mirror of
https://gitlab.com/suyu-emu/suyu.git
synced 2024-03-15 23:15:44 +00:00
gl_state: Remove unused state management from 3DS.
This commit is contained in:
parent
2981408722
commit
20b58bab9c
|
@ -56,16 +56,6 @@ OpenGLState::OpenGLState() {
|
|||
texture_unit.swizzle.a = GL_ALPHA;
|
||||
}
|
||||
|
||||
lighting_lut.texture_buffer = 0;
|
||||
|
||||
fog_lut.texture_buffer = 0;
|
||||
|
||||
proctex_lut.texture_buffer = 0;
|
||||
proctex_diff_lut.texture_buffer = 0;
|
||||
proctex_color_map.texture_buffer = 0;
|
||||
proctex_alpha_map.texture_buffer = 0;
|
||||
proctex_noise_lut.texture_buffer = 0;
|
||||
|
||||
draw.read_framebuffer = 0;
|
||||
draw.draw_framebuffer = 0;
|
||||
draw.vertex_array = 0;
|
||||
|
@ -229,48 +219,6 @@ void OpenGLState::Apply() const {
|
|||
}
|
||||
}
|
||||
|
||||
// Lighting LUTs
|
||||
if (lighting_lut.texture_buffer != cur_state.lighting_lut.texture_buffer) {
|
||||
glActiveTexture(TextureUnits::LightingLUT.Enum());
|
||||
glBindTexture(GL_TEXTURE_BUFFER, lighting_lut.texture_buffer);
|
||||
}
|
||||
|
||||
// Fog LUT
|
||||
if (fog_lut.texture_buffer != cur_state.fog_lut.texture_buffer) {
|
||||
glActiveTexture(TextureUnits::FogLUT.Enum());
|
||||
glBindTexture(GL_TEXTURE_BUFFER, fog_lut.texture_buffer);
|
||||
}
|
||||
|
||||
// ProcTex Noise LUT
|
||||
if (proctex_noise_lut.texture_buffer != cur_state.proctex_noise_lut.texture_buffer) {
|
||||
glActiveTexture(TextureUnits::ProcTexNoiseLUT.Enum());
|
||||
glBindTexture(GL_TEXTURE_BUFFER, proctex_noise_lut.texture_buffer);
|
||||
}
|
||||
|
||||
// ProcTex Color Map
|
||||
if (proctex_color_map.texture_buffer != cur_state.proctex_color_map.texture_buffer) {
|
||||
glActiveTexture(TextureUnits::ProcTexColorMap.Enum());
|
||||
glBindTexture(GL_TEXTURE_BUFFER, proctex_color_map.texture_buffer);
|
||||
}
|
||||
|
||||
// ProcTex Alpha Map
|
||||
if (proctex_alpha_map.texture_buffer != cur_state.proctex_alpha_map.texture_buffer) {
|
||||
glActiveTexture(TextureUnits::ProcTexAlphaMap.Enum());
|
||||
glBindTexture(GL_TEXTURE_BUFFER, proctex_alpha_map.texture_buffer);
|
||||
}
|
||||
|
||||
// ProcTex LUT
|
||||
if (proctex_lut.texture_buffer != cur_state.proctex_lut.texture_buffer) {
|
||||
glActiveTexture(TextureUnits::ProcTexLUT.Enum());
|
||||
glBindTexture(GL_TEXTURE_BUFFER, proctex_lut.texture_buffer);
|
||||
}
|
||||
|
||||
// ProcTex Diff LUT
|
||||
if (proctex_diff_lut.texture_buffer != cur_state.proctex_diff_lut.texture_buffer) {
|
||||
glActiveTexture(TextureUnits::ProcTexDiffLUT.Enum());
|
||||
glBindTexture(GL_TEXTURE_BUFFER, proctex_diff_lut.texture_buffer);
|
||||
}
|
||||
|
||||
// Framebuffer
|
||||
if (draw.read_framebuffer != cur_state.draw.read_framebuffer) {
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, draw.read_framebuffer);
|
||||
|
@ -344,20 +292,6 @@ OpenGLState& OpenGLState::ResetTexture(GLuint handle) {
|
|||
unit.texture_2d = 0;
|
||||
}
|
||||
}
|
||||
if (lighting_lut.texture_buffer == handle)
|
||||
lighting_lut.texture_buffer = 0;
|
||||
if (fog_lut.texture_buffer == handle)
|
||||
fog_lut.texture_buffer = 0;
|
||||
if (proctex_noise_lut.texture_buffer == handle)
|
||||
proctex_noise_lut.texture_buffer = 0;
|
||||
if (proctex_color_map.texture_buffer == handle)
|
||||
proctex_color_map.texture_buffer = 0;
|
||||
if (proctex_alpha_map.texture_buffer == handle)
|
||||
proctex_alpha_map.texture_buffer = 0;
|
||||
if (proctex_lut.texture_buffer == handle)
|
||||
proctex_lut.texture_buffer = 0;
|
||||
if (proctex_diff_lut.texture_buffer == handle)
|
||||
proctex_diff_lut.texture_buffer = 0;
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
|
|
@ -93,34 +93,6 @@ public:
|
|||
} swizzle;
|
||||
} texture_units[32];
|
||||
|
||||
struct {
|
||||
GLuint texture_buffer; // GL_TEXTURE_BINDING_BUFFER
|
||||
} lighting_lut;
|
||||
|
||||
struct {
|
||||
GLuint texture_buffer; // GL_TEXTURE_BINDING_BUFFER
|
||||
} fog_lut;
|
||||
|
||||
struct {
|
||||
GLuint texture_buffer; // GL_TEXTURE_BINDING_BUFFER
|
||||
} proctex_noise_lut;
|
||||
|
||||
struct {
|
||||
GLuint texture_buffer; // GL_TEXTURE_BINDING_BUFFER
|
||||
} proctex_color_map;
|
||||
|
||||
struct {
|
||||
GLuint texture_buffer; // GL_TEXTURE_BINDING_BUFFER
|
||||
} proctex_alpha_map;
|
||||
|
||||
struct {
|
||||
GLuint texture_buffer; // GL_TEXTURE_BINDING_BUFFER
|
||||
} proctex_lut;
|
||||
|
||||
struct {
|
||||
GLuint texture_buffer; // GL_TEXTURE_BINDING_BUFFER
|
||||
} proctex_diff_lut;
|
||||
|
||||
struct {
|
||||
GLuint read_framebuffer; // GL_READ_FRAMEBUFFER_BINDING
|
||||
GLuint draw_framebuffer; // GL_DRAW_FRAMEBUFFER_BINDING
|
||||
|
|
Loading…
Reference in a new issue