mirror of
https://gitlab.com/suyu-emu/suyu.git
synced 2024-03-15 23:15:44 +00:00
svc: Implement yield types 0 and -1
This commit is contained in:
parent
f02b125ac8
commit
409dcf0e0a
|
@ -6,6 +6,7 @@
|
|||
|
||||
#include <array>
|
||||
#include <deque>
|
||||
#include <functional>
|
||||
#include <boost/range/algorithm_ext/erase.hpp>
|
||||
|
||||
namespace Common {
|
||||
|
@ -49,6 +50,21 @@ struct ThreadQueueList {
|
|||
return T();
|
||||
}
|
||||
|
||||
T get_first_filter(std::function<bool(T)> filter) const {
|
||||
const Queue* cur = first;
|
||||
while (cur != nullptr) {
|
||||
if (!cur->data.empty()) {
|
||||
for (const auto& item : cur->data) {
|
||||
if (filter(item))
|
||||
return item;
|
||||
}
|
||||
}
|
||||
cur = cur->next_nonempty;
|
||||
}
|
||||
|
||||
return T();
|
||||
}
|
||||
|
||||
T pop_first() {
|
||||
Queue* cur = first;
|
||||
while (cur != nullptr) {
|
||||
|
|
|
@ -169,6 +169,16 @@ void Scheduler::UnscheduleThread(Thread* thread, u32 priority) {
|
|||
ready_queue.remove(priority, thread);
|
||||
}
|
||||
|
||||
void Scheduler::RescheduleThread(Thread* thread, u32 priority) {
|
||||
std::lock_guard<std::mutex> lock(scheduler_mutex);
|
||||
|
||||
// Thread is not in queue
|
||||
ASSERT(ready_queue.contains(thread) != -1);
|
||||
|
||||
ready_queue.remove(priority, thread);
|
||||
ready_queue.push_back(priority, thread);
|
||||
}
|
||||
|
||||
void Scheduler::SetThreadPriority(Thread* thread, u32 priority) {
|
||||
std::lock_guard<std::mutex> lock(scheduler_mutex);
|
||||
|
||||
|
@ -179,4 +189,12 @@ void Scheduler::SetThreadPriority(Thread* thread, u32 priority) {
|
|||
ready_queue.prepare(priority);
|
||||
}
|
||||
|
||||
Thread* Scheduler::GetNextSuggestedThread(u32 core) {
|
||||
std::lock_guard<std::mutex> lock(scheduler_mutex);
|
||||
|
||||
const auto mask = 1 << core;
|
||||
return ready_queue.get_first_filter(
|
||||
[&mask](Thread* thread) { return (thread->GetAffinityMask() & mask) != 0; });
|
||||
}
|
||||
|
||||
} // namespace Kernel
|
||||
|
|
|
@ -48,9 +48,15 @@ public:
|
|||
/// Unschedules a thread that was already scheduled
|
||||
void UnscheduleThread(Thread* thread, u32 priority);
|
||||
|
||||
/// Moves a thread to the back of the current priority queue
|
||||
void RescheduleThread(Thread* thread, u32 priority);
|
||||
|
||||
/// Sets the priority of a thread in the scheduler
|
||||
void SetThreadPriority(Thread* thread, u32 priority);
|
||||
|
||||
/// Gets the next suggested thread for load balancing
|
||||
Thread* GetNextSuggestedThread(u32 core);
|
||||
|
||||
/// Returns a list of all threads managed by the scheduler
|
||||
const std::vector<SharedPtr<Thread>>& GetThreadList() const {
|
||||
return thread_list;
|
||||
|
|
|
@ -962,16 +962,39 @@ static void SleepThread(s64 nanoseconds) {
|
|||
|
||||
// Don't attempt to yield execution if there are no available threads to run,
|
||||
// this way we avoid a useless reschedule to the idle thread.
|
||||
if (nanoseconds == 0 && !Core::System::GetInstance().CurrentScheduler().HaveReadyThreads())
|
||||
if (!Core::System::GetInstance().CurrentScheduler().HaveReadyThreads())
|
||||
return;
|
||||
|
||||
if (nanoseconds <= 0) {
|
||||
switch (nanoseconds) {
|
||||
case 0:
|
||||
GetCurrentThread()->YieldNormal();
|
||||
break;
|
||||
case -1:
|
||||
GetCurrentThread()->YieldWithLoadBalancing();
|
||||
break;
|
||||
case -2:
|
||||
GetCurrentThread()->YieldAndWaitForLoadBalancing();
|
||||
break;
|
||||
default:
|
||||
UNREACHABLE_MSG(
|
||||
"Unimplemented sleep yield type '{:016X}'! Falling back to forced reschedule...",
|
||||
nanoseconds);
|
||||
}
|
||||
|
||||
nanoseconds = 0;
|
||||
}
|
||||
|
||||
// Sleep current thread and check for next thread to schedule
|
||||
WaitCurrentThread_Sleep();
|
||||
|
||||
// Create an event to wake the thread up after the specified nanosecond delay has passed
|
||||
GetCurrentThread()->WakeAfterDelay(nanoseconds);
|
||||
|
||||
Core::System::GetInstance().PrepareReschedule();
|
||||
Core::System::GetInstance().CpuCore(0).PrepareReschedule();
|
||||
Core::System::GetInstance().CpuCore(1).PrepareReschedule();
|
||||
Core::System::GetInstance().CpuCore(2).PrepareReschedule();
|
||||
Core::System::GetInstance().CpuCore(3).PrepareReschedule();
|
||||
}
|
||||
|
||||
/// Wait process wide key atomic
|
||||
|
|
|
@ -388,6 +388,66 @@ bool Thread::InvokeWakeupCallback(ThreadWakeupReason reason, SharedPtr<Thread> t
|
|||
return wakeup_callback(reason, std::move(thread), std::move(object), index);
|
||||
}
|
||||
|
||||
void Thread::YieldNormal() {
|
||||
// Avoid yielding if the thread isn't even running.
|
||||
if (status != ThreadStatus::Running) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (nominal_priority < THREADPRIO_COUNT) {
|
||||
scheduler->RescheduleThread(this, nominal_priority);
|
||||
scheduler->Reschedule();
|
||||
}
|
||||
}
|
||||
|
||||
void Thread::YieldWithLoadBalancing() {
|
||||
auto priority = nominal_priority;
|
||||
auto core = processor_id;
|
||||
|
||||
// Avoid yielding if the thread isn't even running.
|
||||
if (status != ThreadStatus::Running) {
|
||||
Core::System::GetInstance().CpuCore(processor_id).PrepareReschedule();
|
||||
return;
|
||||
}
|
||||
|
||||
SharedPtr<Thread> next;
|
||||
const auto& threads = scheduler->GetThreadList();
|
||||
|
||||
if (priority < THREADPRIO_COUNT) {
|
||||
// Reschedule thread to end of queue.
|
||||
scheduler->RescheduleThread(this, priority);
|
||||
|
||||
const auto iter = std::find_if(threads.begin(), threads.end(),
|
||||
[&priority](const SharedPtr<Thread>& thread) {
|
||||
return thread->GetNominalPriority() == priority;
|
||||
});
|
||||
|
||||
if (iter != threads.end())
|
||||
next = iter->get();
|
||||
}
|
||||
|
||||
Thread* suggested_thread = nullptr;
|
||||
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
if (i == core)
|
||||
continue;
|
||||
|
||||
const auto res =
|
||||
Core::System::GetInstance().CpuCore(i).Scheduler().GetNextSuggestedThread(core);
|
||||
if (res != nullptr) {
|
||||
suggested_thread = res;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (suggested_thread != nullptr)
|
||||
suggested_thread->ChangeCore(core, suggested_thread->GetAffinityMask());
|
||||
}
|
||||
|
||||
void Thread::YieldAndWaitForLoadBalancing() {
|
||||
UNIMPLEMENTED_MSG("Wait for load balancing thread yield type is not implemented!");
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/**
|
||||
|
|
|
@ -26,6 +26,7 @@ enum ThreadPriority : u32 {
|
|||
THREADPRIO_USERLAND_MAX = 24, ///< Highest thread priority for userland apps
|
||||
THREADPRIO_DEFAULT = 44, ///< Default thread priority for userland apps
|
||||
THREADPRIO_LOWEST = 63, ///< Lowest thread priority
|
||||
THREADPRIO_COUNT = 64, ///< Total number of possible thread priorities.
|
||||
};
|
||||
|
||||
enum ThreadProcessorId : s32 {
|
||||
|
@ -370,6 +371,10 @@ public:
|
|||
return affinity_mask;
|
||||
}
|
||||
|
||||
void YieldNormal();
|
||||
void YieldWithLoadBalancing();
|
||||
void YieldAndWaitForLoadBalancing();
|
||||
|
||||
private:
|
||||
explicit Thread(KernelCore& kernel);
|
||||
~Thread() override;
|
||||
|
|
Loading…
Reference in a new issue