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glasm: Implement SetAttribute ViewportMask
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@ -286,7 +286,8 @@ void SetupOptions(const IR::Program& program, const Profile& profile,
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if (info.uses_sparse_residency) {
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header += "OPTION EXT_sparse_texture2;";
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}
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if ((info.stores_viewport_index || info.stores_layer) && stage != Stage::Geometry) {
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if (((info.stores_viewport_index || info.stores_layer) && stage != Stage::Geometry) ||
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info.stores_viewport_mask) {
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if (profile.support_viewport_index_layer_non_geometry) {
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header += "OPTION NV_viewport_array2;";
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}
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@ -157,6 +157,14 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, ScalarF32 value,
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"Viewport stored outside of geometry shader not supported by device");
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}
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break;
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case IR::Attribute::ViewportMask:
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// NV_viewport_array2 is required to access result.viewportmask, regardless of shader stage.
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if (ctx.profile.support_viewport_index_layer_non_geometry) {
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ctx.Add("MOV.F result.viewportmask[0].x,{};", value);
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} else {
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LOG_WARNING(Shader_GLASM, "Device does not support storing to ViewportMask");
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}
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break;
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case IR::Attribute::PointSize:
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ctx.Add("MOV.F result.pointsize.x,{};", value);
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break;
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