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nvdisp: Fix SingleCore frametime reporting
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@ -51,8 +51,8 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, android::PixelFormat form
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stride, format, transform, crop_rect};
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stride, format, transform, crop_rect};
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system.GPU().RequestSwapBuffers(&framebuffer, fences, num_fences);
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system.GPU().RequestSwapBuffers(&framebuffer, fences, num_fences);
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system.GetPerfStats().EndSystemFrame();
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system.SpeedLimiter().DoSpeedLimiting(system.CoreTiming().GetGlobalTimeUs());
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system.SpeedLimiter().DoSpeedLimiting(system.CoreTiming().GetGlobalTimeUs());
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system.GetPerfStats().EndSystemFrame();
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system.GetPerfStats().BeginSystemFrame();
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system.GetPerfStats().BeginSystemFrame();
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}
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}
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