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GPU/DisplayTransfer: Made the scaling bits a single 2bit value
Rephrased some comments.
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@ -116,8 +116,14 @@ inline void Write(u32 addr, const T data) {
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u8* src_pointer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalInputAddress()));
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u8* dst_pointer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalOutputAddress()));
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unsigned horizontal_scale = (config.scale_x != 0 || config.scale_xy != 0) ? 2 : 1;
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unsigned vertical_scale = (config.scale_xy != 0) ? 2 : 1;
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if (config.scaling > config.ScaleXY) {
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LOG_CRITICAL(HW_GPU, "Unimplemented display transfer scaling mode %u", config.scaling.Value());
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UNIMPLEMENTED();
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break;
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}
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unsigned horizontal_scale = (config.scaling != config.NoScale) ? 2 : 1;
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unsigned vertical_scale = (config.scaling == config.ScaleXY) ? 2 : 1;
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u32 output_width = config.output_width / horizontal_scale;
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u32 output_height = config.output_height / vertical_scale;
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@ -138,7 +144,7 @@ inline void Write(u32 addr, const T data) {
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break;
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}
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// TODO(Subv): Blend the pixels when horizontal / vertical scaling is enabled,
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// TODO(Subv): Implement the box filter when scaling is enabled
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// right now we're just skipping the extra pixels.
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for (u32 y = 0; y < output_height; ++y) {
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for (u32 x = 0; x < output_width; ++x) {
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@ -188,6 +188,12 @@ struct Regs {
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BitField<16, 16, u32> input_height;
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};
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enum ScalingMode : u32 {
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NoScale = 0, // Doesn't scale the image
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ScaleX = 1, // Downscales the image in half in the X axis and applies a box filter
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ScaleXY = 2, // Downscales the image in half in both the X and Y axes and applies a box filter
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};
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union {
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u32 flags;
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@ -197,8 +203,7 @@ struct Regs {
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BitField< 8, 3, PixelFormat> input_format;
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BitField<12, 3, PixelFormat> output_format;
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BitField<24, 1, u32> scale_x; // Shrinks the image in half horizontally, blending the extra pixels
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BitField<25, 1, u32> scale_xy; // Shrinks the image horizontally and vertically, blending the extra pixels
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BitField<24, 2, ScalingMode> scaling; // Determines the scaling mode of the transfer
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};
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INSERT_PADDING_WORDS(0x1);
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