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https://gitlab.com/suyu-emu/suyu.git
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configuration_shared: Use an int instead of a QString
I noticed some of the code could be reduced to just passing the function an int, since I was doing the same thing over and over. Also clang-formats configure_graphics
This commit is contained in:
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38152ab0b9
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2627241541
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@ -125,8 +125,8 @@ void ConfigurationShared::InsertGlobalItem(QComboBox* combobox) {
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combobox->insertSeparator(ConfigurationShared::USE_GLOBAL_SEPARATOR_INDEX);
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combobox->insertSeparator(ConfigurationShared::USE_GLOBAL_SEPARATOR_INDEX);
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}
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}
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void ConfigurationShared::InsertGlobalItem(QComboBox* combobox, const QString& global) {
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void ConfigurationShared::InsertGlobalItem(QComboBox* combobox, int global_index) {
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const QString use_global_text = ConfigurePerGame::tr("Use global configuration (%1)").arg(global);
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const QString use_global_text = ConfigurePerGame::tr("Use global configuration (%1)").arg(combobox->itemText(global_index));
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combobox->insertItem(ConfigurationShared::USE_GLOBAL_INDEX, use_global_text);
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combobox->insertItem(ConfigurationShared::USE_GLOBAL_INDEX, use_global_text);
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combobox->insertSeparator(ConfigurationShared::USE_GLOBAL_SEPARATOR_INDEX);
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combobox->insertSeparator(ConfigurationShared::USE_GLOBAL_SEPARATOR_INDEX);
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}
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}
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@ -61,6 +61,6 @@ void SetColoredTristate(QCheckBox* checkbox, const std::string& name, const Sett
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ConfigurationShared::CheckState& tracker);
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ConfigurationShared::CheckState& tracker);
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void InsertGlobalItem(QComboBox* combobox);
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void InsertGlobalItem(QComboBox* combobox);
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void InsertGlobalItem(QComboBox* combobox, const QString& global);
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void InsertGlobalItem(QComboBox* combobox, int global_index);
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} // namespace ConfigurationShared
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} // namespace ConfigurationShared
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@ -31,11 +31,12 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
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SetConfiguration();
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SetConfiguration();
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connect(ui->api, qOverload<int>(&QComboBox::currentIndexChanged), this,
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connect(ui->api, qOverload<int>(&QComboBox::currentIndexChanged), this, [this] {
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[this] {
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UpdateDeviceComboBox();
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UpdateDeviceComboBox();
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if (!Settings::configuring_global) {
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if (!Settings::configuring_global) {
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ConfigurationShared::SetHighlight(ui->api_layout, "api_layout", ui->api->currentIndex() != ConfigurationShared::USE_GLOBAL_INDEX);
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ConfigurationShared::SetHighlight(ui->api_layout, "api_layout",
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ui->api->currentIndex() !=
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ConfigurationShared::USE_GLOBAL_INDEX);
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}
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}
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});
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});
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connect(ui->device, qOverload<int>(&QComboBox::activated), this,
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connect(ui->device, qOverload<int>(&QComboBox::activated), this,
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@ -84,9 +85,12 @@ void ConfigureGraphics::SetConfiguration() {
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ui->bg_combobox->setCurrentIndex(Settings::values.bg_red.UsingGlobal() ? 0 : 1);
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ui->bg_combobox->setCurrentIndex(Settings::values.bg_red.UsingGlobal() ? 0 : 1);
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ui->bg_button->setEnabled(!Settings::values.bg_red.UsingGlobal());
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ui->bg_button->setEnabled(!Settings::values.bg_red.UsingGlobal());
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ConfigurationShared::SetHighlight(ui->aspect_ratio_layout, "aspect_ratio_layout", !Settings::values.aspect_ratio.UsingGlobal());
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ConfigurationShared::SetHighlight(ui->aspect_ratio_layout, "aspect_ratio_layout",
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ConfigurationShared::SetHighlight(ui->bg_layout, "bg_layout", !Settings::values.bg_red.UsingGlobal());
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!Settings::values.aspect_ratio.UsingGlobal());
