3,-1), vec2(-1, 3));
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layout (binding = 0) uniform sampler2D input_tex;
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layout (location = 0) out vec2 tex_coord;
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layout (location = 1) out vec4 offset[3];
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vec4 metrics = vec4(1.0 / textureSize(input_tex, 0), textureSize(input_tex, 0));
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#define SMAA_RT_METRICS metrics
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#define SMAA_GLSL_4
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#define SMAA_PRESET_ULTRA
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#define SMAA_INCLUDE_VS 1
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#define SMAA_INCLUDE_PS 0
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#include "opengl_smaa.glsl"
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void main() {
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vec2 vertex = vertices[VERTEX_ID];
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gl_Position = vec4(vertex, 0.0, 1.0);
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tex_coord = (vertex + 1.0) / 2.0;
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SMAAEdgeDetectionVS(tex_coord, offset);
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}
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31
src/video_core/host_shaders/smaa_neighborhood_blending.frag
Normal file
31
src/video_core/host_shaders/smaa_neighborhood_blending.frag
Normal file
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@ -0,0 +1,31 @@
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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#version 460
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#extension GL_GOOGLE_include_directive : enable
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layout (binding = 0) uniform sampler2D input_tex;
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layout (binding = 1) uniform sampler2D blend_tex;
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layout (location = 0) in vec2 tex_coord;
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layout (location = 1) in vec4 offset;
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layout (location = 0) out vec4 frag_color;
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vec4 metrics = vec4(1.0 / textureSize(input_tex, 0), textureSize(input_tex, 0));
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#define SMAA_RT_METRICS metrics
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#define SMAA_GLSL_4
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#define SMAA_PRESET_ULTRA
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#define SMAA_INCLUDE_VS 0
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#define SMAA_INCLUDE_PS 1
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#include "opengl_smaa.glsl"
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void main() {
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frag_color = SMAANeighborhoodBlendingPS(tex_coord,
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offset,
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input_tex,
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blend_tex
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);
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}
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41
src/video_core/host_shaders/smaa_neighborhood_blending.vert
Normal file
41
src/video_core/host_shaders/smaa_neighborhood_blending.vert
Normal file
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@ -0,0 +1,41 @@
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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#version 460
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#extension GL_GOOGLE_include_directive : enable
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#ifdef VULKAN
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#define VERTEX_ID gl_VertexIndex
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#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv
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#define VERTEX_ID gl_VertexID
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#endif
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out gl_PerVertex {
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vec4 gl_Position;
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};
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const vec2 vertices[3] =
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vec2[3](vec2(-1,-1), vec2(3,-1), vec2(-1, 3));
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layout (binding = 0) uniform sampler2D input_tex;
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layout (binding = 1) uniform sampler2D blend_tex;
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layout (location = 0) out vec2 tex_coord;
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layout (location = 1) out vec4 offset;
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vec4 metrics = vec4(1.0 / textureSize(input_tex, 0), textureSize(input_tex, 0));
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#define SMAA_RT_METRICS metrics
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#define SMAA_GLSL_4
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#define SMAA_PRESET_ULTRA
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#define SMAA_INCLUDE_VS 1
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#define SMAA_INCLUDE_PS 0
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#include "opengl_smaa.glsl"
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void main() {
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vec2 vertex = vertices[VERTEX_ID];
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gl_Position = vec4(vertex, 0.0, 1.0);
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tex_coord = (vertex + 1.0) / 2.0;
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SMAANeighborhoodBlendingVS(tex_coord, offset);
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}
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@ -22,12 +22,21 @@
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#include "video_core/host_shaders/opengl_present_frag.h"
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#include "video_core/host_shaders/opengl_present_scaleforce_frag.h"
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#include "video_core/host_shaders/opengl_present_vert.h"
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#include "video_core/host_shaders/opengl_smaa_glsl.h"
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#include "video_core/host_shaders/present_bicubic_frag.h"
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#include "video_core/host_shaders/present_gaussian_frag.h"
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#include "video_core/host_shaders/smaa_blending_weight_calculation_frag.h"
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#include "video_core/host_shaders/smaa_blending_weight_calculation_vert.h"
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#include "video_core/host_shaders/smaa_edge_detection_frag.h"
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#include "video_core/host_shaders/smaa_edge_detection_vert.h"
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#include "video_core/host_shaders/smaa_neighborhood_blending_frag.h"
