mirror of
https://gitlab.com/suyu-emu/suyu.git
synced 2024-03-15 23:15:44 +00:00
gl_texture_cache: Fix depth and integer format scaling blits
This commit is contained in:
parent
b027fac794
commit
27af298e78
|
@ -395,6 +395,33 @@ OGLTexture MakeImage(const VideoCommon::ImageInfo& info, GLenum gl_internal_form
|
|||
UNREACHABLE_MSG("Invalid image format={}", format);
|
||||
return GL_R32UI;
|
||||
}
|
||||
|
||||
[[nodiscard]] bool IsPixelFormatInteger(PixelFormat format) {
|
||||
switch (format) {
|
||||
case PixelFormat::A8B8G8R8_SINT:
|
||||
case PixelFormat::A8B8G8R8_UINT:
|
||||
case PixelFormat::A2B10G10R10_UINT:
|
||||
case PixelFormat::R8_SINT:
|
||||
case PixelFormat::R8_UINT:
|
||||
case PixelFormat::R16G16B16A16_SINT:
|
||||
case PixelFormat::R16G16B16A16_UINT:
|
||||
case PixelFormat::R32G32B32A32_UINT:
|
||||
case PixelFormat::R32G32B32A32_SINT:
|
||||
case PixelFormat::R32G32_SINT:
|
||||
case PixelFormat::R16_UINT:
|
||||
case PixelFormat::R16_SINT:
|
||||
case PixelFormat::R16G16_UINT:
|
||||
case PixelFormat::R16G16_SINT:
|
||||
case PixelFormat::R8G8_SINT:
|
||||
case PixelFormat::R8G8_UINT:
|
||||
case PixelFormat::R32G32_UINT:
|
||||
case PixelFormat::R32_UINT:
|
||||
case PixelFormat::R32_SINT:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
ImageBufferMap::~ImageBufferMap() {
|
||||
|
@ -475,12 +502,14 @@ TextureCacheRuntime::TextureCacheRuntime(const Device& device_, ProgramManager&
|
|||
|
||||
resolution = Settings::values.resolution_info;
|
||||
if (resolution.active) {
|
||||
rescale_draw_fbo.Create();
|
||||
rescale_read_fbo.Create();
|
||||
for (size_t i = 0; i < rescale_draw_fbos.size(); ++i) {
|
||||
rescale_draw_fbos[i].Create();
|
||||
rescale_read_fbos[i].Create();
|
||||
|
||||
// Make sure the framebuffer is created without DSA
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, rescale_draw_fbo.handle);
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, rescale_read_fbo.handle);
|
||||
// Make sure the framebuffer is created without DSA
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, rescale_draw_fbos[i].handle);
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, rescale_read_fbos[i].handle);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -888,8 +917,9 @@ bool Image::Scale() {
|
|||
std::swap(texture, scale_backup);
|
||||
return true;
|
||||
}
|
||||
const GLenum attachment = [this] {
|
||||
switch (GetFormatType(info.format)) {
|
||||
const auto format_type = GetFormatType(info.format);
|
||||
const GLenum attachment = [format_type] {
|
||||
switch (format_type) {
|
||||
case SurfaceType::ColorTexture:
|
||||
return GL_COLOR_ATTACHMENT0;
|
||||
case SurfaceType::Depth:
|
||||
|
@ -901,8 +931,8 @@ bool Image::Scale() {
|
|||
return GL_COLOR_ATTACHMENT0;
|
||||
}
|
||||
}();
|
||||
const GLenum mask = [this] {
|
||||
switch (GetFormatType(info.format)) {
|
||||
const GLenum mask = [format_type] {
|
||||
switch (format_type) {
|
||||
case SurfaceType::ColorTexture:
|
||||
return GL_COLOR_BUFFER_BIT;
|
||||
case SurfaceType::Depth:
|
||||
|
@ -914,8 +944,25 @@ bool Image::Scale() {
|
|||
return GL_COLOR_BUFFER_BIT;
|
||||
}
|
||||
}();
|
||||
const GLenum filter = (mask & GL_COLOR_BUFFER_BIT) != 0 ? GL_LINEAR : GL_NEAREST;
|
||||
const size_t fbo_index = [format_type] {
|
||||
switch (format_type) {
|
||||
case SurfaceType::ColorTexture:
|
||||
return 0;
|
||||
case SurfaceType::Depth:
|
||||
return 1;
|
||||
case SurfaceType::DepthStencil:
|
||||
return 2;
|
||||
default:
|
||||
UNREACHABLE();
|
||||
return 0;
|
||||
}
|
||||
}();
|
||||
const bool is_2d = info.type == ImageType::e2D;
|
||||
const bool is_color{(mask & GL_COLOR_BUFFER_BIT) != 0};
|
||||
// Integer formats must use NEAREST filter
|
||||
const bool linear_color_format{is_color && !IsPixelFormatInteger(info.format)};
|
||||
const GLenum filter = linear_color_format ? GL_LINEAR : GL_NEAREST;
|
||||
|
||||
const auto& resolution = runtime->resolution;
|
||||
const u32 up = resolution.up_scale;
|
||||
const u32 down = resolution.down_shift;
|
||||
|
@ -931,8 +978,8 @@ bool Image::Scale() {
|
|||
dst_info.size.height = scaled_height;
|
||||
scale_backup = MakeImage(dst_info, gl_internal_format);
|
||||
|
||||
const GLuint read_fbo = runtime->rescale_read_fbo.handle;
|
||||
const GLuint draw_fbo = runtime->rescale_draw_fbo.handle;
|
||||
const GLuint read_fbo = runtime->rescale_read_fbos[fbo_index].handle;
|
||||
const GLuint draw_fbo = runtime->rescale_draw_fbos[fbo_index].handle;
|
||||
for (s32 layer = 0; layer < info.resources.layers; ++layer) {
|
||||
for (s32 level = 0; level < info.resources.levels; ++level) {
|
||||
const u32 src_level_width = std::max(1u, original_width >> level);
|
||||
|
@ -944,8 +991,6 @@ bool Image::Scale() {
|
|||
glNamedFramebufferTextureLayer(draw_fbo, attachment, scale_backup.handle, level, layer);
|
||||
glBlitNamedFramebuffer(read_fbo, draw_fbo, 0, 0, src_level_width, src_level_height, 0,
|
||||
0, dst_level_width, dst_level_height, mask, filter);
|
||||
glNamedFramebufferTextureLayer(read_fbo, attachment, 0, level, layer);
|
||||
glNamedFramebufferTextureLayer(draw_fbo, attachment, 0, level, layer);
|
||||
}
|
||||
}
|
||||
std::swap(texture, scale_backup);
|
||||
|
|
|
@ -153,8 +153,8 @@ private:
|
|||
|
||||
std::array<GLuint, Shader::NUM_TEXTURE_TYPES> null_image_views{};
|
||||
|
||||
OGLFramebuffer rescale_draw_fbo;
|
||||
OGLFramebuffer rescale_read_fbo;
|
||||
std::array<OGLFramebuffer, 3> rescale_draw_fbos;
|
||||
std::array<OGLFramebuffer, 3> rescale_read_fbos;
|
||||
Settings::ResolutionScalingInfo resolution;
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in a new issue