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nifm: Only return that there's an internet connection when there's a BCATServer
This helps games that need internet for other purposes boot as the rest of our internet infrastructure is incomplete.
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parent
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3c95e49c42
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@ -9,6 +9,7 @@
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#include "core/hle/kernel/writable_event.h"
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#include "core/hle/service/nifm/nifm.h"
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#include "core/hle/service/service.h"
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#include "core/settings.h"
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namespace Service::NIFM {
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@ -86,7 +87,12 @@ private:
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(RESULT_SUCCESS);
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rb.PushEnum(RequestState::Connected);
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if (Settings::values.bcat_backend == "none") {
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rb.PushEnum(RequestState::NotSubmitted);
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} else {
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rb.PushEnum(RequestState::Connected);
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}
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}
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void GetResult(Kernel::HLERequestContext& ctx) {
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@ -194,14 +200,22 @@ private:
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(RESULT_SUCCESS);
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rb.Push<u8>(1);
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if (Settings::values.bcat_backend == "none") {
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rb.Push<u8>(0);
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} else {
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rb.Push<u8>(1);
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}
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}
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void IsAnyInternetRequestAccepted(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service_NIFM, "(STUBBED) called");
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(RESULT_SUCCESS);
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rb.Push<u8>(1);
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if (Settings::values.bcat_backend == "none") {
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rb.Push<u8>(0);
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} else {
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rb.Push<u8>(1);
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}
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}
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Core::System& system;
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};
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