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#include "video_core/host_shaders/smaa_neighborhood_blending_vert.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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#include "video_core/renderer_opengl/gl_shader_util.h"
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#include "video_core/renderer_opengl/renderer_opengl.h"
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#include "video_core/smaa_area_tex.h"
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#include "video_core/smaa_search_tex.h"
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#include "video_core/textures/decoders.h"
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namespace OpenGL {
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@ -258,6 +267,28 @@ void RendererOpenGL::InitOpenGLObjects() {
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// Create shader programs
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fxaa_vertex = CreateProgram(HostShaders::FXAA_VERT, GL_VERTEX_SHADER);
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fxaa_fragment = CreateProgram(HostShaders::FXAA_FRAG, GL_FRAGMENT_SHADER);
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const auto SmaaShader = [](std::string_view specialized_source, GLenum stage) {
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std::string shader_source{specialized_source};
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constexpr std::string_view include_string = "#include \"opengl_smaa.glsl\"";
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const std::size_t pos = shader_source.find(include_string);
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ASSERT(pos != std::string::npos);
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shader_source.replace(pos, include_string.size(), HostShaders::OPENGL_SMAA_GLSL);
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return CreateProgram(shader_source, stage);
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};
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smaa_edge_detection_vert = SmaaShader(HostShaders::SMAA_EDGE_DETECTION_VERT, GL_VERTEX_SHADER);
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smaa_edge_detection_frag =
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SmaaShader(HostShaders::SMAA_EDGE_DETECTION_FRAG, GL_FRAGMENT_SHADER);
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smaa_blending_weight_calculation_vert =
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SmaaShader(HostShaders::SMAA_BLENDING_WEIGHT_CALCULATION_VERT, GL_VERTEX_SHADER);
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smaa_blending_weight_calculation_frag =
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SmaaShader(HostShaders::SMAA_BLENDING_WEIGHT_CALCULATION_FRAG, GL_FRAGMENT_SHADER);
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smaa_neighborhood_blending_vert =
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SmaaShader(HostShaders::SMAA_NEIGHBORHOOD_BLENDING_VERT, GL_VERTEX_SHADER);
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smaa_neighborhood_blending_frag =
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SmaaShader(HostShaders::SMAA_NEIGHBORHOOD_BLENDING_FRAG, GL_FRAGMENT_SHADER);
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present_vertex = CreateProgram(HostShaders::OPENGL_PRESENT_VERT, GL_VERTEX_SHADER);
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present_bilinear_fragment = CreateProgram(HostShaders::OPENGL_PRESENT_FRAG, GL_FRAGMENT_SHADER);
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present_bicubic_fragment = CreateProgram(HostShaders::PRESENT_BICUBIC_FRAG, GL_FRAGMENT_SHADER);
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|
@ -293,7 +324,16 @@ void RendererOpenGL::InitOpenGLObjects() {
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// Clear screen to black
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LoadColorToActiveGLTexture(0, 0, 0, 0, screen_info.texture);
|
||||
|
||||
fxaa_framebuffer.Create();
|
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aa_framebuffer.Create();
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||||
|
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smaa_area_tex.Create(GL_TEXTURE_2D);
|
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glTextureStorage2D(smaa_area_tex.handle, 1, GL_RG8, AREATEX_WIDTH, AREATEX_HEIGHT);
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glTextureSubImage2D(smaa_area_tex.handle, 0, 0, 0, AREATEX_WIDTH, AREATEX_HEIGHT, GL_RG,
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GL_UNSIGNED_BYTE, areaTexBytes);
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smaa_search_tex.Create(GL_TEXTURE_2D);
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glTextureStorage2D(smaa_search_tex.handle, 1, GL_R8, SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT);
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glTextureSubImage2D(smaa_search_tex.handle, 0, 0, 0, SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT, GL_RED,
|
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GL_UNSIGNED_BYTE, searchTexBytes);
|
||||
}
|
||||
|
||||
void RendererOpenGL::AddTelemetryFields() {
|
||||
|
@ -346,13 +386,22 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
|
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texture.resource.Release();
|
||||
texture.resource.Create(GL_TEXTURE_2D);
|
||||
glTextureStorage2D(texture.resource.handle, 1, internal_format, texture.width, texture.height);
|
||||
fxaa_texture.Release();
|
||||
fxaa_texture.Create(GL_TEXTURE_2D);
|
||||
glTextureStorage2D(fxaa_texture.handle, 1, GL_RGBA16F,
|
||||
aa_texture.Release();
|
||||
aa_texture.Create(GL_TEXTURE_2D);
|
||||
glTextureStorage2D(aa_texture.handle, 1, GL_RGBA16F,
|
||||
Settings::values.resolution_info.ScaleUp(screen_info.texture.width),
|
||||
Settings::values.resolution_info.ScaleUp(screen_info.texture.height));
|
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glNamedFramebufferTexture(aa_framebuffer.handle, GL_COLOR_ATTACHMENT0, aa_texture.handle, 0);
|
||||
smaa_edges_tex.Release();
|
||||
smaa_edges_tex.Create(GL_TEXTURE_2D);
|
||||
glTextureStorage2D(smaa_edges_tex.handle, 1, GL_RG16F,
|
||||
Settings::values.resolution_info.ScaleUp(screen_info.texture.width),
|
||||
Settings::values.resolution_info.ScaleUp(screen_info.texture.height));
|
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smaa_blend_tex.Release();
|
||||
smaa_blend_tex.Create(GL_TEXTURE_2D);
|
||||
glTextureStorage2D(smaa_blend_tex.handle, 1, GL_RGBA16F,
|
||||
Settings::values.resolution_info.ScaleUp(screen_info.texture.width),
|
||||
Settings::values.resolution_info.ScaleUp(screen_info.texture.height));
|
||||
glNamedFramebufferTexture(fxaa_framebuffer.handle, GL_COLOR_ATTACHMENT0, fxaa_texture.handle,
|
||||
0);
|
||||
}
|
||||
|
||||
void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
|
||||
|
@ -377,11 +426,6 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
|
|||
|
||||
state_tracker.ClipControl(GL_LOWER_LEFT, GL_ZERO_TO_ONE);
|
||||
|
||||
// Update background color before drawing
|
||||
glClearColor(Settings::values.bg_red.GetValue() / 255.0f,
|
||||
Settings::values.bg_green.GetValue() / 255.0f,
|
||||
Settings::values.bg_blue.GetValue() / 255.0f, 1.0f);
|
||||
|
||||
glEnable(GL_CULL_FACE);
|
||||
glDisable(GL_COLOR_LOGIC_OP);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
|
@ -394,12 +438,12 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
|
|||
glCullFace(GL_BACK);
|
||||
glFrontFace(GL_CW);
|
||||
glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
||||
glDepthRangeIndexed(0, 0.0, 0.0);
|
||||
|
||||
glBindTextureUnit(0, screen_info.display_texture);
|
||||
|
||||
if (Settings::values.anti_aliasing.GetValue() == Settings::AntiAliasing::Fxaa) {
|
||||
program_manager.BindPresentPrograms(fxaa_vertex.handle, fxaa_fragment.handle);
|
||||
|
||||
const auto anti_aliasing = Settings::values.anti_aliasing.GetValue();
|
||||
if (anti_aliasing != Settings::AntiAliasing::None) {
|
||||
glEnablei(GL_SCISSOR_TEST, 0);
|
||||
auto viewport_width = screen_info.texture.width;
|
||||
auto scissor_width = framebuffer_crop_rect.GetWidth();
|
||||
|
@ -420,21 +464,60 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
|
|||
glScissorIndexed(0, 0, 0, scissor_width, scissor_height);
|
||||
glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(viewport_width),
|
||||
static_cast<GLfloat>(viewport_height));
|
||||
glDepthRangeIndexed(0, 0.0, 0.0);
|
||||
|
||||
glBindSampler(0, present_sampler.handle);
|
||||
GLint old_read_fb;
|
||||
GLint old_draw_fb;
|
||||
glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &old_read_fb);
|
||||
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &old_draw_fb);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fxaa_framebuffer.handle);
|
||||
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
switch (anti_aliasing) {
|
||||
case Settings::AntiAliasing::Fxaa: {
|
||||
program_manager.BindPresentPrograms(fxaa_vertex.handle, fxaa_fragment.handle);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, aa_framebuffer.handle);
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
} break;
|
||||
case Settings::AntiAliasing::Smaa: {
|
||||
glClearColor(0, 0, 0, 0);
|
||||
glFrontFace(GL_CCW);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, aa_framebuffer.handle);
|
||||
glBindSampler(1, present_sampler.handle);
|
||||
glBindSampler(2, present_sampler.handle);
|
||||
|
||||
glNamedFramebufferTexture(aa_framebuffer.handle, GL_COLOR_ATTACHMENT0,
|
||||
smaa_edges_tex.handle, 0);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
program_manager.BindPresentPrograms(smaa_edge_detection_vert.handle,
|
||||
smaa_edge_detection_frag.handle);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||
|
||||
glBindTextureUnit(0, smaa_edges_tex.handle);
|
||||
glBindTextureUnit(1, smaa_area_tex.handle);
|
||||
glBindTextureUnit(2, smaa_search_tex.handle);
|
||||
glNamedFramebufferTexture(aa_framebuffer.handle, GL_COLOR_ATTACHMENT0,
|
||||
smaa_blend_tex.handle, 0);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
program_manager.BindPresentPrograms(smaa_blending_weight_calculation_vert.handle,
|
||||
smaa_blending_weight_calculation_frag.handle);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||
|
||||
glBindTextureUnit(0, screen_info.display_texture);
|
||||
glBindTextureUnit(1, smaa_blend_tex.handle);
|
||||
glNamedFramebufferTexture(aa_framebuffer.handle, GL_COLOR_ATTACHMENT0,
|
||||
aa_texture.handle, 0);
|
||||
program_manager.BindPresentPrograms(smaa_neighborhood_blending_vert.handle,
|
||||
smaa_neighborhood_blending_frag.handle);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||
glFrontFace(GL_CW);
|
||||
} break;
|
||||
default:
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, old_read_fb);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, old_draw_fb);
|
||||
|
||||
glBindTextureUnit(0, fxaa_texture.handle);
|
||||
glBindTextureUnit(0, aa_texture.handle);
|
||||
}
|
||||
const std::array ortho_matrix =
|
||||
MakeOrthographicMatrix(static_cast<float>(layout.width), static_cast<float>(layout.height));
|
||||
|
@ -551,6 +634,11 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
|
|||
glBindSampler(0, present_sampler_nn.handle);
|
||||
}
|
||||
|
||||
// Update background color before drawing
|
||||
glClearColor(Settings::values.bg_red.GetValue() / 255.0f,
|
||||
Settings::values.bg_green.GetValue() / 255.0f,
|
||||
Settings::values.bg_blue.GetValue() / 255.0f, 1.0f);
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
|
||||
|
|
|
@ -127,8 +127,19 @@ private:
|
|||
|
||||
/// Display information for Switch screen
|
||||
ScreenInfo screen_info;
|
||||
OGLTexture fxaa_texture;
|
||||
OGLFramebuffer fxaa_framebuffer;
|
||||
OGLTexture aa_texture;
|
||||
OGLFramebuffer aa_framebuffer;
|
||||
|
||||
OGLProgram smaa_edge_detection_vert;
|
||||
OGLProgram smaa_blending_weight_calculation_vert;
|
||||
OGLProgram smaa_neighborhood_blending_vert;
|
||||
OGLProgram smaa_edge_detection_frag;
|
||||
OGLProgram smaa_blending_weight_calculation_frag;
|
||||
OGLProgram smaa_neighborhood_blending_frag;
|
||||
OGLTexture smaa_area_tex;
|
||||
OGLTexture smaa_search_tex;
|
||||
OGLTexture smaa_edges_tex;
|
||||
OGLTexture smaa_blend_tex;
|
||||
|
||||
/// OpenGL framebuffer data
|
||||
std::vector<u8> gl_framebuffer_data;
|
||||
|
|
|
@ -29,6 +29,7 @@
|
|||
#include "video_core/renderer_vulkan/vk_fsr.h"
|
||||
#include "video_core/renderer_vulkan/vk_scheduler.h"
|
||||
#include "video_core/renderer_vulkan/vk_shader_util.h"
|
||||
#include "video_core/renderer_vulkan/vk_smaa.h"
|
||||
#include "video_core/renderer_vulkan/vk_swapchain.h"
|
||||
#include "video_core/surface.h"
|
||||
#include "video_core/textures/decoders.h"
|
||||
|
@ -156,6 +157,7 @@ VkSemaphore BlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer,
|
|||
scheduler.Wait(resource_ticks[image_index]);
|
||||
resource_ticks[image_index] = scheduler.CurrentTick();
|
||||
|
||||
VkImage source_image = use_accelerated ? screen_info.image : *raw_images[image_index];
|
||||
VkImageView source_image_view =
|
||||
use_accelerated ? screen_info.image_view : *raw_image_views[image_index];
|
||||
|
||||
|
@ -242,7 +244,7 @@ VkSemaphore BlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer,
|
|||
}
|
||||
|
||||
const auto anti_alias_pass = Settings::values.anti_aliasing.GetValue();
|
||||
if (use_accelerated && anti_alias_pass != Settings::AntiAliasing::None) {
|
||||
if (use_accelerated && anti_alias_pass == Settings::AntiAliasing::Fxaa) {
|
||||
UpdateAADescriptorSet(image_index, source_image_view, false);
|
||||
const u32 up_scale = Settings::values.resolution_info.up_scale;
|
||||
const u32 down_shift = Settings::values.resolution_info.down_shift;
|
||||
|
@ -340,7 +342,18 @@ VkSemaphore BlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer,
|
|||
});
|
||||
source_image_view = *aa_image_view;
|
||||
}
|
||||
|
||||
if (use_accelerated && anti_alias_pass == Settings::AntiAliasing::Smaa) {
|
||||
if (!smaa) {
|
||||
const u32 up_scale = Settings::values.resolution_info.up_scale;
|
||||
const u32 down_shift = Settings::values.resolution_info.down_shift;
|
||||
const VkExtent2D smaa_size{
|
||||
.width = (up_scale * framebuffer.width) >> down_shift,
|
||||
.height = (up_scale * framebuffer.height) >> down_shift,
|
||||
};
|
||||
CreateSMAA(smaa_size);
|
||||
}
|
||||
source_image_view = smaa->Draw(scheduler, image_index, source_image, source_image_view);
|
||||
}
|
||||
if (fsr) {
|
||||
auto crop_rect = framebuffer.crop_rect;
|
||||
if (crop_rect.GetWidth() == 0) {
|
||||
|
@ -467,6 +480,7 @@ void BlitScreen::CreateDynamicResources() {
|
|||
CreateFramebuffers();
|
||||
CreateGraphicsPipeline();
|
||||
fsr.reset();
|
||||
smaa.reset();
|
||||
if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) {
|
||||
CreateFSR();
|
||||
}
|
||||
|
@ -490,6 +504,7 @@ void BlitScreen::RefreshResources(const Tegra::FramebufferConfig& framebuffer) {
|
|||
raw_height = framebuffer.height;
|
||||
pixel_format = framebuffer.pixel_format;
|
||||
|
||||
smaa.reset();
|
||||
ReleaseRawImages();
|
||||
|
||||
