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shader: Fix forward referencing identity instructions when inserting phi
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@ -278,20 +278,22 @@ private:
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}
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same = op;
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}
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// Remove the phi node from the block, it will be reinserted
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IR::Block::InstructionList& list{block->Instructions()};
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list.erase(IR::Block::InstructionList::s_iterator_to(phi));
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// Find the first non-phi instruction and use it as an insertion point
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IR::Block::iterator reinsert_point{std::ranges::find_if_not(list, IsPhi)};
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if (same.IsEmpty()) {
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// The phi is unreachable or in the start block
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// First remove the phi node from the block, it will be reinserted
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IR::Block::InstructionList& list{block->Instructions()};
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list.erase(IR::Block::InstructionList::s_iterator_to(phi));
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// Insert an undef instruction after all phi nodes (to keep phi instructions on top)
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const auto first_not_phi{std::ranges::find_if_not(list, IsPhi)};
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same = IR::Value{&*block->PrependNewInst(first_not_phi, undef_opcode)};
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// Insert the phi node after the undef opcode, this will be replaced with an identity
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list.insert(first_not_phi, phi);
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// Insert an undefined instruction and make it the phi node replacement
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// The "phi" node reinsertion point is specified after this instruction
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reinsert_point = block->PrependNewInst(reinsert_point, undef_opcode);
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same = IR::Value{&*reinsert_point};
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++reinsert_point;
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}
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// Reroute all uses of phi to same and remove phi
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// Reinsert the phi node and reroute all its uses to the "same" value
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list.insert(reinsert_point, phi);
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phi.ReplaceUsesWith(same);
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// TODO: Try to recursively remove all phi users, which might have become trivial
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return same;
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