mirror of
https://gitlab.com/suyu-emu/suyu.git
synced 2024-03-15 23:15:44 +00:00
Optimize the vertex loader, nearly doubling its speed.
This commit is contained in:
parent
2403e86cbb
commit
251f29dd7f
|
@ -46,13 +46,11 @@ void VertexLoader::Setup(const Pica::Regs& regs) {
|
|||
|
||||
u32 attribute_index = loader_config.GetComponent(component);
|
||||
if (attribute_index < 12) {
|
||||
int element_size = attribute_config.GetElementSizeInBytes(attribute_index);
|
||||
offset = Common::AlignUp(offset, element_size);
|
||||
offset = Common::AlignUp(offset, attribute_config.GetElementSizeInBytes(attribute_index));
|
||||
vertex_attribute_sources[attribute_index] = loader_config.data_offset + offset;
|
||||
vertex_attribute_strides[attribute_index] = static_cast<u32>(loader_config.byte_count);
|
||||
vertex_attribute_formats[attribute_index] = attribute_config.GetFormat(attribute_index);
|
||||
vertex_attribute_elements[attribute_index] = attribute_config.GetNumElements(attribute_index);
|
||||
vertex_attribute_element_size[attribute_index] = element_size;
|
||||
offset += attribute_config.GetStride(attribute_index);
|
||||
} else if (attribute_index < 16) {
|
||||
// Attribute ids 12, 13, 14 and 15 signify 4, 8, 12 and 16-byte paddings, respectively
|
||||
|
@ -68,38 +66,63 @@ void VertexLoader::Setup(const Pica::Regs& regs) {
|
|||
void VertexLoader::LoadVertex(u32 base_address, int index, int vertex, Shader::InputVertex& input, MemoryAccesses& memory_accesses) {
|
||||
for (int i = 0; i < num_total_attributes; ++i) {
|
||||
if (vertex_attribute_elements[i] != 0) {
|
||||
// Load per-vertex data from the loader arrays
|
||||
u32 source_addr = base_address + vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex;
|
||||
|
||||
if (g_debug_context && Pica::g_debug_context->recorder) {
|
||||
memory_accesses.AddAccess(source_addr,
|
||||
(vertex_attribute_formats[i] == Regs::VertexAttributeFormat::FLOAT) ? 4
|
||||
: (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::SHORT) ? 2 : 1);
|
||||
}
|
||||
|
||||
switch (vertex_attribute_formats[i]) {
|
||||
case Regs::VertexAttributeFormat::BYTE:
|
||||
{
|
||||
const s8* srcdata = reinterpret_cast<const s8*>(Memory::GetPhysicalPointer(source_addr));
|
||||
for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
|
||||
input.attr[i][comp] = float24::FromFloat32(srcdata[comp]);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case Regs::VertexAttributeFormat::UBYTE:
|
||||
{
|
||||
const u8* srcdata = reinterpret_cast<const u8*>(Memory::GetPhysicalPointer(source_addr));
|
||||
for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
|
||||
input.attr[i][comp] = float24::FromFloat32(srcdata[comp]);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case Regs::VertexAttributeFormat::SHORT:
|
||||
{
|
||||
const s16* srcdata = reinterpret_cast<const s16*>(Memory::GetPhysicalPointer(source_addr));
|
||||
for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
|
||||
input.attr[i][comp] = float24::FromFloat32(srcdata[comp]);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case Regs::VertexAttributeFormat::FLOAT:
|
||||
{
|
||||
const float* srcdata = reinterpret_cast<const float*>(Memory::GetPhysicalPointer(source_addr));
|
||||
for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
|
||||
input.attr[i][comp] = float24::FromFloat32(srcdata[comp]);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Default attribute values set if array elements have < 4 components. This
|
||||
// is *not* carried over from the default attribute settings even if they're
|
||||
// enabled for this attribute.
|
||||
static const float24 zero = float24::FromFloat32(0.0f);
|
||||
static const float24 one = float24::FromFloat32(1.0f);
|
||||
input.attr[i] = Math::Vec4<float24>(zero, zero, zero, one);
|
||||
|
||||
// Load per-vertex data from the loader arrays
|
||||
for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
|
||||
u32 source_addr = base_address + vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i];
|
||||
const u8* srcdata = Memory::GetPhysicalPointer(source_addr);
|
||||
|
||||
if (g_debug_context && Pica::g_debug_context->recorder) {
|
||||
memory_accesses.AddAccess(source_addr,
|
||||
(vertex_attribute_formats[i] == Regs::VertexAttributeFormat::FLOAT) ? 4
|
||||
: (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::SHORT) ? 2 : 1);
|
||||
}
|
||||
|
||||
const float srcval =
|
||||
(vertex_attribute_formats[i] == Regs::VertexAttributeFormat::BYTE) ? *reinterpret_cast<const s8*>(srcdata) :
|
||||
(vertex_attribute_formats[i] == Regs::VertexAttributeFormat::UBYTE) ? *reinterpret_cast<const u8*>(srcdata) :
|
||||
(vertex_attribute_formats[i] == Regs::VertexAttributeFormat::SHORT) ? *reinterpret_cast<const s16*>(srcdata) :
|
||||
*reinterpret_cast<const float*>(srcdata);
|
||||
|
||||
input.attr[i][comp] = float24::FromFloat32(srcval);
|
||||
LOG_TRACE(HW_GPU, "Loaded component %x of attribute %x for vertex %x (index %x) from 0x%08x + 0x%08x + 0x%04x: %f",
|
||||
comp, i, vertex, index,
|
||||
base_address,
|
||||
vertex_attribute_sources[i],
|
||||
vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i],
|
||||
input.attr[i][comp].ToFloat32());
|
||||
for (unsigned int comp = vertex_attribute_elements[i]; comp < 4; ++comp) {
|
||||
input.attr[i][comp] = comp == 3 ? float24::FromFloat32(1.0f) : float24::FromFloat32(0.0f);
|
||||
}
|
||||
|
||||
LOG_TRACE(HW_GPU, "Loaded %d components of attribute %x for vertex %x (index %x) from 0x%08x + 0x%08x + 0x%04x: %f %f %f %f",
|
||||
vertex_attribute_elements[i], i, vertex, index,
|
||||
base_address,
|
||||
vertex_attribute_sources[i],
|
||||
vertex_attribute_strides[i] * vertex,
|
||||
input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(), input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32());
|
||||
} else if (vertex_attribute_is_default[i]) {
|
||||
// Load the default attribute if we're configured to do so
|
||||
input.attr[i] = g_state.vs.default_attributes[i];
|
||||
|
|
|
@ -47,7 +47,6 @@ private:
|
|||
u32 vertex_attribute_strides[16] = {};
|
||||
Regs::VertexAttributeFormat vertex_attribute_formats[16] = {};
|
||||
u32 vertex_attribute_elements[16] = {};
|
||||
u32 vertex_attribute_element_size[16] = {};
|
||||
bool vertex_attribute_is_default[16];
|
||||
int num_total_attributes;
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue