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Pica/DebugUtils: Include uniform information into shader dumps.
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4cb302c8ae
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@ -272,10 +272,9 @@ void GraphicsVertexShaderModel::DumpShader() {
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auto& setup = Pica::g_state.vs;
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auto& config = Pica::g_state.regs.vs;
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Pica::DebugUtils::DumpShader(setup.program_code.data(), setup.program_code.size(),
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setup.swizzle_data.data(), setup.swizzle_data.size(),
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config.main_offset, Pica::g_state.regs.vs_output_attributes);
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Pica::DebugUtils::DumpShader(config, setup, Pica::g_state.regs.vs_output_attributes);
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}
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GraphicsVertexShaderWidget::GraphicsVertexShaderWidget(std::shared_ptr< Pica::DebugContext > debug_context,
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QWidget* parent)
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: BreakPointObserverDock(debug_context, "Pica Vertex Shader", parent) {
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@ -14,6 +14,7 @@
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#include <png.h>
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#endif
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#include <nihstro/float24.h>
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#include <nihstro/shader_binary.h>
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#include "common/assert.h"
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@ -110,8 +111,7 @@ void GeometryDumper::Dump() {
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}
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void DumpShader(const u32* binary_data, u32 binary_size, const u32* swizzle_data, u32 swizzle_size,
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u32 main_offset, const Regs::VSOutputAttributes* output_attributes)
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void DumpShader(const Regs::ShaderConfig& config, const State::ShaderSetup& setup, const Regs::VSOutputAttributes* output_attributes)
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{
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struct StuffToWrite {
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u8* pointer;
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@ -231,25 +231,66 @@ void DumpShader(const u32* binary_data, u32 binary_size, const u32* swizzle_data
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// TODO: Reduce the amount of binary code written to relevant portions
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dvlp.binary_offset = write_offset - dvlp_offset;
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dvlp.binary_size_words = binary_size;
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QueueForWriting((u8*)binary_data, binary_size * sizeof(u32));
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dvlp.binary_size_words = setup.program_code.size();
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QueueForWriting((u8*)setup.program_code.data(), setup.program_code.size() * sizeof(u32));
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dvlp.swizzle_info_offset = write_offset - dvlp_offset;
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dvlp.swizzle_info_num_entries = swizzle_size;
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dvlp.swizzle_info_num_entries = setup.swizzle_data.size();
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u32 dummy = 0;
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for (unsigned int i = 0; i < swizzle_size; ++i) {
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QueueForWriting((u8*)&swizzle_data[i], sizeof(swizzle_data[i]));
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for (unsigned int i = 0; i < setup.swizzle_data.size(); ++i) {
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QueueForWriting((u8*)&setup.swizzle_data[i], sizeof(setup.swizzle_data[i]));
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QueueForWriting((u8*)&dummy, sizeof(dummy));
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}
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dvle.main_offset_words = main_offset;
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dvle.main_offset_words = config.main_offset;
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dvle.output_register_table_offset = write_offset - dvlb.dvle_offset;
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dvle.output_register_table_size = static_cast<u32>(output_info_table.size());
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QueueForWriting((u8*)output_info_table.data(), static_cast<u32>(output_info_table.size() * sizeof(OutputRegisterInfo)));
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// TODO: Create a label table for "main"
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// TODO: Write uniforms as constants
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std::vector<nihstro::ConstantInfo> constant_table;
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for (unsigned i = 0; i < setup.uniforms.b.size(); ++i) {
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nihstro::ConstantInfo constant;
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memset(&constant, 0, sizeof(constant));
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constant.type = nihstro::ConstantInfo::Bool;
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constant.regid = i;
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constant.b = setup.uniforms.b[i];
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constant_table.emplace_back(constant);
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}
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for (unsigned i = 0; i < setup.uniforms.i.size(); ++i) {
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nihstro::ConstantInfo constant;
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memset(&constant, 0, sizeof(constant));
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constant.type = nihstro::ConstantInfo::Int;
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constant.regid = i;
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constant.i.x = setup.uniforms.i[i].x;
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constant.i.y = setup.uniforms.i[i].y;
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constant.i.z = setup.uniforms.i[i].z;
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constant.i.w = setup.uniforms.i[i].w;
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constant_table.emplace_back(constant);
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}
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for (unsigned i = 0; i < sizeof(setup.uniforms.f) / sizeof(setup.uniforms.f[0]); ++i) {
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nihstro::ConstantInfo constant;
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memset(&constant, 0, sizeof(constant));
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constant.type = nihstro::ConstantInfo::Float;
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constant.regid = i;
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constant.f.x = nihstro::to_float24(setup.uniforms.f[i].x.ToFloat32());
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constant.f.y = nihstro::to_float24(setup.uniforms.f[i].y.ToFloat32());
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constant.f.z = nihstro::to_float24(setup.uniforms.f[i].z.ToFloat32());
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constant.f.w = nihstro::to_float24(setup.uniforms.f[i].w.ToFloat32());
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// Store constant if it's different from zero..
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if (setup.uniforms.f[i].x.ToFloat32() != 0.0 ||
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setup.uniforms.f[i].y.ToFloat32() != 0.0 ||
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setup.uniforms.f[i].z.ToFloat32() != 0.0 ||
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setup.uniforms.f[i].w.ToFloat32() != 0.0)
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constant_table.emplace_back(constant);
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}
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dvle.constant_table_offset = write_offset - dvlb.dvle_offset;
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dvle.constant_table_size = constant_table.size();
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for (const auto& constant : constant_table) {
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QueueForWriting((uint8_t*)&constant, sizeof(constant));
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}
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// Write data to file
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static int dump_index = 0;
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@ -181,8 +181,7 @@ private:
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std::vector<Face> faces;
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};
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void DumpShader(const u32* binary_data, u32 binary_size, const u32* swizzle_data, u32 swizzle_size,
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u32 main_offset, const Regs::VSOutputAttributes* output_attributes);
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void DumpShader(const Regs::ShaderConfig& config, const State::ShaderSetup& setup, const Regs::VSOutputAttributes* output_attributes);
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// Utility class to log Pica commands.
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