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Implement Mip Filter
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dc85e3bff1
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@ -731,11 +731,15 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntr
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if (mag_filter != config.mag_filter) {
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mag_filter = config.mag_filter;
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glSamplerParameteri(s, GL_TEXTURE_MAG_FILTER, MaxwellToGL::TextureFilterMode(mag_filter));
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glSamplerParameteri(
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s, GL_TEXTURE_MAG_FILTER,
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MaxwellToGL::TextureFilterMode(mag_filter, Tegra::Texture::TextureMipmapFilter::None));
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}
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if (min_filter != config.min_filter) {
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if (min_filter != config.min_filter || mip_filter != config.mip_filter) {
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min_filter = config.min_filter;
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glSamplerParameteri(s, GL_TEXTURE_MIN_FILTER, MaxwellToGL::TextureFilterMode(min_filter));
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mip_filter = config.mip_filter;
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glSamplerParameteri(s, GL_TEXTURE_MIN_FILTER,
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MaxwellToGL::TextureFilterMode(min_filter, mip_filter));
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}
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if (wrap_u != config.wrap_u) {
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@ -93,6 +93,7 @@ private:
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private:
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Tegra::Texture::TextureFilter mag_filter;
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Tegra::Texture::TextureFilter min_filter;
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Tegra::Texture::TextureMipmapFilter mip_filter;
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Tegra::Texture::WrapMode wrap_u;
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Tegra::Texture::WrapMode wrap_v;
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Tegra::Texture::WrapMode wrap_p;
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@ -919,7 +919,7 @@ struct SurfaceParams {
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u32 height = MipHeight(mip_level);
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u32 bh = block_height;
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// Magical block resizing algorithm, needs more testing.
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while (bh != 1 && height / bh <= 16) {
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while (bh > 1 && (height + bh - 1) / bh <= 16) {
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bh = bh >> 1;
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}
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return bh;
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@ -929,7 +929,7 @@ struct SurfaceParams {
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u32 depth = MipDepth(mip_level);
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u32 bd = block_depth;
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// Magical block resizing algorithm, needs more testing.
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while (bd != 1 && depth / bd <= 16) {
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while (bd > 1 && depth / bd <= 16) {
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bd = bd >> 1;
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}
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return bd;
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@ -135,12 +135,29 @@ inline GLenum PrimitiveTopology(Maxwell::PrimitiveTopology topology) {
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return {};
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}
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inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode) {
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inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode,
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Tegra::Texture::TextureMipmapFilter mip_filter_mode) {
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switch (filter_mode) {
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case Tegra::Texture::TextureFilter::Linear:
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return GL_LINEAR;
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case Tegra::Texture::TextureFilter::Nearest:
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return GL_NEAREST;
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case Tegra::Texture::TextureFilter::Linear: {
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switch (mip_filter_mode) {
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case Tegra::Texture::TextureMipmapFilter::None:
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return GL_LINEAR;
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case Tegra::Texture::TextureMipmapFilter::Nearest:
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return GL_NEAREST_MIPMAP_LINEAR;
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case Tegra::Texture::TextureMipmapFilter::Linear:
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return GL_LINEAR_MIPMAP_LINEAR;
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}
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}
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case Tegra::Texture::TextureFilter::Nearest: {
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switch (mip_filter_mode) {
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case Tegra::Texture::TextureMipmapFilter::None:
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return GL_NEAREST;
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case Tegra::Texture::TextureMipmapFilter::Nearest:
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return GL_NEAREST_MIPMAP_NEAREST;
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case Tegra::Texture::TextureMipmapFilter::Linear:
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return GL_LINEAR_MIPMAP_NEAREST;
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}
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}
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}
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LOG_CRITICAL(Render_OpenGL, "Unimplemented texture filter mode={}",
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static_cast<u32>(filter_mode));
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@ -148,6 +165,7 @@ inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode) {
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return {};
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}
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inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) {
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switch (wrap_mode) {
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case Tegra::Texture::WrapMode::Wrap:
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