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https://gitlab.com/suyu-emu/suyu.git
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Merge pull request #942 from lioncash/default
qt: Minor cleanup-related changes
This commit is contained in:
commit
168958f8e2
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@ -15,4 +15,4 @@ AboutDialog::AboutDialog(QWidget* parent) : QDialog(parent), ui(new Ui::AboutDia
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Common::g_scm_desc, QString(Common::g_build_date).left(10)));
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}
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AboutDialog::~AboutDialog() {}
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AboutDialog::~AboutDialog() = default;
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@ -16,7 +16,7 @@ class AboutDialog : public QDialog {
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public:
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explicit AboutDialog(QWidget* parent);
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~AboutDialog();
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~AboutDialog() override;
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private:
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std::unique_ptr<Ui::AboutDialog> ui;
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@ -106,7 +106,7 @@ class GRenderWindow : public QWidget, public EmuWindow {
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public:
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GRenderWindow(QWidget* parent, EmuThread* emu_thread);
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~GRenderWindow();
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~GRenderWindow() override;
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// EmuWindow implementation
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void SwapBuffers() override;
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@ -24,7 +24,7 @@ ConfigureDebug::ConfigureDebug(QWidget* parent) : QWidget(parent), ui(new Ui::Co
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});
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}
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ConfigureDebug::~ConfigureDebug() {}
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ConfigureDebug::~ConfigureDebug() = default;
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void ConfigureDebug::setConfiguration() {
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ui->toggle_gdbstub->setChecked(Settings::values.use_gdbstub);
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@ -12,7 +12,7 @@ ConfigureDialog::ConfigureDialog(QWidget* parent) : QDialog(parent), ui(new Ui::
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this->setConfiguration();
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}
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ConfigureDialog::~ConfigureDialog() {}
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ConfigureDialog::~ConfigureDialog() = default;
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void ConfigureDialog::setConfiguration() {}
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@ -24,7 +24,7 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent)
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ui->use_docked_mode->setEnabled(!Core::System::GetInstance().IsPoweredOn());
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}
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ConfigureGeneral::~ConfigureGeneral() {}
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ConfigureGeneral::~ConfigureGeneral() = default;
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void ConfigureGeneral::setConfiguration() {
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ui->toggle_deepscan->setChecked(UISettings::values.gamedir_deepscan);
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@ -14,7 +14,7 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
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this->setConfiguration();
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}
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ConfigureGraphics::~ConfigureGraphics() {}
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ConfigureGraphics::~ConfigureGraphics() = default;
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enum class Resolution : int {
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Auto,
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@ -35,7 +35,7 @@ ConfigureSystem::ConfigureSystem(QWidget* parent) : QWidget(parent), ui(new Ui::
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this->setConfiguration();
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}
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ConfigureSystem::~ConfigureSystem() {}
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ConfigureSystem::~ConfigureSystem() = default;
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void ConfigureSystem::setConfiguration() {
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enabled = !Core::System::GetInstance().IsPoweredOn();
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@ -34,7 +34,8 @@ static Tegra::Texture::TextureFormat ConvertToTextureFormat(
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SurfacePicture::SurfacePicture(QWidget* parent, GraphicsSurfaceWidget* surface_widget_)
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: QLabel(parent), surface_widget(surface_widget_) {}
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SurfacePicture::~SurfacePicture() {}
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SurfacePicture::~SurfacePicture() = default;
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void SurfacePicture::mousePressEvent(QMouseEvent* event) {
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// Only do something while the left mouse button is held down
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@ -22,11 +22,11 @@ class SurfacePicture : public QLabel {
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public:
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explicit SurfacePicture(QWidget* parent = nullptr,
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GraphicsSurfaceWidget* surface_widget = nullptr);
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~SurfacePicture();
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~SurfacePicture() override;
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protected slots:
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virtual void mouseMoveEvent(QMouseEvent* event);
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virtual void mousePressEvent(QMouseEvent* event);
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void mouseMoveEvent(QMouseEvent* event) override;
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void mousePressEvent(QMouseEvent* event) override;
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private:
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GraphicsSurfaceWidget* surface_widget;
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@ -14,7 +14,7 @@
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#include "core/hle/kernel/timer.h"
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#include "core/hle/kernel/wait_object.h"
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WaitTreeItem::~WaitTreeItem() {}
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WaitTreeItem::~WaitTreeItem() = default;
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QColor WaitTreeItem::GetColor() const {
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return QColor(Qt::GlobalColor::black);
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@ -25,11 +25,13 @@ class WaitTreeThread;
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class WaitTreeItem : public QObject {
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Q_OBJECT
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public:
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~WaitTreeItem() override;
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virtual bool IsExpandable() const;
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virtual std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const;
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virtual QString GetText() const = 0;
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virtual QColor GetColor() const;
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virtual ~WaitTreeItem();
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void Expand();
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WaitTreeItem* Parent() const;
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const std::vector<std::unique_ptr<WaitTreeItem>>& Children() const;
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@ -5,6 +5,7 @@
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#pragma once
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#include <atomic>
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#include <utility>
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#include <QImage>
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#include <QRunnable>
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#include <QStandardItem>
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@ -27,9 +28,8 @@ static QPixmap GetDefaultIcon(bool large) {
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class GameListItem : public QStandardItem {
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public:
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GameListItem() : QStandardItem() {}
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GameListItem(const QString& string) : QStandardItem(string) {}
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virtual ~GameListItem() override {}
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GameListItem() = default;
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explicit GameListItem(const QString& string) : QStandardItem(string) {}
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};
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/**
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@ -45,9 +45,8 @@ public:
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static const int TitleRole = Qt::UserRole + 2;
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static const int ProgramIdRole = Qt::UserRole + 3;
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GameListItemPath() : GameListItem() {}
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GameListItemPath(const QString& game_path, const std::vector<u8>& smdh_data, u64 program_id)
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: GameListItem() {
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GameListItemPath() = default;
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GameListItemPath(const QString& game_path, const std::vector<u8>& smdh_data, u64 program_id) {
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setData(game_path, FullPathRole);
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setData(qulonglong(program_id), ProgramIdRole);
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}
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@ -75,8 +74,8 @@ class GameListItemSize : public GameListItem {
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public:
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static const int SizeRole = Qt::UserRole + 1;
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GameListItemSize() : GameListItem() {}
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GameListItemSize(const qulonglong size_bytes) : GameListItem() {
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GameListItemSize() = default;
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explicit GameListItemSize(const qulonglong size_bytes) {
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setData(size_bytes, SizeRole);
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}
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@ -111,7 +110,7 @@ class GameListWorker : public QObject, public QRunnable {
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public:
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GameListWorker(QString dir_path, bool deep_scan)
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: QObject(), QRunnable(), dir_path(dir_path), deep_scan(deep_scan) {}
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: dir_path(std::move(dir_path)), deep_scan(deep_scan) {}
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public slots:
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/// Starts the processing of directory tree information.
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@ -43,7 +43,7 @@ public:
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void filterBarSetChecked(bool state);
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void UpdateUITheme();
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GMainWindow();
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~GMainWindow();
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~GMainWindow() override;
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signals:
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