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service: nvhost_vic: Ignore Submit commands.
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@ -53,6 +53,10 @@ u32 nvhost_vic::Submit(const std::vector<u8>& input, std::vector<u8>& output) {
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IoctlSubmit params{};
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std::memcpy(¶ms, input.data(), sizeof(IoctlSubmit));
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LOG_WARNING(Service_NVDRV, "(STUBBED) called");
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// Workaround for Luigi's Mansion 3, as nvhost_vic is not implemented for asynch GPU
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params.command_buffer = {};
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std::memcpy(output.data(), ¶ms, sizeof(IoctlSubmit));
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return 0;
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}
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@ -4,6 +4,7 @@
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#pragma once
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#include <array>
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#include <vector>
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#include "common/common_types.h"
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#include "common/swap.h"
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@ -36,8 +37,20 @@ private:
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};
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static_assert(sizeof(IoctlSetNvmapFD) == 4, "IoctlSetNvmapFD is incorrect size");
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struct IoctlSubmitCommandBuffer {
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u32 id;
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u32 offset;
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u32 count;
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};
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static_assert(sizeof(IoctlSubmitCommandBuffer) == 0xC,
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"IoctlSubmitCommandBuffer is incorrect size");
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struct IoctlSubmit {
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INSERT_PADDING_BYTES(0x40); // TODO(DarkLordZach): RE this structure
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u32 command_buffer_count;
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u32 relocations_count;
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u32 syncpt_count;
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u32 wait_count;
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std::array<IoctlSubmitCommandBuffer, 4> command_buffer;
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};
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static_assert(sizeof(IoctlSubmit) == 0x40, "IoctlSubmit is incorrect size");
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