mirror of
https://gitlab.com/suyu-emu/suyu.git
synced 2024-03-15 23:15:44 +00:00
Merge pull request #2144 from lioncash/factor
service/vi: Convert Display and Layer structs into classes
This commit is contained in:
commit
57985fb16a
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@ -28,9 +28,13 @@ namespace Service::NVFlinger {
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constexpr std::size_t SCREEN_REFRESH_RATE = 60;
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constexpr u64 frame_ticks = static_cast<u64>(Core::Timing::BASE_CLOCK_RATE / SCREEN_REFRESH_RATE);
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NVFlinger::NVFlinger(Core::Timing::CoreTiming& core_timing)
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: displays{{0, "Default"}, {1, "External"}, {2, "Edid"}, {3, "Internal"}, {4, "Null"}},
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core_timing{core_timing} {
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NVFlinger::NVFlinger(Core::Timing::CoreTiming& core_timing) : core_timing{core_timing} {
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displays.emplace_back(0, "Default");
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displays.emplace_back(1, "External");
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displays.emplace_back(2, "Edid");
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displays.emplace_back(3, "Internal");
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displays.emplace_back(4, "Null");
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// Schedule the screen composition events
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composition_event =
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core_timing.RegisterEvent("ScreenComposition", [this](u64 userdata, int cycles_late) {
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@ -55,13 +59,14 @@ std::optional<u64> NVFlinger::OpenDisplay(std::string_view name) {
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// TODO(Subv): Currently we only support the Default display.
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ASSERT(name == "Default");
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const auto itr = std::find_if(displays.begin(), displays.end(),
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[&](const VI::Display& display) { return display.name == name; });
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const auto itr =
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std::find_if(displays.begin(), displays.end(),
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[&](const VI::Display& display) { return display.GetName() == name; });
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if (itr == displays.end()) {
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return {};
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}
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return itr->id;
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return itr->GetID();
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}
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std::optional<u64> NVFlinger::CreateLayer(u64 display_id) {
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@ -71,13 +76,10 @@ std::optional<u64> NVFlinger::CreateLayer(u64 display_id) {
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return {};
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}
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ASSERT_MSG(display->layers.empty(), "Only one layer is supported per display at the moment");
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const u64 layer_id = next_layer_id++;
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const u32 buffer_queue_id = next_buffer_queue_id++;
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auto buffer_queue = std::make_shared<BufferQueue>(buffer_queue_id, layer_id);
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display->layers.emplace_back(layer_id, buffer_queue);
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buffer_queues.emplace_back(std::move(buffer_queue));
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buffer_queues.emplace_back(buffer_queue_id, layer_id);
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display->CreateLayer(layer_id, buffer_queues.back());
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return layer_id;
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}
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@ -88,7 +90,7 @@ std::optional<u32> NVFlinger::FindBufferQueueId(u64 display_id, u64 layer_id) co
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return {};
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}
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return layer->buffer_queue->GetId();
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return layer->GetBufferQueue().GetId();
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}
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Kernel::SharedPtr<Kernel::ReadableEvent> NVFlinger::FindVsyncEvent(u64 display_id) const {
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@ -98,12 +100,20 @@ Kernel::SharedPtr<Kernel::ReadableEvent> NVFlinger::FindVsyncEvent(u64 display_i
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return nullptr;
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}
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return display->vsync_event.readable;
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return display->GetVSyncEvent();
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}
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std::shared_ptr<BufferQueue> NVFlinger::FindBufferQueue(u32 id) const {
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BufferQueue& NVFlinger::FindBufferQueue(u32 id) {
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const auto itr = std::find_if(buffer_queues.begin(), buffer_queues.end(),
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[&](const auto& queue) { return queue->GetId() == id; });
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[id](const auto& queue) { return queue.GetId() == id; });
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ASSERT(itr != buffer_queues.end());
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return *itr;
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}
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const BufferQueue& NVFlinger::FindBufferQueue(u32 id) const {
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const auto itr = std::find_if(buffer_queues.begin(), buffer_queues.end(),
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[id](const auto& queue) { return queue.GetId() == id; });
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ASSERT(itr != buffer_queues.end());
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return *itr;
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@ -112,7 +122,7 @@ std::shared_ptr<BufferQueue> NVFlinger::FindBufferQueue(u32 id) const {
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VI::Display* NVFlinger::FindDisplay(u64 display_id) {
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const auto itr =
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std::find_if(displays.begin(), displays.end(),
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[&](const VI::Display& display) { return display.id == display_id; });
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[&](const VI::Display& display) { return display.GetID() == display_id; });
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if (itr == displays.end()) {
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return nullptr;
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@ -124,7 +134,7 @@ VI::Display* NVFlinger::FindDisplay(u64 display_id) {
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const VI::Display* NVFlinger::FindDisplay(u64 display_id) const {
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const auto itr =
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std::find_if(displays.begin(), displays.end(),
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[&](const VI::Display& display) { return display.id == display_id; });
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[&](const VI::Display& display) { return display.GetID() == display_id; });
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if (itr == displays.end()) {
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return nullptr;
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@ -140,14 +150,7 @@ VI::Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) {
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return nullptr;
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}
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const auto itr = std::find_if(display->layers.begin(), display->layers.end(),
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[&](const VI::Layer& layer) { return layer.id == layer_id; });
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if (itr == display->layers.end()) {
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return nullptr;
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}
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return &*itr;
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return display->FindLayer(layer_id);
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}
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const VI::Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) const {
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@ -157,33 +160,24 @@ const VI::Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) const {
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return nullptr;
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}
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const auto itr = std::find_if(display->layers.begin(), display->layers.end(),
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[&](const VI::Layer& layer) { return layer.id == layer_id; });
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if (itr == display->layers.end()) {
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return nullptr;
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}
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return &*itr;
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return display->FindLayer(layer_id);
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}
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void NVFlinger::Compose() {
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for (auto& display : displays) {
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// Trigger vsync for this display at the end of drawing
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SCOPE_EXIT({ display.vsync_event.writable->Signal(); });
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SCOPE_EXIT({ display.SignalVSyncEvent(); });
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// Don't do anything for displays without layers.
