mirror of
https://gitlab.com/suyu-emu/suyu.git
synced 2024-03-15 23:15:44 +00:00
Fix fps counter to correctly measure frame end when there was no frame to draw
This commit is contained in:
parent
b65c096be5
commit
61c39f0fdd
|
@ -6,6 +6,7 @@
|
||||||
|
|
||||||
#include "common/alignment.h"
|
#include "common/alignment.h"
|
||||||
#include "common/scope_exit.h"
|
#include "common/scope_exit.h"
|
||||||
|
#include "core/core.h"
|
||||||
#include "core/core_timing.h"
|
#include "core/core_timing.h"
|
||||||
#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
|
#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
|
||||||
#include "core/hle/service/nvdrv/nvdrv.h"
|
#include "core/hle/service/nvdrv/nvdrv.h"
|
||||||
|
@ -129,6 +130,7 @@ void NVFlinger::Compose() {
|
||||||
|
|
||||||
if (buffer == boost::none) {
|
if (buffer == boost::none) {
|
||||||
// There was no queued buffer to draw, render previous frame
|
// There was no queued buffer to draw, render previous frame
|
||||||
|
Core::System::GetInstance().perf_stats.EndGameFrame();
|
||||||
VideoCore::g_renderer->SwapBuffers({});
|
VideoCore::g_renderer->SwapBuffers({});
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue