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video_core: fix off by one in anisotropic filtering amount
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@ -64,10 +64,11 @@ float TSCEntry::MaxAnisotropy() const noexcept {
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return 1.0f;
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}
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const auto anisotropic_settings = Settings::values.max_anisotropy.GetValue();
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u32 added_anisotropic{};
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s32 added_anisotropic{};
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if (anisotropic_settings == 0) {
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added_anisotropic = Settings::values.resolution_info.up_scale >>
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Settings::values.resolution_info.down_shift;
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added_anisotropic = std::max(added_anisotropic - 1, 0);
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} else {
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added_anisotropic = Settings::values.max_anisotropy.GetValue() - 1U;
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}
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