CreateStagingBuffer(framebuffer);
|
||||
|
@ -1448,6 +1463,10 @@ void BlitScreen::SetVertexData(BufferData& data, const Tegra::FramebufferConfig&
|
|||
ScreenRectVertex(x + w, y + h, texcoords.bottom * scale_u, left_start + right * scale_v);
|
||||
}
|
||||
|
||||
void BlitScreen::CreateSMAA(VkExtent2D smaa_size) {
|
||||
smaa = std::make_unique<SMAA>(device, memory_allocator, image_count, smaa_size);
|
||||
}
|
||||
|
||||
void BlitScreen::CreateFSR() {
|
||||
const auto& layout = render_window.GetFramebufferLayout();
|
||||
const VkExtent2D fsr_size{
|
||||
|
|
|
@ -40,9 +40,11 @@ class Device;
|
|||
class FSR;
|
||||
class RasterizerVulkan;
|
||||
class Scheduler;
|
||||
class SMAA;
|
||||
class Swapchain;
|
||||
|
||||
struct ScreenInfo {
|
||||
VkImage image{};
|
||||
VkImageView image_view{};
|
||||
u32 width{};
|
||||
u32 height{};
|
||||
|
@ -101,6 +103,7 @@ private:
|
|||
void SetVertexData(BufferData& data, const Tegra::FramebufferConfig& framebuffer,
|
||||
const Layout::FramebufferLayout layout) const;
|
||||
|
||||
void CreateSMAA(VkExtent2D smaa_size);
|
||||
void CreateFSR();
|
||||
|
||||
u64 CalculateBufferSize(const Tegra::FramebufferConfig& framebuffer) const;
|
||||
|
@ -163,6 +166,7 @@ private:
|
|||
Service::android::PixelFormat pixel_format{};
|
||||
|
||||
std::unique_ptr<FSR> fsr;
|
||||
std::unique_ptr<SMAA> smaa;
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
||||
|
|
|
@ -583,6 +583,7 @@ bool RasterizerVulkan::AccelerateDisplay(const Tegra::FramebufferConfig& config,
|
|||
if (!image_view) {
|
||||
return false;
|
||||
}
|
||||
screen_info.image = image_view->ImageHandle();
|
||||
screen_info.image_view = image_view->Handle(Shader::TextureType::Color2D);
|
||||
screen_info.width = image_view->size.width;
|
||||
screen_info.height = image_view->size.height;
|
||||
|
|
761
src/video_core/renderer_vulkan/vk_smaa.cpp
Normal file
761
src/video_core/renderer_vulkan/vk_smaa.cpp
Normal file
|
@ -0,0 +1,761 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <list>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/polyfill_ranges.h"
|
||||
|
||||
#include "video_core/renderer_vulkan/vk_scheduler.h"
|
||||
#include "video_core/renderer_vulkan/vk_shader_util.h"
|
||||
#include "video_core/renderer_vulkan/vk_smaa.h"
|
||||
#include "video_core/smaa_area_tex.h"
|
||||
#include "video_core/smaa_search_tex.h"
|
||||
#include "video_core/vulkan_common/vulkan_device.h"
|
||||
|
||||
#include "video_core/host_shaders/smaa_blending_weight_calculation_frag_spv.h"
|
||||
#include "video_core/host_shaders/smaa_blending_weight_calculation_vert_spv.h"
|
||||
#include "video_core/host_shaders/smaa_edge_detection_frag_spv.h"
|
||||
#include "video_core/host_shaders/smaa_edge_detection_vert_spv.h"
|
||||
#include "video_core/host_shaders/smaa_neighborhood_blending_frag_spv.h"
|
||||
#include "video_core/host_shaders/smaa_neighborhood_blending_vert_spv.h"
|
||||
|
||||
namespace Vulkan {
|
||||
namespace {
|
||||
|
||||
#define ARRAY_TO_SPAN(a) std::span(a, (sizeof(a) / sizeof(a[0])))
|
||||
|
||||
std::pair<vk::Image, MemoryCommit> CreateWrappedImage(const Device& device,
|
||||
MemoryAllocator& allocator,
|
||||
VkExtent2D dimensions, VkFormat format) {
|
||||
const VkImageCreateInfo image_ci{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.imageType = VK_IMAGE_TYPE_2D,
|
||||
.format = format,
|
||||
.extent = {.width = dimensions.width, .height = dimensions.height, .depth = 1},
|
||||
.mipLevels = 1,
|
||||
.arrayLayers = 1,
|
||||
.samples = VK_SAMPLE_COUNT_1_BIT,
|
||||
.tiling = VK_IMAGE_TILING_OPTIMAL,
|
||||
.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_STORAGE_BIT |
|
||||
VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
|
||||
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||
.queueFamilyIndexCount = 0,
|
||||
.pQueueFamilyIndices = nullptr,
|
||||
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
};
|
||||
|
||||
auto image = device.GetLogical().CreateImage(image_ci);
|
||||
auto commit = allocator.Commit(image, Vulkan::MemoryUsage::DeviceLocal);
|
||||
|
||||
return std::make_pair(std::move(image), std::move(commit));
|
||||
}
|
||||
|
||||
void TransitionImageLayout(vk::CommandBuffer& cmdbuf, VkImage image, VkImageLayout target_layout,
|
||||
VkImageLayout source_layout = VK_IMAGE_LAYOUT_GENERAL) {
|
||||
constexpr VkFlags flags{VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
|
||||
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_SHADER_READ_BIT};
|
||||
const VkImageMemoryBarrier barrier{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = flags,
|
||||
.dstAccessMask = flags,
|
||||
.oldLayout = source_layout,
|
||||
.newLayout = target_layout,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = image,
|
||||
.subresourceRange{
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
},
|
||||
};
|
||||
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
|
||||
0, barrier);
|
||||
}
|
||||
|
||||
void UploadImage(const Device& device, MemoryAllocator& allocator, Scheduler& scheduler,
|
||||
vk::Image& image, VkExtent2D dimensions, VkFormat format,
|
||||
std::span<const u8> initial_contents = {}) {
|
||||
auto upload_buffer = device.GetLogical().CreateBuffer(VkBufferCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.size = initial_contents.size_bytes(),
|
||||
.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
|
||||
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||
.queueFamilyIndexCount = 0,
|
||||
.pQueueFamilyIndices = nullptr,
|
||||
});
|
||||
auto upload_commit = allocator.Commit(upload_buffer, MemoryUsage::Upload);
|
||||
std::ranges::copy(initial_contents, upload_commit.Map().begin());
|
||||
|
||||
const std::array<VkBufferImageCopy, 1> regions{{{
|
||||
.bufferOffset = 0,
|
||||
.bufferRowLength = dimensions.width,
|
||||
.bufferImageHeight = dimensions.height,
|
||||
.imageSubresource{.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.mipLevel = 0,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1},
|
||||
.imageOffset{},
|
||||
.imageExtent{.width = dimensions.width, .height = dimensions.height, .depth = 1},
|
||||
}}};
|
||||
|
||||
scheduler.RequestOutsideRenderPassOperationContext();
|
||||
scheduler.Record([&](vk::CommandBuffer cmdbuf) {
|
||||
TransitionImageLayout(cmdbuf, *image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
VK_IMAGE_LAYOUT_UNDEFINED);
|
||||
cmdbuf.CopyBufferToImage(*upload_buffer, *image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
regions);
|
||||
TransitionImageLayout(cmdbuf, *image, VK_IMAGE_LAYOUT_GENERAL,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
|
||||
});
|
||||
scheduler.Finish();
|
||||
|
||||
// This should go out of scope before the commit
|
||||
auto upload_buffer2 = std::move(upload_buffer);
|
||||
}
|
||||
|
||||
vk::ImageView CreateWrappedImageView(const Device& device, vk::Image& image, VkFormat format) {
|
||||
return device.GetLogical().CreateImageView(VkImageViewCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.image = *image,
|
||||
.viewType = VK_IMAGE_VIEW_TYPE_2D,
|
||||
.format = format,
|
||||
.components{},
|
||||
.subresourceRange{.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1},
|
||||
});
|
||||
}
|
||||
|
||||
vk::RenderPass CreateWrappedRenderPass(const Device& device, VkFormat format) {
|
||||
const VkAttachmentDescription attachment{
|
||||
.flags = VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT,
|
||||
.format = format,
|
||||
.samples = VK_SAMPLE_COUNT_1_BIT,
|
||||
.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
|
||||
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
|
||||
.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
|
||||
.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE,
|
||||
.initialLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.finalLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
};
|
||||
|
||||
constexpr VkAttachmentReference color_attachment_ref{
|
||||
.attachment = 0,
|
||||
.layout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
};
|
||||
|
||||
const VkSubpassDescription subpass_description{
|
||||
.flags = 0,
|
||||
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
|
||||
.inputAttachmentCount = 0,
|
||||
.pInputAttachments = nullptr,
|
||||
.colorAttachmentCount = 1,
|
||||
.pColorAttachments = &color_attachment_ref,
|
||||
.pResolveAttachments = nullptr,
|
||||
.pDepthStencilAttachment = nullptr,
|
||||
.preserveAttachmentCount = 0,
|
||||
.pPreserveAttachments = nullptr,
|
||||
};
|
||||
|
||||
constexpr VkSubpassDependency dependency{
|
||||
.srcSubpass = VK_SUBPASS_EXTERNAL,
|
||||
.dstSubpass = 0,
|
||||
.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
.srcAccessMask = 0,
|
||||
.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
.dependencyFlags = 0,
|
||||
};
|
||||
|
||||
return device.GetLogical().CreateRenderPass(VkRenderPassCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.attachmentCount = 1,
|
||||
.pAttachments = &attachment,
|
||||
.subpassCount = 1,
|
||||
.pSubpasses = &subpass_description,
|
||||
.dependencyCount = 1,
|
||||
.pDependencies = &dependency,
|
||||
});
|
||||
}
|
||||
|
||||
vk::Framebuffer CreateWrappedFramebuffer(const Device& device, vk::RenderPass& render_pass,
|
||||
vk::ImageView& dest_image, VkExtent2D extent) {
|
||||
return device.GetLogical().CreateFramebuffer(VkFramebufferCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.renderPass = *render_pass,
|
||||
.attachmentCount = 1,
|
||||
.pAttachments = dest_image.address(),
|
||||
.width = extent.width,
|
||||
.height = extent.height,
|
||||
.layers = 1,
|
||||
});
|
||||
}
|
||||
|
||||
vk::Sampler CreateWrappedSampler(const Device& device) {
|
||||
return device.GetLogical().CreateSampler(VkSamplerCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.magFilter = VK_FILTER_LINEAR,
|
||||
.minFilter = VK_FILTER_LINEAR,
|
||||
.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR,
|
||||
.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
|
||||
.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
|
||||
.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
|
||||
.mipLodBias = 0.0f,
|
||||
.anisotropyEnable = VK_FALSE,
|
||||
.maxAnisotropy = 0.0f,
|
||||
.compareEnable = VK_FALSE,
|
||||
.compareOp = VK_COMPARE_OP_NEVER,
|
||||
.minLod = 0.0f,
|
||||
.maxLod = 0.0f,
|
||||
.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
|
||||
.unnormalizedCoordinates = VK_FALSE,
|
||||
});
|
||||
}
|
||||
|
||||
vk::ShaderModule CreateWrappedShaderModule(const Device& device, std::span<const u32> code) {
|
||||
return device.GetLogical().CreateShaderModule(VkShaderModuleCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.codeSize = code.size_bytes(),
|
||||
.pCode = code.data(),
|
||||
});
|
||||
}
|
||||
|
||||
vk::DescriptorPool CreateWrappedDescriptorPool(const Device& device, u32 max_descriptors,
|
||||
u32 max_sets) {
|
||||
const VkDescriptorPoolSize pool_size{
|
||||
.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
.descriptorCount = static_cast<u32>(max_descriptors),
|
||||
};
|
||||
|
||||
return device.GetLogical().CreateDescriptorPool(VkDescriptorPoolCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.maxSets = max_sets,
|
||||
.poolSizeCount = 1,
|
||||
.pPoolSizes = &pool_size,
|
||||
});
|
||||
}
|
||||
|
||||
vk::DescriptorSetLayout CreateWrappedDescriptorSetLayout(const Device& device,
|
||||
u32 max_sampler_bindings) {
|
||||
std::vector<VkDescriptorSetLayoutBinding> bindings(max_sampler_bindings);
|
||||
for (u32 i = 0; i < max_sampler_bindings; i++) {
|
||||
bindings[i] = {
|
||||
.binding = i,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
.pImmutableSamplers = nullptr,
|
||||
};
|
||||
}
|
||||
|
||||
return device.GetLogical().CreateDescriptorSetLayout(VkDescriptorSetLayoutCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.bindingCount = static_cast<u32>(bindings.size()),
|
||||
.pBindings = bindings.data(),
|
||||
});
|
||||
}
|
||||
|
||||
vk::DescriptorSets CreateWrappedDescriptorSets(vk::DescriptorPool& pool,
|
||||
vk::Span<VkDescriptorSetLayout> layouts) {
|
||||
return pool.Allocate(VkDescriptorSetAllocateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.descriptorPool = *pool,
|
||||
.descriptorSetCount = layouts.size(),
|
||||
.pSetLayouts = layouts.data(),
|
||||
});
|
||||
}
|
||||
|
||||
vk::PipelineLayout CreateWrappedPipelineLayout(const Device& device,
|
||||
vk::DescriptorSetLayout& layout) {
|
||||
return device.GetLogical().CreatePipelineLayout(VkPipelineLayoutCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.setLayoutCount = 1,
|
||||
.pSetLayouts = layout.address(),
|
||||
.pushConstantRangeCount = 0,
|
||||
.pPushConstantRanges = nullptr,
|
||||
});
|
||||
}
|
||||
|
||||
vk::Pipeline CreateWrappedPipeline(const Device& device, vk::RenderPass& renderpass,
|
||||
vk::PipelineLayout& layout,
|
||||
std::tuple<vk::ShaderModule&, vk::ShaderModule&> shaders) {
|
||||
const std::array<VkPipelineShaderStageCreateInfo, 2> shader_stages{{
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.stage = VK_SHADER_STAGE_VERTEX_BIT,
|
||||
.module = *std::get<0>(shaders),
|
||||
.pName = "main",
|
||||
.pSpecializationInfo = nullptr,
|
||||
},
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
.module = *std::get<1>(shaders),
|
||||
.pName = "main",
|
||||
.pSpecializationInfo = nullptr,
|
||||
},
|
||||
}};
|
||||
|
||||
constexpr VkPipelineVertexInputStateCreateInfo vertex_input_ci{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.vertexBindingDescriptionCount = 0,
|
||||
.pVertexBindingDescriptions = nullptr,
|
||||
.vertexAttributeDescriptionCount = 0,
|
||||
.pVertexAttributeDescriptions = nullptr,
|
||||
};
|
||||
|
||||
constexpr VkPipelineInputAssemblyStateCreateInfo input_assembly_ci{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
|
||||
.primitiveRestartEnable = VK_FALSE,
|
||||
};
|
||||
|
||||
constexpr VkPipelineViewportStateCreateInfo viewport_state_ci{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.viewportCount = 1,
|
||||
.pViewports = nullptr,
|
||||
.scissorCount = 1,
|
||||
.pScissors = nullptr,
|
||||
};
|
||||
|
||||
constexpr VkPipelineRasterizationStateCreateInfo rasterization_ci{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.depthClampEnable = VK_FALSE,
|
||||
.rasterizerDiscardEnable = VK_FALSE,
|
||||
.polygonMode = VK_POLYGON_MODE_FILL,
|
||||
.cullMode = VK_CULL_MODE_NONE,
|
||||
.frontFace = VK_FRONT_FACE_CLOCKWISE,
|
||||
.depthBiasEnable = VK_FALSE,
|
||||
.depthBiasConstantFactor = 0.0f,
|
||||
.depthBiasClamp = 0.0f,
|
||||
.depthBiasSlopeFactor = 0.0f,
|
||||
.lineWidth = 1.0f,
|
||||
};
|
||||
|
||||
constexpr VkPipelineMultisampleStateCreateInfo multisampling_ci{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
|
||||
.sampleShadingEnable = VK_FALSE,
|
||||
.minSampleShading = 0.0f,
|
||||
.pSampleMask = nullptr,
|
||||
.alphaToCoverageEnable = VK_FALSE,
|
||||
.alphaToOneEnable = VK_FALSE,
|
||||
};
|
||||
|
||||
constexpr VkPipelineColorBlendAttachmentState color_blend_attachment{
|
||||
.blendEnable = VK_FALSE,
|
||||
.srcColorBlendFactor = VK_BLEND_FACTOR_ZERO,
|
||||
.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO,
