mirror of
https://gitlab.com/suyu-emu/suyu.git
synced 2024-03-15 23:15:44 +00:00
glsl: Cleanup texture functions
This commit is contained in:
parent
c9a25855bc
commit
59a692e9ed
|
@ -26,8 +26,8 @@ std::string CastToIntVec(std::string_view value, const IR::TextureInstInfo& info
|
||||||
return fmt::format("int({})", value);
|
return fmt::format("int({})", value);
|
||||||
case TextureType::ColorArray1D:
|
case TextureType::ColorArray1D:
|
||||||
case TextureType::Color2D:
|
case TextureType::Color2D:
|
||||||
return fmt::format("ivec2({})", value);
|
|
||||||
case TextureType::ColorArray2D:
|
case TextureType::ColorArray2D:
|
||||||
|
return fmt::format("ivec2({})", value);
|
||||||
case TextureType::Color3D:
|
case TextureType::Color3D:
|
||||||
case TextureType::ColorCube:
|
case TextureType::ColorCube:
|
||||||
return fmt::format("ivec3({})", value);
|
return fmt::format("ivec3({})", value);
|
||||||
|
@ -65,7 +65,11 @@ void EmitImageSampleImplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unuse
|
||||||
ctx.Add("{}=textureOffset({},{},{}{});", texel, texture, coords,
|
ctx.Add("{}=textureOffset({},{},{}{});", texel, texture, coords,
|
||||||
CastToIntVec(ctx.reg_alloc.Consume(offset), info), bias);
|
CastToIntVec(ctx.reg_alloc.Consume(offset), info), bias);
|
||||||
} else {
|
} else {
|
||||||
ctx.Add("{}=texture({},{}{});", texel, texture, coords, bias);
|
if (ctx.stage == Stage::Fragment) {
|
||||||
|
ctx.Add("{}=texture({},{}{});", texel, texture, coords, bias);
|
||||||
|
} else {
|
||||||
|
ctx.Add("{}=textureLod({},{},0.0);", texel, texture, coords);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -104,6 +108,7 @@ void EmitImageSampleExplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unuse
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
// TODO: Query sparseTexels extension support
|
||||||
if (!offset.IsEmpty()) {
|
if (!offset.IsEmpty()) {
|
||||||
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));",
|
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));",
|
||||||
*sparse_inst, texture, CastToIntVec(coords, info), lod_lc,
|
*sparse_inst, texture, CastToIntVec(coords, info), lod_lc,
|
||||||
|
@ -121,17 +126,7 @@ void EmitImageSampleDrefImplicitLod([[maybe_unused]] EmitContext& ctx,
|
||||||
[[maybe_unused]] std::string_view dref,
|
[[maybe_unused]] std::string_view dref,
|
||||||
[[maybe_unused]] std::string_view bias_lc,
|
[[maybe_unused]] std::string_view bias_lc,
|
||||||
[[maybe_unused]] const IR::Value& offset) {
|
[[maybe_unused]] const IR::Value& offset) {
|
||||||
const auto info{inst.Flags<IR::TextureInstInfo>()};
|
throw NotImplementedException("GLSL Instruction");
|
||||||
if (info.has_bias) {
|
|
||||||
throw NotImplementedException("Bias texture samples");
|
|
||||||
}
|
|
||||||
if (info.has_lod_clamp) {
|
|
||||||
throw NotImplementedException("Lod clamp samples");
|
|
||||||
}
|
|
||||||
const auto bias{info.has_bias ? fmt::format(",{}", bias_lc) : ""};
|
|
||||||
const auto texture{Texture(ctx, info, index)};
|
|
||||||
const auto vec_cast{info.type == TextureType::ColorArrayCube ? "vec4" : "vec3"};
|
|
||||||
ctx.AddF32("{}=texture({},{}({},{}){});", inst, texture, vec_cast, dref, coords, bias);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void EmitImageSampleDrefExplicitLod([[maybe_unused]] EmitContext& ctx,
|
void EmitImageSampleDrefExplicitLod([[maybe_unused]] EmitContext& ctx,
|
||||||
|
@ -148,6 +143,9 @@ void EmitImageSampleDrefExplicitLod([[maybe_unused]] EmitContext& ctx,
|
||||||
if (info.has_lod_clamp) {
|
if (info.has_lod_clamp) {
|
||||||
throw NotImplementedException("Lod clamp samples");
|
throw NotImplementedException("Lod clamp samples");
|
||||||
}
|
}
|
||||||
|
if (!offset.IsEmpty()) {
|
||||||
|
throw NotImplementedException("textureLodOffset");
|
||||||
|
}
|
||||||
const auto texture{Texture(ctx, info, index)};
|
const auto texture{Texture(ctx, info, index)};
|
||||||
if (info.type == TextureType::ColorArrayCube) {
|
if (info.type == TextureType::ColorArrayCube) {
|
||||||
ctx.AddF32("{}=textureLod({},{},{},{});", inst, texture, coords, dref, lod_lc);
|
ctx.AddF32("{}=textureLod({},{},{},{});", inst, texture, coords, dref, lod_lc);
|
||||||
|
|
Loading…
Reference in a new issue