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glsl: Fix tracking of info.uses_shadow_lod
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@ -505,10 +505,6 @@ void VisitUsages(Info& info, IR::Inst& inst) {
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case IR::Opcode::BoundImageQueryDimensions:
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case IR::Opcode::BoundImageQueryLod:
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case IR::Opcode::BoundImageGradient:
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case IR::Opcode::ImageSampleImplicitLod:
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case IR::Opcode::ImageSampleExplicitLod:
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case IR::Opcode::ImageSampleDrefImplicitLod:
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case IR::Opcode::ImageSampleDrefExplicitLod:
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case IR::Opcode::ImageGather:
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case IR::Opcode::ImageGatherDref:
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case IR::Opcode::ImageFetch:
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@ -520,6 +516,10 @@ void VisitUsages(Info& info, IR::Inst& inst) {
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inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp) != nullptr;
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break;
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}
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case IR::Opcode::ImageSampleImplicitLod:
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case IR::Opcode::ImageSampleExplicitLod:
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case IR::Opcode::ImageSampleDrefImplicitLod:
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case IR::Opcode::ImageSampleDrefExplicitLod:
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case IR::Opcode::ImageQueryLod: {
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const auto flags{inst.Flags<IR::TextureInstInfo>()};
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const TextureType type{flags.type};
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