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// FIXME: ConfigurationShared::SetHighlight(ui->api_layout, "api_layout", !Settings::values.renderer_backend.UsingGlobal());
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ConfigurationShared::SetHighlight(ui->bg_layout, "bg_layout",
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!Settings::values.bg_red.UsingGlobal());
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// FIXME: ConfigurationShared::SetHighlight(ui->api_layout, "api_layout",
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// !Settings::values.renderer_backend.UsingGlobal());
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}
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}
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UpdateBackgroundColorButton(QColor::fromRgbF(Settings::values.bg_red.GetValue(),
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UpdateBackgroundColorButton(QColor::fromRgbF(Settings::values.bg_red.GetValue(),
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@ -243,8 +247,10 @@ void ConfigureGraphics::SetupPerGameUI() {
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return;
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return;
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}
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}
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connect(ui->aspect_ratio_combobox, static_cast<void (QComboBox::*)(int)>(&QComboBox::activated), this, [this](int index) {
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connect(ui->aspect_ratio_combobox, static_cast<void (QComboBox::*)(int)>(&QComboBox::activated),
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ConfigurationShared::SetHighlight(ui->aspect_ratio_layout, "aspect_ratio_layout", index != 0);
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this, [this](int index) {
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ConfigurationShared::SetHighlight(ui->aspect_ratio_layout, "aspect_ratio_layout",
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index != 0);
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});
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});
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connect(ui->bg_combobox, static_cast<void (QComboBox::*)(int)>(&QComboBox::activated), this,
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connect(ui->bg_combobox, static_cast<void (QComboBox::*)(int)>(&QComboBox::activated), this,
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[this](int index) {
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[this](int index) {
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@ -260,6 +266,8 @@ void ConfigureGraphics::SetupPerGameUI() {
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Settings::values.use_asynchronous_gpu_emulation,
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Settings::values.use_asynchronous_gpu_emulation,
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ConfigurationShared::trackers.use_asynchronous_gpu_emulation);
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ConfigurationShared::trackers.use_asynchronous_gpu_emulation);
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ConfigurationShared::InsertGlobalItem(ui->aspect_ratio_combobox, ui->aspect_ratio_combobox->itemText(Settings::values.aspect_ratio.GetValue(true)));
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ConfigurationShared::InsertGlobalItem(ui->aspect_ratio_combobox,
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ConfigurationShared::InsertGlobalItem(ui->api, ui->api->itemText(static_cast<int>(Settings::values.renderer_backend.GetValue(true))));
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Settings::values.aspect_ratio.GetValue(true));
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ConfigurationShared::InsertGlobalItem(
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ui->api, static_cast<int>(Settings::values.renderer_backend.GetValue(true)));
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}
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}
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@ -157,12 +157,10 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
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Settings::values.force_30fps_mode,
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Settings::values.force_30fps_mode,
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ConfigurationShared::trackers.force_30fps_mode);
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ConfigurationShared::trackers.force_30fps_mode);
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ConfigurationShared::InsertGlobalItem(
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ConfigurationShared::InsertGlobalItem(
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ui->gpu_accuracy,
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ui->gpu_accuracy, static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));
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ui->gpu_accuracy->itemText(static_cast<int>(Settings::values.gpu_accuracy.GetValue(true))));
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ConfigurationShared::InsertGlobalItem(
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ConfigurationShared::InsertGlobalItem(
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ui->anisotropic_filtering_combobox,
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ui->anisotropic_filtering_combobox,
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ui->anisotropic_filtering_combobox->itemText(
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static_cast<int>(Settings::values.max_anisotropy.GetValue(true)));
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static_cast<int>(Settings::values.max_anisotropy.GetValue(true))));
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connect(ui->gpu_accuracy, static_cast<void (QComboBox::*)(int)>(&QComboBox::activated), this,
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connect(ui->gpu_accuracy, static_cast<void (QComboBox::*)(int)>(&QComboBox::activated), this,
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[this](int index) {
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[this](int index) {
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