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https://gitlab.com/suyu-emu/suyu.git
synced 2024-03-15 23:15:44 +00:00
Core Timing: Rework Core Timing to run all cores evenly.
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e664c24355
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@ -116,7 +116,7 @@ public:
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num_interpreted_instructions = 0;
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}
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u64 GetTicksRemaining() override {
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return std::max(parent.system.CoreTiming().GetDowncount(), 0);
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return std::max<s64>(parent.system.CoreTiming().GetDowncount(), 0LL);
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}
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u64 GetCNTPCT() override {
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return Timing::CpuCyclesToClockCycles(parent.system.CoreTiming().GetTicks());
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@ -156,7 +156,7 @@ void ARM_Unicorn::Run() {
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if (GDBStub::IsServerEnabled()) {
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ExecuteInstructions(std::max(4000000, 0));
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} else {
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ExecuteInstructions(std::max(system.CoreTiming().GetDowncount(), 0));
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ExecuteInstructions(std::max<s64>(system.CoreTiming().GetDowncount(), 0LL));
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}
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}
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@ -85,24 +85,16 @@ void Cpu::RunLoop(bool tight_loop) {
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// instead advance to the next event and try to yield to the next thread
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if (Kernel::GetCurrentThread() == nullptr) {
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LOG_TRACE(Core, "Core-{} idling", core_index);
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if (IsMainCore()) {
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// TODO(Subv): Only let CoreTiming idle if all 4 cores are idling.
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core_timing.Idle();
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core_timing.Advance();
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}
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PrepareReschedule();
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} else {
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if (IsMainCore()) {
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core_timing.Advance();
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}
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if (tight_loop) {
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arm_interface->Run();
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} else {
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arm_interface->Step();
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}
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core_timing.Advance();
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}
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Reschedule();
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@ -15,7 +15,7 @@
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namespace Core::Timing {
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constexpr int MAX_SLICE_LENGTH = 20000;
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constexpr int MAX_SLICE_LENGTH = 10000;
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struct CoreTiming::Event {
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s64 time;
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@ -38,10 +38,14 @@ CoreTiming::CoreTiming() = default;
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CoreTiming::~CoreTiming() = default;
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void CoreTiming::Initialize() {
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downcount = MAX_SLICE_LENGTH;
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for (std::size_t core = 0; core < num_cpu_cores; core++) {
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downcounts[core] = MAX_SLICE_LENGTH;
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time_slice[core] = MAX_SLICE_LENGTH;
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}
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slice_length = MAX_SLICE_LENGTH;
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global_timer = 0;
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idled_cycles = 0;
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current_context = 0;
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// The time between CoreTiming being initialized and the first call to Advance() is considered
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// the slice boundary between slice -1 and slice 0. Dispatcher loops must call Advance() before
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@ -110,7 +114,7 @@ void CoreTiming::UnscheduleEvent(const EventType* event_type, u64 userdata) {
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u64 CoreTiming::GetTicks() const {
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u64 ticks = static_cast<u64>(global_timer);
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if (!is_global_timer_sane) {
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ticks += slice_length - downcount;
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ticks += time_slice[current_context] - downcounts[current_context];
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}
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return ticks;
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}
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@ -120,7 +124,7 @@ u64 CoreTiming::GetIdleTicks() const {
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}
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void CoreTiming::AddTicks(u64 ticks) {
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downcount -= static_cast<int>(ticks);
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downcounts[current_context] -= static_cast<s64>(ticks);
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}
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void CoreTiming::ClearPendingEvents() {
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@ -141,22 +145,36 @@ void CoreTiming::RemoveEvent(const EventType* event_type) {
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void CoreTiming::ForceExceptionCheck(s64 cycles) {
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cycles = std::max<s64>(0, cycles);
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if (downcount <= cycles) {
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if (downcounts[current_context] <= cycles) {
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return;
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}
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// downcount is always (much) smaller than MAX_INT so we can safely cast cycles to an int
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// here. Account for cycles already executed by adjusting the g.slice_length
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slice_length -= downcount - static_cast<int>(cycles);
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downcount = static_cast<int>(cycles);
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slice_length -= downcounts[current_context] - static_cast<int>(cycles);
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downcounts[current_context] = static_cast<int>(cycles);
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}
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std::optional<u64> CoreTiming::NextAvailableCore(const s64 needed_ticks) const {
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const u64 original_context = current_context;
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u64 next_context = (original_context + 1) % num_cpu_cores;
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while (next_context != original_context) {
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if (time_slice[next_context] >= needed_ticks) {
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return {next_context};
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} else if (time_slice[next_context] >= 0) {
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return {};
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}
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next_context = (next_context + 1) % num_cpu_cores;
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}
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return {};
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}
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void CoreTiming::Advance() {
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std::unique_lock<std::mutex> guard(inner_mutex);
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const int cycles_executed = slice_length - downcount;
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const int cycles_executed = time_slice[current_context] - downcounts[current_context];
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time_slice[current_context] = std::max<s64>(0, downcounts[current_context]);
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global_timer += cycles_executed;
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slice_length = MAX_SLICE_LENGTH;
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is_global_timer_sane = true;
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@ -173,24 +191,40 @@ void CoreTiming::Advance() {
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// Still events left (scheduled in the future)
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if (!event_queue.empty()) {
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slice_length = static_cast<int>(
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std::min<s64>(event_queue.front().time - global_timer, MAX_SLICE_LENGTH));
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s64 needed_ticks = std::min<s64>(event_queue.front().time - global_timer, MAX_SLICE_LENGTH);
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const auto next_core = NextAvailableCore(needed_ticks);
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if (next_core) {
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downcounts[*next_core] = needed_ticks;
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}
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}
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downcount = slice_length;
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downcounts[current_context] = time_slice[current_context];
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}
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void CoreTiming::ResetRun() {
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for (std::size_t core = 0; core < num_cpu_cores; core++) {
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downcounts[core] = MAX_SLICE_LENGTH;
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time_slice[core] = MAX_SLICE_LENGTH;
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}
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current_context = 0;
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// Still events left (scheduled in the future)
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if (!event_queue.empty()) {
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s64 needed_ticks = std::min<s64>(event_queue.front().time - global_timer, MAX_SLICE_LENGTH);
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downcounts[current_context] = needed_ticks;
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}
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}
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void CoreTiming::Idle() {
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idled_cycles += downcount;
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downcount = 0;
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idled_cycles += downcounts[current_context];
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downcounts[current_context] = 0;
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}
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std::chrono::microseconds CoreTiming::GetGlobalTimeUs() const {
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return std::chrono::microseconds{GetTicks() * 1000000 / BASE_CLOCK_RATE};
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}
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int CoreTiming::GetDowncount() const {
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return downcount;
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s64 CoreTiming::GetDowncount() const {
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return downcounts[current_context];
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}
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} // namespace Core::Timing
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@ -7,6 +7,7 @@
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#include <chrono>
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#include <functional>
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#include <mutex>
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#include <optional>
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#include <string>
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#include <unordered_map>
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#include <vector>
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@ -104,7 +105,19 @@ public:
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std::chrono::microseconds GetGlobalTimeUs() const;
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int GetDowncount() const;
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void ResetRun();
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s64 GetDowncount() const;
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void SwitchContext(u64 new_context) {
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current_context = new_context;
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}
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bool CurrentContextCanRun() const {
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return time_slice[current_context] > 0;
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}
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std::optional<u64> NextAvailableCore(const s64 needed_ticks) const;
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private:
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struct Event;
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@ -112,10 +125,15 @@ private:
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/// Clear all pending events. This should ONLY be done on exit.
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void ClearPendingEvents();
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static constexpr u64 num_cpu_cores = 4;
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s64 global_timer = 0;
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s64 idled_cycles = 0;
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int slice_length = 0;
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int downcount = 0;
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s64 slice_length = 0;
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std::array<s64, num_cpu_cores> downcounts{};
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// Slice of time assigned to each core per run.
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std::array<s64, num_cpu_cores> time_slice{};
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u64 current_context = 0;
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// Are we in a function that has been called from Advance()
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// If events are scheduled from a function that gets called from Advance(),
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@ -6,6 +6,7 @@
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#include "core/arm/exclusive_monitor.h"
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#include "core/core.h"
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#include "core/core_cpu.h"
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#include "core/core_timing.h"
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#include "core/cpu_core_manager.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/settings.h"
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@ -122,13 +123,19 @@ void CpuCoreManager::RunLoop(bool tight_loop) {
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}
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}
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auto& core_timing = system.CoreTiming();
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core_timing.ResetRun();
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bool keep_running{};
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do {
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keep_running = false;
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for (active_core = 0; active_core < NUM_CPU_CORES; ++active_core) {
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core_timing.SwitchContext(active_core);
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if (core_timing.CurrentContextCanRun()) {
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cores[active_core]->RunLoop(tight_loop);
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if (Settings::values.use_multi_core) {
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// Cores 1-3 are run on other threads in this mode
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break;
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}
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keep_running |= core_timing.CurrentContextCanRun();
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}
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} while (keep_running);
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if (GDBStub::IsServerEnabled()) {
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GDBStub::SetCpuStepFlag(false);
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