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shader/shader_ir: Change declare output attribute to a switch
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4dfd5c84ea
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@ -106,7 +106,8 @@ Node ShaderIR::GetPhysicalInputAttribute(Tegra::Shader::Register physical_addres
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}
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}
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Node ShaderIR::GetOutputAttribute(Attribute::Index index, u64 element, Node buffer) {
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Node ShaderIR::GetOutputAttribute(Attribute::Index index, u64 element, Node buffer) {
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if (index == Attribute::Index::LayerViewportPointSize) {
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switch (index) {
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case Attribute::Index::LayerViewportPointSize:
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switch (element) {
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switch (element) {
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case 0:
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case 0:
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UNIMPLEMENTED();
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UNIMPLEMENTED();
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@ -121,8 +122,8 @@ Node ShaderIR::GetOutputAttribute(Attribute::Index index, u64 element, Node buff
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uses_point_size = true;
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uses_point_size = true;
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break;
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break;
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}
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}
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}
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break;
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if (index == Attribute::Index::TessCoordInstanceIDVertexID) {
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case Attribute::Index::TessCoordInstanceIDVertexID:
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switch (element) {
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switch (element) {
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case 2:
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case 2:
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uses_instance_id = true;
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uses_instance_id = true;
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@ -130,18 +131,17 @@ Node ShaderIR::GetOutputAttribute(Attribute::Index index, u64 element, Node buff
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case 3:
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case 3:
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uses_vertex_id = true;
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uses_vertex_id = true;
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break;
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break;
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default:
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}
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break;
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break;
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}
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case Attribute::Index::ClipDistances0123:
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}
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case Attribute::Index::ClipDistances4567: {
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if (index == Attribute::Index::ClipDistances0123 ||
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index == Attribute::Index::ClipDistances4567) {
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const auto clip_index =
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const auto clip_index =
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static_cast<u32>((index == Attribute::Index::ClipDistances4567 ? 1 : 0) + element);
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static_cast<u32>((index == Attribute::Index::ClipDistances4567 ? 1 : 0) + element);
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used_clip_distances.at(clip_index) = true;
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used_clip_distances.at(clip_index) = true;
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break;
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}
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}
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}
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used_output_attributes.insert(index);
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used_output_attributes.insert(index);
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return MakeNode<AbufNode>(index, static_cast<u32>(element), std::move(buffer));
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return MakeNode<AbufNode>(index, static_cast<u32>(element), std::move(buffer));
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}
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}
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