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texture_cache: Pass TIC to texture cache
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parent
3a450c1395
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2424eefad2
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@ -1022,7 +1022,7 @@ bool RasterizerOpenGL::SetupTexture(const Shader& shader, u32 binding,
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auto& unit{state.texture_units[binding]};
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unit.sampler = sampler_cache.GetSampler(texture.tsc);
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const auto view = texture_cache.GetTextureSurface(texture, entry);
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const auto view = texture_cache.GetImageSurface(texture.tic, entry);
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if (!view) {
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// Can occur when texture addr is null or its memory is unmapped/invalid
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unit.texture = 0;
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@ -61,18 +61,17 @@ constexpr u32 GetMipmapSize(bool uncompressed, u32 mip_size, u32 tile) {
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}
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} // Anonymous namespace
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SurfaceParams SurfaceParams::CreateForTexture(Core::System& system,
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const Tegra::Texture::FullTextureInfo& config,
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const VideoCommon::Shader::Sampler& entry) {
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SurfaceParams SurfaceParams::CreateForImage(const Tegra::Texture::TICEntry& tic,
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const VideoCommon::Shader::Sampler& entry) {
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SurfaceParams params;
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params.is_tiled = config.tic.IsTiled();
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params.srgb_conversion = config.tic.IsSrgbConversionEnabled();
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params.block_width = params.is_tiled ? config.tic.BlockWidth() : 0,
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params.block_height = params.is_tiled ? config.tic.BlockHeight() : 0,
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params.block_depth = params.is_tiled ? config.tic.BlockDepth() : 0,
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params.tile_width_spacing = params.is_tiled ? (1 << config.tic.tile_width_spacing.Value()) : 1;
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params.pixel_format = PixelFormatFromTextureFormat(config.tic.format, config.tic.r_type.Value(),
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params.srgb_conversion);
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params.is_tiled = tic.IsTiled();
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params.srgb_conversion = tic.IsSrgbConversionEnabled();
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params.block_width = params.is_tiled ? tic.BlockWidth() : 0,
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params.block_height = params.is_tiled ? tic.BlockHeight() : 0,
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params.block_depth = params.is_tiled ? tic.BlockDepth() : 0,
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params.tile_width_spacing = params.is_tiled ? (1 << tic.tile_width_spacing.Value()) : 1;
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params.pixel_format =
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PixelFormatFromTextureFormat(tic.format, tic.r_type.Value(), params.srgb_conversion);
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params.type = GetFormatType(params.pixel_format);
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if (entry.IsShadow() && params.type == SurfaceType::ColorTexture) {
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switch (params.pixel_format) {
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@ -92,25 +91,25 @@ SurfaceParams SurfaceParams::CreateForTexture(Core::System& system,
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}
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params.type = GetFormatType(params.pixel_format);
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}
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params.component_type = ComponentTypeFromTexture(config.tic.r_type.Value());
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params.component_type = ComponentTypeFromTexture(tic.r_type.Value());
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params.type = GetFormatType(params.pixel_format);
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// TODO: on 1DBuffer we should use the tic info.
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if (!config.tic.IsBuffer()) {
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if (!tic.IsBuffer()) {
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params.target = TextureType2SurfaceTarget(entry.GetType(), entry.IsArray());
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params.width = config.tic.Width();
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params.height = config.tic.Height();
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params.depth = config.tic.Depth();
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params.pitch = params.is_tiled ? 0 : config.tic.Pitch();
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params.width = tic.Width();
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params.height = tic.Height();
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params.depth = tic.Depth();
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params.pitch = params.is_tiled ? 0 : tic.Pitch();
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if (params.target == SurfaceTarget::TextureCubemap ||
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params.target == SurfaceTarget::TextureCubeArray) {
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params.depth *= 6;
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}
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params.num_levels = config.tic.max_mip_level + 1;
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params.num_levels = tic.max_mip_level + 1;
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params.emulated_levels = std::min(params.num_levels, params.MaxPossibleMipmap());
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params.is_layered = params.IsLayered();
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} else {
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params.target = SurfaceTarget::TextureBuffer;
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params.width = config.tic.Width();
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params.width = tic.Width();
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params.pitch = params.width * params.GetBytesPerPixel();
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params.height = 1;
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params.depth = 1;
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@ -23,9 +23,8 @@ using VideoCore::Surface::SurfaceCompression;
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class SurfaceParams {
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public:
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/// Creates SurfaceCachedParams from a texture configuration.
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static SurfaceParams CreateForTexture(Core::System& system,
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const Tegra::Texture::FullTextureInfo& config,
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const VideoCommon::Shader::Sampler& entry);
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static SurfaceParams CreateForImage(const Tegra::Texture::TICEntry& tic,
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const VideoCommon::Shader::Sampler& entry);
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/// Creates SurfaceCachedParams for a depth buffer configuration.
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static SurfaceParams CreateForDepthBuffer(
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@ -89,14 +89,14 @@ public:
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}
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}
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TView GetTextureSurface(const Tegra::Texture::FullTextureInfo& config,
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const VideoCommon::Shader::Sampler& entry) {
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TView GetImageSurface(const Tegra::Texture::TICEntry& tic,
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const VideoCommon::Shader::Sampler& entry) {
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std::lock_guard lock{mutex};
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const auto gpu_addr{config.tic.Address()};
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const auto gpu_addr{tic.Address()};
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if (!gpu_addr) {
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return {};
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}
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const auto params{SurfaceParams::CreateForTexture(system, config, entry)};
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const auto params{SurfaceParams::CreateForImage(tic, entry)};
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const auto [surface, view] = GetSurface(gpu_addr, params, true, false);
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if (guard_samplers) {
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sampled_textures.push_back(surface);
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