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nvflinger/buffer_queue: Remove use of a global system accessor
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@ -14,8 +14,8 @@
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namespace Service::NVFlinger {
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BufferQueue::BufferQueue(u32 id, u64 layer_id) : id(id), layer_id(layer_id) {
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auto& kernel = Core::System::GetInstance().Kernel();
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BufferQueue::BufferQueue(Kernel::KernelCore& kernel, u32 id, u64 layer_id)
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: id(id), layer_id(layer_id) {
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buffer_wait_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Manual,
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"BufferQueue NativeHandle");
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}
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@ -15,6 +15,10 @@
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#include "core/hle/kernel/writable_event.h"
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#include "core/hle/service/nvdrv/nvdata.h"
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namespace Kernel {
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class KernelCore;
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}
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namespace Service::NVFlinger {
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struct IGBPBuffer {
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@ -44,7 +48,7 @@ public:
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NativeWindowFormat = 2,
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};
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BufferQueue(u32 id, u64 layer_id);
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explicit BufferQueue(Kernel::KernelCore& kernel, u32 id, u64 layer_id);
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~BufferQueue();
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enum class BufferTransformFlags : u32 {
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@ -83,7 +83,7 @@ std::optional<u64> NVFlinger::CreateLayer(u64 display_id) {
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const u64 layer_id = next_layer_id++;
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const u32 buffer_queue_id = next_buffer_queue_id++;
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buffer_queues.emplace_back(buffer_queue_id, layer_id);
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buffer_queues.emplace_back(system.Kernel(), buffer_queue_id, layer_id);
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display->CreateLayer(layer_id, buffer_queues.back());
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return layer_id;
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}
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