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main: Don't use as many string copies
Co-Authored-By: LC <lioncash@users.noreply.github.com>
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@ -2155,12 +2155,14 @@ void GMainWindow::OnCaptureScreenshot() {
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OnPauseGame();
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const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
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const auto screenshot_path = FileUtil::GetUserPath(FileUtil::UserPath::ScreenshotsDir);
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const auto date = QDateTime::currentDateTime()
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.toString(QStringLiteral("yyyy-MM-dd_hh-mm-ss-zzz"))
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.toStdString();
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QString filename = QString::fromStdString(screenshot_path + fmt::format("{:016X}", title_id) +
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"_" + date + ".png");
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const auto screenshot_path =
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ScreenshotsDir));
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const auto date =
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QDateTime::currentDateTime().toString(QStringLiteral("yyyy-MM-dd_hh-mm-ss-zzz"));
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QString filename = QStringLiteral("%1%2_%3.png")
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.arg(screenshot_path)
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.arg(title_id, 16, 16, QLatin1Char{'0'})
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.arg(date);
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#ifdef _WIN32
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if (UISettings::values.enable_screenshot_save_as) {
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