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android: Add current driver vendor to FPS overlay
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@ -303,6 +303,11 @@ object NativeLibrary {
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*/
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external fun getCpuBackend(): String
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/**
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* Returns the current GPU Driver.
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*/
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external fun getGpuDriver(): String
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external fun applySettings()
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external fun logSettings()
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@ -485,12 +485,15 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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val FRAMETIME = 2
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val SPEED = 3
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perfStatsUpdater = {
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if (emulationViewModel.emulationStarted.value) {
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if (emulationViewModel.emulationStarted.value &&
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!emulationViewModel.isEmulationStopping.value
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) {
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val perfStats = NativeLibrary.getPerfStats()
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val cpuBackend = NativeLibrary.getCpuBackend()
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val gpuDriver = NativeLibrary.getGpuDriver()
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if (_binding != null) {
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binding.showFpsText.text =
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String.format("FPS: %.1f\n%s", perfStats[FPS], cpuBackend)
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String.format("FPS: %.1f\n%s/%s", perfStats[FPS], cpuBackend, gpuDriver)
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}
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perfStatsUpdateHandler.postDelayed(perfStatsUpdater!!, 800)
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}
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@ -674,6 +674,11 @@ jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getCpuBackend(JNIEnv* env, jclass
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return ToJString(env, "JIT");
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}
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jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getGpuDriver(JNIEnv* env, jobject jobj) {
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return ToJString(env,
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EmulationSession::GetInstance().System().GPU().Renderer().GetDeviceVendor());
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}
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void Java_org_yuzu_yuzu_1emu_NativeLibrary_applySettings(JNIEnv* env, jobject jobj) {
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EmulationSession::GetInstance().System().ApplySettings();
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}
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