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OpenGL: Check for threading support
We need this.
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@ -952,6 +952,12 @@ void GRenderWindow::OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal
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bool GRenderWindow::InitializeOpenGL() {
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bool GRenderWindow::InitializeOpenGL() {
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#ifdef HAS_OPENGL
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#ifdef HAS_OPENGL
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if (!QOpenGLContext::supportsThreadedOpenGL()) {
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QMessageBox::warning(this, tr("OpenGL not available!"),
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tr("OpenGL shared contexts are not supported."));
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return false;
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}
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// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
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// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
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// WA_DontShowOnScreen, WA_DeleteOnClose
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// WA_DontShowOnScreen, WA_DeleteOnClose
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auto child = new OpenGLRenderWidget(this);
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auto child = new OpenGLRenderWidget(this);
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