|
||||
.colorBlendOp = VK_BLEND_OP_ADD,
|
||||
.srcAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
|
||||
.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
|
||||
.alphaBlendOp = VK_BLEND_OP_ADD,
|
||||
.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
|
||||
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
|
||||
};
|
||||
|
||||
const VkPipelineColorBlendStateCreateInfo color_blend_ci{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.logicOpEnable = VK_FALSE,
|
||||
.logicOp = VK_LOGIC_OP_COPY,
|
||||
.attachmentCount = 1,
|
||||
.pAttachments = &color_blend_attachment,
|
||||
.blendConstants = {0.0f, 0.0f, 0.0f, 0.0f},
|
||||
};
|
||||
|
||||
constexpr std::array dynamic_states{
|
||||
VK_DYNAMIC_STATE_VIEWPORT,
|
||||
VK_DYNAMIC_STATE_SCISSOR,
|
||||
};
|
||||
|
||||
const VkPipelineDynamicStateCreateInfo dynamic_state_ci{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.dynamicStateCount = static_cast<u32>(dynamic_states.size()),
|
||||
.pDynamicStates = dynamic_states.data(),
|
||||
};
|
||||
|
||||
return device.GetLogical().CreateGraphicsPipeline(VkGraphicsPipelineCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.stageCount = static_cast<u32>(shader_stages.size()),
|
||||
.pStages = shader_stages.data(),
|
||||
.pVertexInputState = &vertex_input_ci,
|
||||
.pInputAssemblyState = &input_assembly_ci,
|
||||
.pTessellationState = nullptr,
|
||||
.pViewportState = &viewport_state_ci,
|
||||
.pRasterizationState = &rasterization_ci,
|
||||
.pMultisampleState = &multisampling_ci,
|
||||
.pDepthStencilState = nullptr,
|
||||
.pColorBlendState = &color_blend_ci,
|
||||
.pDynamicState = &dynamic_state_ci,
|
||||
.layout = *layout,
|
||||
.renderPass = *renderpass,
|
||||
.subpass = 0,
|
||||
.basePipelineHandle = 0,
|
||||
.basePipelineIndex = 0,
|
||||
});
|
||||
}
|
||||
|
||||
VkWriteDescriptorSet CreateWriteDescriptorSet(std::vector<VkDescriptorImageInfo>& images,
|
||||
VkSampler sampler, VkImageView view,
|
||||
VkDescriptorSet set, u32 binding) {
|
||||
ASSERT(images.capacity() > images.size());
|
||||
auto& image_info = images.emplace_back(VkDescriptorImageInfo{
|
||||
.sampler = sampler,
|
||||
.imageView = view,
|
||||
.imageLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
});
|
||||
|
||||
return VkWriteDescriptorSet{
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.pNext = nullptr,
|
||||
.dstSet = set,
|
||||
.dstBinding = binding,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
.pImageInfo = &image_info,
|
||||
.pBufferInfo = nullptr,
|
||||
.pTexelBufferView = nullptr,
|
||||
};
|
||||
}
|
||||
|
||||
void ClearColorImage(vk::CommandBuffer& cmdbuf, VkImage image) {
|
||||
constexpr std::array<VkImageSubresourceRange, 1> subresources{{{
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
}}};
|
||||
TransitionImageLayout(cmdbuf, image, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_UNDEFINED);
|
||||
cmdbuf.ClearColorImage(image, VK_IMAGE_LAYOUT_GENERAL, {}, subresources);
|
||||
}
|
||||
|
||||
void BeginRenderPass(vk::CommandBuffer& cmdbuf, vk::RenderPass& render_pass,
|
||||
VkFramebuffer framebuffer, VkExtent2D extent) {
|
||||
const VkRenderPassBeginInfo renderpass_bi{
|
||||
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
|
||||
.pNext = nullptr,
|
||||
.renderPass = *render_pass,
|
||||
.framebuffer = framebuffer,
|
||||
.renderArea{
|
||||
.offset{},
|
||||
.extent = extent,
|
||||
},
|
||||
.clearValueCount = 0,
|
||||
.pClearValues = nullptr,
|
||||
};
|
||||
cmdbuf.BeginRenderPass(renderpass_bi, VK_SUBPASS_CONTENTS_INLINE);
|
||||
|
||||
const VkViewport viewport{
|
||||
.x = 0.0f,
|
||||
.y = 0.0f,
|
||||
.width = static_cast<float>(extent.width),
|
||||
.height = static_cast<float>(extent.height),
|
||||
.minDepth = 0.0f,
|
||||
.maxDepth = 1.0f,
|
||||
};
|
||||
const VkRect2D scissor{
|
||||
.offset = {0, 0},
|
||||
.extent = extent,
|
||||
};
|
||||
cmdbuf.SetViewport(0, viewport);
|
||||
cmdbuf.SetScissor(0, scissor);
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
SMAA::SMAA(const Device& device, MemoryAllocator& allocator, size_t image_count, VkExtent2D extent)
|
||||
: m_device(device), m_allocator(allocator), m_extent(extent),
|
||||
m_image_count(static_cast<u32>(image_count)) {
|
||||
CreateImages();
|
||||
CreateRenderPasses();
|
||||
CreateSampler();
|
||||
CreateShaders();
|
||||
CreateDescriptorPool();
|
||||
CreateDescriptorSetLayouts();
|
||||
CreateDescriptorSets();
|
||||
CreatePipelineLayouts();
|
||||
CreatePipelines();
|
||||
}
|
||||
|
||||
void SMAA::CreateImages() {
|
||||
constexpr VkExtent2D area_extent{AREATEX_WIDTH, AREATEX_HEIGHT};
|
||||
constexpr VkExtent2D search_extent{SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT};
|
||||
|
||||
std::tie(m_static_images[Area], m_static_buffer_commits[Area]) =
|
||||
CreateWrappedImage(m_device, m_allocator, area_extent, VK_FORMAT_R8G8_UNORM);
|
||||
std::tie(m_static_images[Search], m_static_buffer_commits[Search]) =
|
||||
CreateWrappedImage(m_device, m_allocator, search_extent, VK_FORMAT_R8_UNORM);
|
||||
|
||||
m_static_image_views[Area] =
|
||||
CreateWrappedImageView(m_device, m_static_images[Area], VK_FORMAT_R8G8_UNORM);
|
||||
m_static_image_views[Search] =
|
||||
CreateWrappedImageView(m_device, m_static_images[Search], VK_FORMAT_R8_UNORM);
|
||||
|
||||
for (u32 i = 0; i < m_image_count; i++) {
|
||||
Images& images = m_dynamic_images.emplace_back();
|
||||
|
||||
std::tie(images.images[Blend], images.buffer_commits[Blend]) =
|
||||
CreateWrappedImage(m_device, m_allocator, m_extent, VK_FORMAT_R16G16B16A16_SFLOAT);
|
||||
std::tie(images.images[Edges], images.buffer_commits[Edges]) =
|
||||
CreateWrappedImage(m_device, m_allocator, m_extent, VK_FORMAT_R16G16_SFLOAT);
|
||||
std::tie(images.images[Output], images.buffer_commits[Output]) =
|
||||
CreateWrappedImage(m_device, m_allocator, m_extent, VK_FORMAT_R16G16B16A16_SFLOAT);
|
||||
|
||||
images.image_views[Blend] =
|
||||
CreateWrappedImageView(m_device, images.images[Blend], VK_FORMAT_R16G16B16A16_SFLOAT);
|
||||
images.image_views[Edges] =
|
||||
CreateWrappedImageView(m_device, images.images[Edges], VK_FORMAT_R16G16_SFLOAT);
|
||||
images.image_views[Output] =
|
||||
CreateWrappedImageView(m_device, images.images[Output], VK_FORMAT_R16G16B16A16_SFLOAT);
|
||||
}
|
||||
}
|
||||
|
||||
void SMAA::CreateRenderPasses() {
|
||||
m_renderpasses[EdgeDetection] = CreateWrappedRenderPass(m_device, VK_FORMAT_R16G16_SFLOAT);
|
||||
m_renderpasses[BlendingWeightCalculation] =
|
||||
CreateWrappedRenderPass(m_device, VK_FORMAT_R16G16B16A16_SFLOAT);
|
||||
m_renderpasses[NeighborhoodBlending] =
|
||||
CreateWrappedRenderPass(m_device, VK_FORMAT_R16G16B16A16_SFLOAT);
|
||||
|
||||
for (auto& images : m_dynamic_images) {
|
||||
images.framebuffers[EdgeDetection] = CreateWrappedFramebuffer(
|
||||
m_device, m_renderpasses[EdgeDetection], images.image_views[Edges], m_extent);
|
||||
|
||||
images.framebuffers[BlendingWeightCalculation] =
|
||||
CreateWrappedFramebuffer(m_device, m_renderpasses[BlendingWeightCalculation],
|
||||
images.image_views[Blend], m_extent);
|
||||
|
||||
images.framebuffers[NeighborhoodBlending] = CreateWrappedFramebuffer(
|
||||
m_device, m_renderpasses[NeighborhoodBlending], images.image_views[Output], m_extent);
|
||||
}
|
||||
}
|
||||
|
||||
void SMAA::CreateSampler() {
|
||||
m_sampler = CreateWrappedSampler(m_device);
|
||||
}
|
||||
|
||||
void SMAA::CreateShaders() {
|
||||
// These match the order of the SMAAStage enum
|
||||
constexpr std::array vert_shader_sources{
|
||||
ARRAY_TO_SPAN(SMAA_EDGE_DETECTION_VERT_SPV),
|
||||
ARRAY_TO_SPAN(SMAA_BLENDING_WEIGHT_CALCULATION_VERT_SPV),
|
||||
ARRAY_TO_SPAN(SMAA_NEIGHBORHOOD_BLENDING_VERT_SPV),
|
||||
};
|
||||
constexpr std::array frag_shader_sources{
|
||||
ARRAY_TO_SPAN(SMAA_EDGE_DETECTION_FRAG_SPV),
|
||||
ARRAY_TO_SPAN(SMAA_BLENDING_WEIGHT_CALCULATION_FRAG_SPV),
|
||||
ARRAY_TO_SPAN(SMAA_NEIGHBORHOOD_BLENDING_FRAG_SPV),
|
||||
};
|
||||
|
||||
for (size_t i = 0; i < MaxSMAAStage; i++) {
|
||||
m_vertex_shaders[i] = CreateWrappedShaderModule(m_device, vert_shader_sources[i]);
|
||||
m_fragment_shaders[i] = CreateWrappedShaderModule(m_device, frag_shader_sources[i]);
|
||||
}
|
||||
}
|
||||
|
||||
void SMAA::CreateDescriptorPool() {
|
||||
// Edge detection: 1 descriptor
|
||||
// Blending weight calculation: 3 descriptors
|
||||
// Neighborhood blending: 2 descriptors
|
||||
|
||||
// 6 descriptors, 3 descriptor sets per image
|
||||
m_descriptor_pool = CreateWrappedDescriptorPool(m_device, 6 * m_image_count, 3 * m_image_count);
|
||||
}
|
||||
|
||||
void SMAA::CreateDescriptorSetLayouts() {
|
||||
m_descriptor_set_layouts[EdgeDetection] = CreateWrappedDescriptorSetLayout(m_device, 1);
|
||||
m_descriptor_set_layouts[BlendingWeightCalculation] =
|
||||
CreateWrappedDescriptorSetLayout(m_device, 3);
|
||||
m_descriptor_set_layouts[NeighborhoodBlending] = CreateWrappedDescriptorSetLayout(m_device, 2);
|
||||
}
|
||||
|
||||
void SMAA::CreateDescriptorSets() {
|
||||
std::vector<VkDescriptorSetLayout> layouts(m_descriptor_set_layouts.size());
|
||||
std::ranges::transform(m_descriptor_set_layouts, layouts.begin(),
|
||||
[](auto& layout) { return *layout; });
|
||||
|
||||
for (auto& images : m_dynamic_images) {
|
||||
images.descriptor_sets = CreateWrappedDescriptorSets(m_descriptor_pool, layouts);
|
||||
}
|
||||
}
|
||||
|
||||
void SMAA::CreatePipelineLayouts() {
|
||||
for (size_t i = 0; i < MaxSMAAStage; i++) {
|
||||
m_pipeline_layouts[i] = CreateWrappedPipelineLayout(m_device, m_descriptor_set_layouts[i]);
|
||||
}
|
||||
}
|
||||
|
||||
void SMAA::CreatePipelines() {
|
||||
for (size_t i = 0; i < MaxSMAAStage; i++) {
|
||||
m_pipelines[i] =
|
||||
CreateWrappedPipeline(m_device, m_renderpasses[i], m_pipeline_layouts[i],
|
||||
std::tie(m_vertex_shaders[i], m_fragment_shaders[i]));
|
||||
}
|
||||
}
|
||||
|
||||
void SMAA::UpdateDescriptorSets(VkImageView image_view, size_t image_index) {
|
||||
Images& images = m_dynamic_images[image_index];
|
||||
std::vector<VkDescriptorImageInfo> image_infos;
|
||||
std::vector<VkWriteDescriptorSet> updates;
|
||||
image_infos.reserve(6);
|
||||
|
||||
updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, image_view,
|
||||
images.descriptor_sets[EdgeDetection], 0));
|
||||
|
||||
updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, *images.image_views[Edges],
|
||||
images.descriptor_sets[BlendingWeightCalculation],
|
||||
0));
|
||||
updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, *m_static_image_views[Area],
|
||||
images.descriptor_sets[BlendingWeightCalculation],
|
||||
1));
|
||||
updates.push_back(
|
||||
CreateWriteDescriptorSet(image_infos, *m_sampler, *m_static_image_views[Search],
|
||||
images.descriptor_sets[BlendingWeightCalculation], 2));
|
||||
|
||||
updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, image_view,
|
||||
images.descriptor_sets[NeighborhoodBlending], 0));
|
||||
updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, *images.image_views[Blend],
|
||||
images.descriptor_sets[NeighborhoodBlending], 1));
|
||||
|
||||
m_device.GetLogical().UpdateDescriptorSets(updates, {});
|
||||
}
|
||||
|
||||
void SMAA::UploadImages(Scheduler& scheduler) {
|
||||
if (m_images_ready) {
|
||||
return;
|
||||
}
|
||||
|
||||
constexpr VkExtent2D area_extent{AREATEX_WIDTH, AREATEX_HEIGHT};
|
||||
constexpr VkExtent2D search_extent{SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT};
|
||||
|
||||
UploadImage(m_device, m_allocator, scheduler, m_static_images[Area], area_extent,
|
||||
VK_FORMAT_R8G8_UNORM, ARRAY_TO_SPAN(areaTexBytes));
|
||||
UploadImage(m_device, m_allocator, scheduler, m_static_images[Search], search_extent,
|
||||
VK_FORMAT_R8_UNORM, ARRAY_TO_SPAN(searchTexBytes));
|
||||
|
||||
scheduler.Record([&](vk::CommandBuffer& cmdbuf) {
|
||||
for (auto& images : m_dynamic_images) {
|
||||
for (size_t i = 0; i < MaxDynamicImage; i++) {
|
||||
ClearColorImage(cmdbuf, *images.images[i]);
|
||||
}
|
||||
}
|
||||
});
|
||||
scheduler.Finish();
|
||||
|
||||
m_images_ready = true;
|
||||
}
|
||||
|
||||
VkImageView SMAA::Draw(Scheduler& scheduler, size_t image_index, VkImage source_image,
|
||||
VkImageView source_image_view) {
|
||||
Images& images = m_dynamic_images[image_index];
|
||||
|
||||
VkImage output_image = *images.images[Output];
|
||||
VkImage edges_image = *images.images[Edges];
|
||||
VkImage blend_image = *images.images[Blend];
|
||||
|
||||
VkDescriptorSet edge_detection_descriptor_set = images.descriptor_sets[EdgeDetection];
|
||||
VkDescriptorSet blending_weight_calculation_descriptor_set =
|
||||
images.descriptor_sets[BlendingWeightCalculation];
|
||||
VkDescriptorSet neighborhood_blending_descriptor_set =
|
||||
images.descriptor_sets[NeighborhoodBlending];
|
||||
|
||||
VkFramebuffer edge_detection_framebuffer = *images.framebuffers[EdgeDetection];
|
||||
VkFramebuffer blending_weight_calculation_framebuffer =
|
||||
*images.framebuffers[BlendingWeightCalculation];
|
||||
VkFramebuffer neighborhood_blending_framebuffer = *images.framebuffers[NeighborhoodBlending];
|
||||
|
||||
UploadImages(scheduler);
|
||||
UpdateDescriptorSets(source_image_view, image_index);
|
||||
|
||||
scheduler.RequestOutsideRenderPassOperationContext();
|
||||
scheduler.Record([=, this](vk::CommandBuffer& cmdbuf) {
|
||||
TransitionImageLayout(cmdbuf, source_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||
TransitionImageLayout(cmdbuf, edges_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||
BeginRenderPass(cmdbuf, m_renderpasses[EdgeDetection], edge_detection_framebuffer,
|
||||
m_extent);
|
||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipelines[EdgeDetection]);
|
||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS,
|
||||
*m_pipeline_layouts[EdgeDetection], 0,
|
||||
edge_detection_descriptor_set, {});
|
||||
cmdbuf.Draw(3, 1, 0, 0);
|
||||
cmdbuf.EndRenderPass();
|
||||
|
||||
TransitionImageLayout(cmdbuf, edges_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||
TransitionImageLayout(cmdbuf, blend_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||
BeginRenderPass(cmdbuf, m_renderpasses[BlendingWeightCalculation],
|
||||
blending_weight_calculation_framebuffer, m_extent);
|
||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS,
|
||||
*m_pipelines[BlendingWeightCalculation]);
|
||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS,
|
||||
*m_pipeline_layouts[BlendingWeightCalculation], 0,
|
||||
blending_weight_calculation_descriptor_set, {});
|
||||
cmdbuf.Draw(3, 1, 0, 0);
|
||||
cmdbuf.EndRenderPass();
|
||||
|
||||
TransitionImageLayout(cmdbuf, blend_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||
TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||
BeginRenderPass(cmdbuf, m_renderpasses[NeighborhoodBlending],
|
||||
neighborhood_blending_framebuffer, m_extent);
|
||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipelines[NeighborhoodBlending]);
|
||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS,
|
||||
*m_pipeline_layouts[NeighborhoodBlending], 0,
|
||||
neighborhood_blending_descriptor_set, {});
|
||||
cmdbuf.Draw(3, 1, 0, 0);
|
||||
cmdbuf.EndRenderPass();
|
||||
TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||
});
|
||||
|
||||
return *images.image_views[Output];
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
86
src/video_core/renderer_vulkan/vk_smaa.h
Normal file
86
src/video_core/renderer_vulkan/vk_smaa.h
Normal file
|
@ -0,0 +1,86 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
|
||||
#include "video_core/vulkan_common/vulkan_wrapper.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
class Device;
|
||||
class Scheduler;
|
||||
class StagingBufferPool;
|
||||
|
||||
class SMAA {
|
||||
public:
|
||||
explicit SMAA(const Device& device, MemoryAllocator& allocator, size_t image_count,
|
||||
VkExtent2D extent);
|
||||
VkImageView Draw(Scheduler& scheduler, size_t image_index, VkImage source_image,
|
||||
VkImageView source_image_view);
|
||||
|
||||
private:
|
||||
enum SMAAStage {
|
||||
EdgeDetection = 0,
|
||||
BlendingWeightCalculation = 1,
|
||||
NeighborhoodBlending = 2,
|
||||
MaxSMAAStage = 3,
|
||||
};
|
||||
|
||||
enum StaticImageType {
|
||||
Area = 0,
|
||||
Search = 1,
|
||||
MaxStaticImage = 2,
|
||||
};
|
||||
|
||||
enum DynamicImageType {
|
||||
Blend = 0,
|
||||
Edges = 1,
|
||||
Output = 2,
|
||||
MaxDynamicImage = 3,
|
||||
};
|
||||
|
||||
void CreateImages();
|
||||
void CreateRenderPasses();
|
||||
void CreateSampler();
|
||||
void CreateShaders();
|
||||
void CreateDescriptorPool();
|
||||
void CreateDescriptorSetLayouts();
|
||||
void CreateDescriptorSets();
|
||||
void CreatePipelineLayouts();
|
||||
void CreatePipelines();
|
||||
void UpdateDescriptorSets(VkImageView image_view, size_t image_index);
|
||||
void UploadImages(Scheduler& scheduler);
|
||||
|
||||
const Device& m_device;
|
||||
MemoryAllocator& m_allocator;
|
||||
const VkExtent2D m_extent;
|
||||
const u32 m_image_count;
|
||||
|
||||
vk::DescriptorPool m_descriptor_pool{};
|
||||
std::array<vk::DescriptorSetLayout, MaxSMAAStage> m_descriptor_set_layouts{};
|
||||
std::array<vk::PipelineLayout, MaxSMAAStage> m_pipeline_layouts{};
|
||||
std::array<vk::ShaderModule, MaxSMAAStage> m_vertex_shaders{};
|
||||
std::array<vk::ShaderModule, MaxSMAAStage> m_fragment_shaders{};
|
||||
std::array<vk::Pipeline, MaxSMAAStage> m_pipelines{};
|
||||
std::array<vk::RenderPass, MaxSMAAStage> m_renderpasses{};
|
||||
|
||||
std::array<MemoryCommit, MaxStaticImage> m_static_buffer_commits;
|
||||
std::array<vk::Image, MaxStaticImage> m_static_images{};
|
||||
std::array<vk::ImageView, MaxStaticImage> m_static_image_views{};
|
||||
|
||||
struct Images {
|
||||
vk::DescriptorSets descriptor_sets{};
|
||||
std::array<MemoryCommit, MaxDynamicImage> buffer_commits;
|
||||
std::array<vk::Image, MaxDynamicImage> images{};
|
||||
std::array<vk::ImageView, MaxDynamicImage> image_views{};
|
||||
std::array<vk::Framebuffer, MaxSMAAStage> framebuffers{};
|
||||
};
|
||||
std::vector<Images> m_dynamic_images{};
|
||||
bool m_images_ready{};
|
||||
|
||||
vk::Sampler m_sampler{};
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
11223
src/video_core/smaa_area_tex.h
Normal file
11223
src/video_core/smaa_area_tex.h
Normal file
File diff suppressed because it is too large
Load diff
88
src/video_core/smaa_search_tex.h
Normal file
88
src/video_core/smaa_search_tex.h
Normal file
|
@ -0,0 +1,88 @@
|
|||
// SPDX-FileCopyrightText: 2013 Jorge Jimenez (jorge@iryoku.com)
|
||||
// SPDX-FileCopyrightText: 2013 Jose I. Echevarria (joseignacioechevarria@gmail.com)
|
||||
// SPDX-FileCopyrightText: 2013 Belen Masia (bmasia@unizar.es)
|
||||
// SPDX-FileCopyrightText: 2013 Fernando Navarro (fernandn@microsoft.com)
|
||||
// SPDX-FileCopyrightText: 2013 Diego Gutierrez (diegog@unizar.es)
|
||||
// SPDX-License-Identifier: MIT
|
||||
|
||||
#ifndef SEARCHTEX_H
|
||||
#define SEARCHTEX_H
|
||||
|
||||
#define SEARCHTEX_WIDTH 64
|
||||
#define SEARCHTEX_HEIGHT 16
|
||||
#define SEARCHTEX_PITCH SEARCHTEX_WIDTH
|
||||
#define SEARCHTEX_SIZE (SEARCHTEX_HEIGHT * SEARCHTEX_PITCH)
|
||||
|
||||
/**
|
||||
* Stored in R8 format. Load it in the following format:
|
||||
* - DX9: D3DFMT_L8
|
||||
* - DX10: DXGI_FORMAT_R8_UNORM
|
||||
*/
|
||||
static const unsigned char searchTexBytes[] = {
|
||||
0xfe, 0xfe, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0xfe, 0xfe, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f,
|
||||
0x7f, 0xfe, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0xfe, 0xfe, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0xfe, 0xfe, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f,
|
||||
0x7f, 0xfe, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0xfe, 0xfe, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0xfe, 0xfe, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f,
|
||||
0x7f, 0xfe, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0xfe, 0xfe, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0xfe, 0xfe, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f,
|
||||
0x7f, 0xfe, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x7f, 0x7f, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f,
|
||||
0x7f, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x7f, 0x7f, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f,
|
||||
0x7f, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x7f, 0x7f, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f,
|
||||
0x7f, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x7f, 0x7f, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f,
|
||||
0x7f, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
};
|
||||
|
||||
#endif
|
|
@ -86,6 +86,7 @@ void Load(VkDevice device, DeviceDispatch& dld) noexcept {
|
|||
X(vkCmdBindVertexBuffers);
|
||||
X(vkCmdBlitImage);
|
||||
X(vkCmdClearAttachments);
|
||||
X(vkCmdClearColorImage);
|
||||
X(vkCmdCopyBuffer);
|
||||
X(vkCmdCopyBufferToImage);
|
||||
X(vkCmdCopyImage);
|
||||
|
|
|
@ -205,6 +205,7 @@ struct DeviceDispatch : InstanceDispatch {
|
|||
PFN_vkCmdBindVertexBuffers2EXT vkCmdBindVertexBuffers2EXT{};
|
||||
PFN_vkCmdBlitImage vkCmdBlitImage{};
|
||||
PFN_vkCmdClearAttachments vkCmdClearAttachments{};
|
||||
PFN_vkCmdClearColorImage vkCmdClearColorImage{};
|
||||
PFN_vkCmdCopyBuffer vkCmdCopyBuffer{};
|
||||
PFN_vkCmdCopyBufferToImage vkCmdCopyBufferToImage{};
|
||||
PFN_vkCmdCopyImage vkCmdCopyImage{};
|
||||
|
@ -1024,6 +1025,11 @@ public:
|
|||
rects.data());
|
||||
}
|
||||
|
||||
void ClearColorImage(VkImage image, VkImageLayout layout, VkClearColorValue color,
|
||||
Span<VkImageSubresourceRange> ranges) {
|
||||
dld->vkCmdClearColorImage(handle, image, layout, &color, ranges.size(), ranges.data());
|
||||
}
|
||||
|
||||
void BlitImage(VkImage src_image, VkImageLayout src_layout, VkImage dst_image,
|
||||
VkImageLayout dst_layout, Span<VkImageBlit> regions,
|
||||
VkFilter filter) const noexcept {
|
||||
|
|
|
@ -487,6 +487,11 @@
|
|||
<string>FXAA</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>SMAA</string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
|
@ -524,6 +529,12 @@
|
|||
</property>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="fsr_sharpening_label_group">
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QComboBox" name="fsr_sharpening_combobox">
|
||||
<property name="sizePolicy">
|
||||
|
|
|
@ -3628,6 +3628,9 @@ void GMainWindow::UpdateAAText() {
|
|||
case Settings::AntiAliasing::Fxaa:
|
||||
aa_status_button->setText(tr("FXAA"));
|
||||
break;
|
||||
case Settings::AntiAliasing::Smaa:
|
||||
aa_status_button->setText(tr("SMAA"));
|
||||
break;
|
||||
default:
|
||||
aa_status_button->setText(tr("NO AA"));
|
||||
break;
|
||||
|
|
Loading…
Reference in a new issue