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Network: Propagate Room closing to connected members
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a0626221a5
commit
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@ -84,6 +84,11 @@ public:
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*/
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void SendJoinSuccess(ENetPeer* client, MacAddress mac_address);
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/**
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* Notifies the members that the room is closed,
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*/
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void SendCloseMessage();
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/**
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* Sends the information about the room, along with the list of members
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* to every connected client in the room.
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@ -159,6 +164,8 @@ void Room::RoomImpl::ServerLoop() {
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}
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}
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}
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// Close the connection to all members:
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SendCloseMessage();
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}
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void Room::RoomImpl::StartLoop() {
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@ -266,6 +273,20 @@ void Room::RoomImpl::SendJoinSuccess(ENetPeer* client, MacAddress mac_address) {
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enet_host_flush(server);
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}
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void Room::RoomImpl::SendCloseMessage() {
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Packet packet;
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packet << static_cast<MessageID>(IdCloseRoom);
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ENetPacket* enet_packet =
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enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
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for (auto& member : members) {
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enet_peer_send(member.peer, 0, enet_packet);
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}
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enet_host_flush(server);
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for (auto& member : members) {
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enet_peer_disconnect(member.peer, 0);
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}
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}
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void Room::RoomImpl::BroadcastRoomInformation() {
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Packet packet;
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packet << static_cast<MessageID>(IdRoomInformation);
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@ -127,6 +127,9 @@ void RoomMember::RoomMemberImpl::MemberLoop() {
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case IdVersionMismatch:
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SetState(State::WrongVersion);
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break;
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case IdCloseRoom:
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SetState(State::LostConnection);
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break;
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default:
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break;
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}
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@ -307,7 +310,7 @@ RoomInformation RoomMember::GetRoomInformation() const {
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}
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void RoomMember::Join(const std::string& nick, const char* server_addr, u16 server_port,
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u16 client_port) {
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u16 client_port, const MacAddress& preferred_mac) {
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// If the member is connected, kill the connection first
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if (room_member_impl->loop_thread && room_member_impl->loop_thread->joinable()) {
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room_member_impl->SetState(State::Error);
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@ -336,7 +339,7 @@ void RoomMember::Join(const std::string& nick, const char* server_addr, u16 serv
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room_member_impl->nickname = nick;
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room_member_impl->SetState(State::Joining);
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room_member_impl->StartLoop();
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room_member_impl->SendJoinRequest(nick);
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room_member_impl->SendJoinRequest(nick, preferred_mac);
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} else {
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room_member_impl->SetState(State::CouldNotConnect);
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}
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@ -97,7 +97,8 @@ public:
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* This may fail if the username is already taken.
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*/
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void Join(const std::string& nickname, const char* server_addr = "127.0.0.1",
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const u16 serverPort = DefaultRoomPort, const u16 clientPort = 0);
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const u16 serverPort = DefaultRoomPort, const u16 clientPort = 0,
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const MacAddress& preferred_mac = NoPreferredMac);
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/**
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* Sends a WiFi packet to the room.
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