mirror of
https://gitlab.com/suyu-emu/suyu.git
synced 2024-03-15 23:15:44 +00:00
Rasterizer: Implement the other color and alpha modifiers.
This commit is contained in:
parent
8c93a28fed
commit
1eb591d6fd
|
@ -233,19 +233,29 @@ struct Regs {
|
||||||
};
|
};
|
||||||
|
|
||||||
enum class ColorModifier : u32 {
|
enum class ColorModifier : u32 {
|
||||||
SourceColor = 0,
|
SourceColor = 0x0,
|
||||||
OneMinusSourceColor = 1,
|
OneMinusSourceColor = 0x1,
|
||||||
SourceAlpha = 2,
|
SourceAlpha = 0x2,
|
||||||
OneMinusSourceAlpha = 3,
|
OneMinusSourceAlpha = 0x3,
|
||||||
|
SourceRed = 0x4,
|
||||||
|
OneMinusSourceRed = 0x5,
|
||||||
|
|
||||||
// Other values seem to be non-standard extensions
|
SourceGreen = 0x8,
|
||||||
|
OneMinusSourceGreen = 0x9,
|
||||||
|
|
||||||
|
SourceBlue = 0xc,
|
||||||
|
OneMinusSourceBlue = 0xd,
|
||||||
};
|
};
|
||||||
|
|
||||||
enum class AlphaModifier : u32 {
|
enum class AlphaModifier : u32 {
|
||||||
SourceAlpha = 0,
|
SourceAlpha = 0x0,
|
||||||
OneMinusSourceAlpha = 1,
|
OneMinusSourceAlpha = 0x1,
|
||||||
|
SourceRed = 0x2,
|
||||||
// Other values seem to be non-standard extensions
|
OneMinusSourceRed = 0x3,
|
||||||
|
SourceGreen = 0x4,
|
||||||
|
OneMinusSourceGreen = 0x5,
|
||||||
|
SourceBlue = 0x6,
|
||||||
|
OneMinusSourceBlue = 0x7,
|
||||||
};
|
};
|
||||||
|
|
||||||
enum class Operation : u32 {
|
enum class Operation : u32 {
|
||||||
|
|
|
@ -260,7 +260,7 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
|
||||||
using AlphaModifier = Regs::TevStageConfig::AlphaModifier;
|
using AlphaModifier = Regs::TevStageConfig::AlphaModifier;
|
||||||
using Operation = Regs::TevStageConfig::Operation;
|
using Operation = Regs::TevStageConfig::Operation;
|
||||||
|
|
||||||
auto GetColorSource = [&](Source source) -> Math::Vec4<u8> {
|
auto GetSource = [&](Source source) -> Math::Vec4<u8> {
|
||||||
switch (source) {
|
switch (source) {
|
||||||
case Source::PrimaryColor:
|
case Source::PrimaryColor:
|
||||||
return primary_color;
|
return primary_color;
|
||||||
|
@ -287,36 +287,8 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
auto GetAlphaSource = [&](Source source) -> u8 {
|
|
||||||
switch (source) {
|
|
||||||
case Source::PrimaryColor:
|
|
||||||
return primary_color.a();
|
|
||||||
|
|
||||||
case Source::Texture0:
|
|
||||||
return texture_color[0].a();
|
|
||||||
|
|
||||||
case Source::Texture1:
|
|
||||||
return texture_color[1].a();
|
|
||||||
|
|
||||||
case Source::Texture2:
|
|
||||||
return texture_color[2].a();
|
|
||||||
|
|
||||||
case Source::Constant:
|
|
||||||
return tev_stage.const_a;
|
|
||||||
|
|
||||||
case Source::Previous:
|
|
||||||
return combiner_output.a();
|
|
||||||
|
|
||||||
default:
|
|
||||||
LOG_ERROR(HW_GPU, "Unknown alpha combiner source %d\n", (int)source);
|
|
||||||
_dbg_assert_(HW_GPU, 0);
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
static auto GetColorModifier = [](ColorModifier factor, const Math::Vec4<u8>& values) -> Math::Vec3<u8> {
|
static auto GetColorModifier = [](ColorModifier factor, const Math::Vec4<u8>& values) -> Math::Vec3<u8> {
|
||||||
switch (factor)
|
switch (factor) {
|
||||||
{
|
|
||||||
case ColorModifier::SourceColor:
|
case ColorModifier::SourceColor:
|
||||||
return values.rgb();
|
return values.rgb();
|
||||||
|
|
||||||
|
@ -324,27 +296,56 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
|
||||||
return (Math::Vec3<u8>(255, 255, 255) - values.rgb()).Cast<u8>();
|
return (Math::Vec3<u8>(255, 255, 255) - values.rgb()).Cast<u8>();
|
||||||
|
|
||||||
case ColorModifier::SourceAlpha:
|
case ColorModifier::SourceAlpha:
|
||||||
return { values.a(), values.a(), values.a() };
|
return values.aaa();
|
||||||
|
|
||||||
default:
|
case ColorModifier::OneMinusSourceAlpha:
|
||||||
LOG_ERROR(HW_GPU, "Unknown color factor %d\n", (int)factor);
|
return (Math::Vec3<u8>(255, 255, 255) - values.aaa()).Cast<u8>();
|
||||||
