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opengl: Sanitize antialiasing config
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@ -442,7 +442,13 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
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glBindTextureUnit(0, screen_info.display_texture);
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glBindTextureUnit(0, screen_info.display_texture);
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const auto anti_aliasing = Settings::values.anti_aliasing.GetValue();
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auto anti_aliasing = Settings::values.anti_aliasing.GetValue();
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if (anti_aliasing > Settings::AntiAliasing::LastAA) {
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LOG_ERROR(Render_OpenGL, "Invalid antialiasing option selected {}", anti_aliasing);
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anti_aliasing = Settings::AntiAliasing::None;
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Settings::values.anti_aliasing.SetValue(anti_aliasing);
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}
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if (anti_aliasing != Settings::AntiAliasing::None) {
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if (anti_aliasing != Settings::AntiAliasing::None) {
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glEnablei(GL_SCISSOR_TEST, 0);
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glEnablei(GL_SCISSOR_TEST, 0);
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auto viewport_width = screen_info.texture.width;
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auto viewport_width = screen_info.texture.width;
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