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if (display.layers.empty())
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if (!display.HasLayers())
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continue;
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// TODO(Subv): Support more than 1 layer.
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ASSERT_MSG(display.layers.size() == 1, "Max 1 layer per display is supported");
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VI::Layer& layer = display.layers[0];
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auto& buffer_queue = layer.buffer_queue;
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VI::Layer& layer = display.GetLayer(0);
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auto& buffer_queue = layer.GetBufferQueue();
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// Search for a queued buffer and acquire it
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auto buffer = buffer_queue->AcquireBuffer();
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auto buffer = buffer_queue.AcquireBuffer();
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MicroProfileFlip();
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@ -208,7 +202,7 @@ void NVFlinger::Compose() {
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igbp_buffer.width, igbp_buffer.height, igbp_buffer.stride,
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buffer->get().transform, buffer->get().crop_rect);
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buffer_queue->ReleaseBuffer(buffer->get().slot);
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buffer_queue.ReleaseBuffer(buffer->get().slot);
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}
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}
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@ -28,8 +28,8 @@ class Module;
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} // namespace Service::Nvidia
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namespace Service::VI {
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struct Display;
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struct Layer;
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class Display;
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class Layer;
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} // namespace Service::VI
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namespace Service::NVFlinger {
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@ -65,7 +65,10 @@ public:
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Kernel::SharedPtr<Kernel::ReadableEvent> FindVsyncEvent(u64 display_id) const;
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/// Obtains a buffer queue identified by the ID.
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std::shared_ptr<BufferQueue> FindBufferQueue(u32 id) const;
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BufferQueue& FindBufferQueue(u32 id);
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/// Obtains a buffer queue identified by the ID.
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const BufferQueue& FindBufferQueue(u32 id) const;
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/// Performs a composition request to the emulated nvidia GPU and triggers the vsync events when
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/// finished.
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@ -87,7 +90,7 @@ private:
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std::shared_ptr<Nvidia::Module> nvdrv;
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std::vector<VI::Display> displays;
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std::vector<std::shared_ptr<BufferQueue>> buffer_queues;
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std::vector<BufferQueue> buffer_queues;
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/// Id to use for the next layer that is created, this counter is shared among all displays.
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u64 next_layer_id = 1;
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@ -2,8 +2,12 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <utility>
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#include <fmt/format.h>
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#include "common/assert.h"
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#include "core/core.h"
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#include "core/hle/kernel/readable_event.h"
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#include "core/hle/service/vi/display/vi_display.h"
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@ -19,4 +23,49 @@ Display::Display(u64 id, std::string name) : id{id}, name{std::move(name)} {
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Display::~Display() = default;
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Layer& Display::GetLayer(std::size_t index) {
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return layers.at(index);
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}
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const Layer& Display::GetLayer(std::size_t index) const {
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return layers.at(index);
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}
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Kernel::SharedPtr<Kernel::ReadableEvent> Display::GetVSyncEvent() const {
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return vsync_event.readable;
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}
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void Display::SignalVSyncEvent() {
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vsync_event.writable->Signal();
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}
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void Display::CreateLayer(u64 id, NVFlinger::BufferQueue& buffer_queue) {
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// TODO(Subv): Support more than 1 layer.
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ASSERT_MSG(layers.empty(), "Only one layer is supported per display at the moment");
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layers.emplace_back(id, buffer_queue);
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}
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Layer* Display::FindLayer(u64 id) {
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const auto itr = std::find_if(layers.begin(), layers.end(),
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[id](const VI::Layer& layer) { return layer.GetID() == id; });
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if (itr == layers.end()) {
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return nullptr;
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}
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return &*itr;
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}
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const Layer* Display::FindLayer(u64 id) const {
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const auto itr = std::find_if(layers.begin(), layers.end(),
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[id](const VI::Layer& layer) { return layer.GetID() == id; });
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if (itr == layers.end()) {
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return nullptr;
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}
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return &*itr;
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}
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} // namespace Service::VI
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@ -10,14 +10,84 @@
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#include "common/common_types.h"
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#include "core/hle/kernel/writable_event.h"
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namespace Service::NVFlinger {
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class BufferQueue;
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}
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namespace Service::VI {
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struct Layer;
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class Layer;
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struct Display {
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/// Represents a single display type
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class Display {
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public:
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/// Constructs a display with a given unique ID and name.
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///
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/// @param id The unique ID for this display.
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/// @param name The name for this display.
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///
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Display(u64 id, std::string name);
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~Display();
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Display(const Display&) = delete;
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Display& operator=(const Display&) = delete;
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Display(Display&&) = default;
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Display& operator=(Display&&) = default;
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/// Gets the unique ID assigned to this display.
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u64 GetID() const {
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return id;
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}
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/// Gets the name of this display
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const std::string& GetName() const {
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return name;
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}
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/// Whether or not this display has any layers added to it.
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bool HasLayers() const {
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return !layers.empty();
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}
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/// Gets a layer for this display based off an index.
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Layer& GetLayer(std::size_t index);
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/// Gets a layer for this display based off an index.
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const Layer& GetLayer(std::size_t index) const;
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/// Gets the readable vsync event.
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Kernel::SharedPtr<Kernel::ReadableEvent> GetVSyncEvent() const;
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/// Signals the internal vsync event.
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void SignalVSyncEvent();
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/// Creates and adds a layer to this display with the given ID.
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///
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/// @param id The ID to assign to the created layer.
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/// @param buffer_queue The buffer queue for the layer instance to use.
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///
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void CreateLayer(u64 id, NVFlinger::BufferQueue& buffer_queue);
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/// Attempts to find a layer with the given ID.
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///
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/// @param id The layer ID.
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///
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/// @returns If found, the Layer instance with the given ID.
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/// If not found, then nullptr is returned.
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///
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Layer* FindLayer(u64 id);
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/// Attempts to find a layer with the given ID.
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///
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/// @param id The layer ID.
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///
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/// @returns If found, the Layer instance with the given ID.
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/// If not found, then nullptr is returned.
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///
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const Layer* FindLayer(u64 id) const;
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private:
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u64 id;
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std::string name;
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@ -6,8 +6,7 @@
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namespace Service::VI {
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Layer::Layer(u64 id, std::shared_ptr<NVFlinger::BufferQueue> queue)
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: id{id}, buffer_queue{std::move(queue)} {}
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Layer::Layer(u64 id, NVFlinger::BufferQueue& queue) : id{id}, buffer_queue{queue} {}
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Layer::~Layer() = default;
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@ -4,8 +4,6 @@
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#pragma once
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#include <memory>
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#include "common/common_types.h"
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namespace Service::NVFlinger {
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@ -14,12 +12,41 @@ class BufferQueue;
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namespace Service::VI {
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struct Layer {
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Layer(u64 id, std::shared_ptr<NVFlinger::BufferQueue> queue);
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/// Represents a single display layer.
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class Layer {
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public:
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/// Constructs a layer with a given ID and buffer queue.
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///
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/// @param id The ID to assign to this layer.
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/// @param queue The buffer queue for this layer to use.
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///
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Layer(u64 id, NVFlinger::BufferQueue& queue);
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~Layer();
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Layer(const Layer&) = delete;
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Layer& operator=(const Layer&) = delete;
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Layer(Layer&&) = default;
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Layer& operator=(Layer&&) = delete;
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/// Gets the ID for this layer.
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u64 GetID() const {
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return id;
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}
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/// Gets a reference to the buffer queue this layer is using.
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NVFlinger::BufferQueue& GetBufferQueue() {
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return buffer_queue;
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}
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/// Gets a const reference to the buffer queue this layer is using.
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const NVFlinger::BufferQueue& GetBufferQueue() const {
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return buffer_queue;
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}
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private:
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u64 id;
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std::shared_ptr<NVFlinger::BufferQueue> buffer_queue;
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NVFlinger::BufferQueue& buffer_queue;
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};
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} // namespace Service::VI
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@ -525,7 +525,7 @@ private:
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LOG_DEBUG(Service_VI, "called. id=0x{:08X} transaction={:X}, flags=0x{:08X}", id,
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static_cast<u32>(transaction), flags);
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auto buffer_queue = nv_flinger->FindBufferQueue(id);
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auto& buffer_queue = nv_flinger->FindBufferQueue(id);
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if (transaction == TransactionId::Connect) {
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IGBPConnectRequestParcel request{ctx.ReadBuffer()};
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|
@ -538,7 +538,7 @@ private:
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} else if (transaction == TransactionId::SetPreallocatedBuffer) {
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IGBPSetPreallocatedBufferRequestParcel request{ctx.ReadBuffer()};
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buffer_queue->SetPreallocatedBuffer(request.data.slot, request.buffer);
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buffer_queue.SetPreallocatedBuffer(request.data.slot, request.buffer);
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IGBPSetPreallocatedBufferResponseParcel response{};
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ctx.WriteBuffer(response.Serialize());
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|
@ -546,7 +546,7 @@ private:
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IGBPDequeueBufferRequestParcel request{ctx.ReadBuffer()};
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const u32 width{request.data.width};
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const u32 height{request.data.height};
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std::optional<u32> slot = buffer_queue->DequeueBuffer(width, height);
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std::optional<u32> slot = buffer_queue.DequeueBuffer(width, height);
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if (slot) {
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// Buffer is available
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|
@ -559,8 +559,8 @@ private:
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[=](Kernel::SharedPtr<Kernel::Thread> thread, Kernel::HLERequestContext& ctx,
|
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Kernel::ThreadWakeupReason reason) {
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// Repeat TransactParcel DequeueBuffer when a buffer is available
|
||||
auto buffer_queue = nv_flinger->FindBufferQueue(id);
|
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std::optional<u32> slot = buffer_queue->DequeueBuffer(width, height);
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auto& buffer_queue = nv_flinger->FindBufferQueue(id);
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std::optional<u32> slot = buffer_queue.DequeueBuffer(width, height);
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ASSERT_MSG(slot != std::nullopt, "Could not dequeue buffer.");
|
||||
|
||||
IGBPDequeueBufferResponseParcel response{*slot};
|
||||
|
@ -568,28 +568,28 @@ private:
|
|||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
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},
|
||||
buffer_queue->GetWritableBufferWaitEvent());
|
||||
buffer_queue.GetWritableBufferWaitEvent());
|
||||
}
|
||||
} else if (transaction == TransactionId::RequestBuffer) {
|
||||
IGBPRequestBufferRequestParcel request{ctx.ReadBuffer()};
|
||||
|
||||
auto& buffer = buffer_queue->RequestBuffer(request.slot);
|
||||
auto& buffer = buffer_queue.RequestBuffer(request.slot);
|
||||
|
||||
IGBPRequestBufferResponseParcel response{buffer};
|
||||
ctx.WriteBuffer(response.Serialize());
|
||||
} else if (transaction == TransactionId::QueueBuffer) {
|
||||
IGBPQueueBufferRequestParcel request{ctx.ReadBuffer()};
|
||||
|
||||
buffer_queue->QueueBuffer(request.data.slot, request.data.transform,
|
||||
request.data.GetCropRect());
|
||||
buffer_queue.QueueBuffer(request.data.slot, request.data.transform,
|
||||
request.data.GetCropRect());
|
||||
|
||||
IGBPQueueBufferResponseParcel response{1280, 720};
|
||||
ctx.WriteBuffer(response.Serialize());
|
||||
} else if (transaction == TransactionId::Query) {
|
||||
IGBPQueryRequestParcel request{ctx.ReadBuffer()};
|
||||
|
||||
u32 value =
|
||||
buffer_queue->Query(static_cast<NVFlinger::BufferQueue::QueryType>(request.type));
|
||||
const u32 value =
|
||||
buffer_queue.Query(static_cast<NVFlinger::BufferQueue::QueryType>(request.type));
|
||||
|
||||
IGBPQueryResponseParcel response{value};
|
||||
ctx.WriteBuffer(response.Serialize());
|
||||
|
@ -629,12 +629,12 @@ private:
|
|||
|
||||
LOG_WARNING(Service_VI, "(STUBBED) called id={}, unknown={:08X}", id, unknown);
|
||||
|
||||
const auto buffer_queue = nv_flinger->FindBufferQueue(id);
|
||||
const auto& buffer_queue = nv_flinger->FindBufferQueue(id);
|
||||
|
||||
// TODO(Subv): Find out what this actually is.
|
||||
IPC::ResponseBuilder rb{ctx, 2, 1};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.PushCopyObjects(buffer_queue->GetBufferWaitEvent());
|
||||
rb.PushCopyObjects(buffer_queue.GetBufferWaitEvent());
|
||||
}
|
||||
|
||||
std::shared_ptr<NVFlinger::NVFlinger> nv_flinger;
|
||||
|
|
Loading…
Reference in a new issue