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https://gitlab.com/suyu-emu/suyu.git
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game_list: Use friendly game versions
Mainly, from control.nacp metadata instead of cnmt metadata
This commit is contained in:
parent
a6e75cd45b
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2814ca3624
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@ -456,8 +456,9 @@ static QString FormatGameName(const std::string& physical_name) {
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return physical_name_as_qstring;
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}
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static QString FormatPatchNameVersions(u64 title_id, bool updatable = true) {
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const FileSys::PatchManager patch_manager(title_id);
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static QString FormatPatchNameVersions(const FileSys::PatchManager& patch_manager,
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std::string update_version_override = "",
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bool updatable = true) {
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QString out;
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for (const auto& kv : patch_manager.GetPatchVersionNames()) {
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if (!updatable && kv.first == FileSys::PatchType::Update)
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@ -466,9 +467,13 @@ static QString FormatPatchNameVersions(u64 title_id, bool updatable = true) {
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if (kv.second == 0) {
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out.append(fmt::format("{}\n", FileSys::FormatPatchTypeName(kv.first)).c_str());
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} else {
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out.append(fmt::format("{} ({})\n", FileSys::FormatPatchTypeName(kv.first),
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FileSys::FormatTitleVersion(kv.second))
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.c_str());
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auto version_data = FileSys::FormatTitleVersion(kv.second);
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if (kv.first == FileSys::PatchType::Update && !update_version_override.empty())
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version_data = update_version_override;
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out.append(
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fmt::format("{} ({})\n", FileSys::FormatPatchTypeName(kv.first), version_data)
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.c_str());
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}
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}
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@ -484,9 +489,16 @@ void GameList::RefreshGameDirectory() {
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}
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}
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static void GetMetadataFromControlNCA(const std::shared_ptr<FileSys::NCA>& nca,
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std::vector<u8>& icon, std::string& name) {
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const auto control_dir = FileSys::ExtractRomFS(nca->GetRomFS());
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static void GetMetadataFromControlNCA(const FileSys::PatchManager& patch_manager,
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const std::shared_ptr<FileSys::NCA>& nca,
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std::vector<u8>& icon, std::string& name,
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std::string& version) {
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const auto romfs = patch_manager.PatchRomFS(nca->GetRomFS(), nca->GetBaseIVFCOffset(),
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FileSys::ContentRecordType::Control);
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if (romfs == nullptr)
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return;
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const auto control_dir = FileSys::ExtractRomFS(romfs);
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if (control_dir == nullptr)
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return;
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@ -495,6 +507,7 @@ static void GetMetadataFromControlNCA(const std::shared_ptr<FileSys::NCA>& nca,
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return;
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FileSys::NACP nacp(nacp_file);
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name = nacp.GetApplicationName();
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version = nacp.GetVersionString();
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FileSys::VirtualFile icon_file = nullptr;
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for (const auto& language : FileSys::LANGUAGE_NAMES) {
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@ -526,18 +539,20 @@ void GameListWorker::AddInstalledTitlesToGameList(std::shared_ptr<FileSys::Regis
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std::vector<u8> icon;
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std::string name;
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std::string version = "";
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u64 program_id = 0;
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loader->ReadProgramId(program_id);
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const FileSys::PatchManager patch{program_id};
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const auto& control = cache->GetEntry(game.title_id, FileSys::ContentRecordType::Control);
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if (control != nullptr)
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GetMetadataFromControlNCA(control, icon, name);
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GetMetadataFromControlNCA(patch, control, icon, name, version);
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emit EntryReady({
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new GameListItemPath(
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FormatGameName(file->GetFullPath()), icon, QString::fromStdString(name),
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QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())),
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program_id),
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new GameListItem(FormatPatchNameVersions(program_id)),
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new GameListItem(FormatPatchNameVersions(patch, version)),
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new GameListItem(
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QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
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new GameListItemSize(file->GetSize()),
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@ -603,12 +618,16 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
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std::string name = " ";
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const auto res3 = loader->ReadTitle(name);
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const FileSys::PatchManager patch{program_id};
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std::string version = "";
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if (res1 != Loader::ResultStatus::Success && res3 != Loader::ResultStatus::Success &&
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res2 == Loader::ResultStatus::Success) {
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// Use from metadata pool.
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if (nca_control_map.find(program_id) != nca_control_map.end()) {
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const auto nca = nca_control_map[program_id];
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GetMetadataFromControlNCA(nca, icon, name);
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GetMetadataFromControlNCA(patch, nca, icon, name, version);
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}
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}
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@ -619,8 +638,6 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
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if (it != compatibility_list.end())
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compatibility = it->second.first;
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FileSys::PatchManager patch{program_id};
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emit EntryReady({
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new GameListItemPath(
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FormatGameName(physical_name), icon, QString::fromStdString(name),
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@ -628,6 +645,8 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
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program_id),
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new GameListItemCompat(compatibility),
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new GameListItem(FormatPatchNameVersions(program_id, loader->IsRomFSUpdatable())),
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new GameListItem(
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FormatPatchNameVersions(patch, version, loader->IsRomFSUpdatable())),
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new GameListItem(
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QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
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new GameListItemSize(FileUtil::GetSize(physical_name)),
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