_dbg_assert_(HW_GPU, 0);
|
|
||||||
return {};
|
case ColorModifier::SourceRed:
|
||||||
|
return values.rrr();
|
||||||
|
|
||||||
|
case ColorModifier::OneMinusSourceRed:
|
||||||
|
return (Math::Vec3<u8>(255, 255, 255) - values.rrr()).Cast<u8>();
|
||||||
|
|
||||||
|
case ColorModifier::SourceGreen:
|
||||||
|
return values.ggg();
|
||||||
|
|
||||||
|
case ColorModifier::OneMinusSourceGreen:
|
||||||
|
return (Math::Vec3<u8>(255, 255, 255) - values.ggg()).Cast<u8>();
|
||||||
|
|
||||||
|
case ColorModifier::SourceBlue:
|
||||||
|
return values.bbb();
|
||||||
|
|
||||||
|
case ColorModifier::OneMinusSourceBlue:
|
||||||
|
return (Math::Vec3<u8>(255, 255, 255) - values.bbb()).Cast<u8>();
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
static auto GetAlphaModifier = [](AlphaModifier factor, u8 value) -> u8 {
|
static auto GetAlphaModifier = [](AlphaModifier factor, const Math::Vec4<u8>& values) -> u8 {
|
||||||
switch (factor) {
|
switch (factor) {
|
||||||
case AlphaModifier::SourceAlpha:
|
case AlphaModifier::SourceAlpha:
|
||||||
return value;
|
return values.a();
|
||||||
|
|
||||||
case AlphaModifier::OneMinusSourceAlpha:
|
case AlphaModifier::OneMinusSourceAlpha:
|
||||||
return 255 - value;
|
return 255 - values.a();
|
||||||
|
|
||||||
default:
|
case AlphaModifier::SourceRed:
|
||||||
LOG_ERROR(HW_GPU, "Unknown alpha factor %d\n", (int)factor);
|
return values.r();
|
||||||
_dbg_assert_(HW_GPU, 0);
|
|
||||||
return 0;
|
case AlphaModifier::OneMinusSourceRed:
|
||||||
|
return 255 - values.r();
|
||||||
|
|
||||||
|
case AlphaModifier::SourceGreen:
|
||||||
|
return values.g();
|
||||||
|
|
||||||
|
case AlphaModifier::OneMinusSourceGreen:
|
||||||
|
return 255 - values.g();
|
||||||
|
|
||||||
|
case AlphaModifier::SourceBlue:
|
||||||
|
return values.b();
|
||||||
|
|
||||||
|
case AlphaModifier::OneMinusSourceBlue:
|
||||||
|
return 255 - values.b();
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -414,17 +415,17 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
|
||||||
// combiner_output.rgb(), but instead store it in a temporary variable until
|
// combiner_output.rgb(), but instead store it in a temporary variable until
|
||||||
// alpha combining has been done.
|
// alpha combining has been done.
|
||||||
Math::Vec3<u8> color_result[3] = {
|
Math::Vec3<u8> color_result[3] = {
|
||||||
GetColorModifier(tev_stage.color_modifier1, GetColorSource(tev_stage.color_source1)),
|
GetColorModifier(tev_stage.color_modifier1, GetSource(tev_stage.color_source1)),
|
||||||
GetColorModifier(tev_stage.color_modifier2, GetColorSource(tev_stage.color_source2)),
|
GetColorModifier(tev_stage.color_modifier2, GetSource(tev_stage.color_source2)),
|
||||||
GetColorModifier(tev_stage.color_modifier3, GetColorSource(tev_stage.color_source3))
|
GetColorModifier(tev_stage.color_modifier3, GetSource(tev_stage.color_source3))
|
||||||
};
|
};
|
||||||
auto color_output = ColorCombine(tev_stage.color_op, color_result);
|
auto color_output = ColorCombine(tev_stage.color_op, color_result);
|
||||||
|
|
||||||
// alpha combiner
|
// alpha combiner
|
||||||
std::array<u8,3> alpha_result = {
|
std::array<u8,3> alpha_result = {
|
||||||
GetAlphaModifier(tev_stage.alpha_modifier1, GetAlphaSource(tev_stage.alpha_source1)),
|
GetAlphaModifier(tev_stage.alpha_modifier1, GetSource(tev_stage.alpha_source1)),
|
||||||
GetAlphaModifier(tev_stage.alpha_modifier2, GetAlphaSource(tev_stage.alpha_source2)),
|
GetAlphaModifier(tev_stage.alpha_modifier2, GetSource(tev_stage.alpha_source2)),
|
||||||
GetAlphaModifier(tev_stage.alpha_modifier3, GetAlphaSource(tev_stage.alpha_source3))
|
GetAlphaModifier(tev_stage.alpha_modifier3, GetSource(tev_stage.alpha_source3))
|
||||||
};
|
};
|
||||||
auto alpha_output = AlphaCombine(tev_stage.alpha_op, alpha_result);
|
auto alpha_output = AlphaCombine(tev_stage.alpha_op, alpha_result);
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue