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texture: Implement R32I
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@ -85,6 +85,7 @@ static constexpr ConversionArray morton_to_linear_fns = {
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MortonCopy<true, PixelFormat::RG32UI>,
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MortonCopy<true, PixelFormat::RGBX16F>,
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MortonCopy<true, PixelFormat::R32UI>,
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MortonCopy<true, PixelFormat::R32I>,
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MortonCopy<true, PixelFormat::ASTC_2D_8X8>,
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MortonCopy<true, PixelFormat::ASTC_2D_8X5>,
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MortonCopy<true, PixelFormat::ASTC_2D_5X4>,
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@ -166,6 +167,7 @@ static constexpr ConversionArray linear_to_morton_fns = {
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MortonCopy<false, PixelFormat::RG32UI>,
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MortonCopy<false, PixelFormat::RGBX16F>,
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MortonCopy<false, PixelFormat::R32UI>,
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MortonCopy<false, PixelFormat::R32I>,
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nullptr,
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nullptr,
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nullptr,
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@ -87,6 +87,7 @@ constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format
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{GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, false}, // RG32UI
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{GL_RGB16F, GL_RGBA, GL_HALF_FLOAT, false}, // RGBX16F
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{GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, false}, // R32UI
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{GL_R32I, GL_RED_INTEGER, GL_INT, false}, // R32I
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X8
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X5
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_5X4
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@ -159,6 +159,7 @@ struct FormatTuple {
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{vk::Format::eR32G32Uint, Attachable | Storage}, // RG32UI
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{vk::Format::eUndefined, {}}, // RGBX16F
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{vk::Format::eR32Uint, Attachable | Storage}, // R32UI
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{vk::Format::eR32Sint, Attachable | Storage}, // R32I
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{vk::Format::eAstc8x8UnormBlock, {}}, // ASTC_2D_8X8
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{vk::Format::eUndefined, {}}, // ASTC_2D_8X5
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{vk::Format::eUndefined, {}}, // ASTC_2D_5X4
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@ -511,6 +511,7 @@ std::unordered_map<vk::Format, vk::FormatProperties> VKDevice::GetFormatProperti
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vk::Format::eB10G11R11UfloatPack32,
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vk::Format::eR32Sfloat,
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vk::Format::eR32Uint,
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vk::Format::eR32Sint,
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vk::Format::eR16Sfloat,
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vk::Format::eR16G16B16A16Sfloat,
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vk::Format::eB8G8R8A8Unorm,
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@ -59,47 +59,48 @@ enum class PixelFormat {
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RG32UI = 41,
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RGBX16F = 42,
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R32UI = 43,
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ASTC_2D_8X8 = 44,
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ASTC_2D_8X5 = 45,
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ASTC_2D_5X4 = 46,
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BGRA8_SRGB = 47,
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DXT1_SRGB = 48,
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DXT23_SRGB = 49,
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DXT45_SRGB = 50,
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BC7U_SRGB = 51,
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R4G4B4A4U = 52,
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ASTC_2D_4X4_SRGB = 53,
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ASTC_2D_8X8_SRGB = 54,
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ASTC_2D_8X5_SRGB = 55,
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ASTC_2D_5X4_SRGB = 56,
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ASTC_2D_5X5 = 57,
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ASTC_2D_5X5_SRGB = 58,
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ASTC_2D_10X8 = 59,
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ASTC_2D_10X8_SRGB = 60,
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ASTC_2D_6X6 = 61,
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ASTC_2D_6X6_SRGB = 62,
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ASTC_2D_10X10 = 63,
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ASTC_2D_10X10_SRGB = 64,
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ASTC_2D_12X12 = 65,
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ASTC_2D_12X12_SRGB = 66,
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ASTC_2D_8X6 = 67,
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ASTC_2D_8X6_SRGB = 68,
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ASTC_2D_6X5 = 69,
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ASTC_2D_6X5_SRGB = 70,
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E5B9G9R9F = 71,
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R32I = 44,
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ASTC_2D_8X8 = 45,
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ASTC_2D_8X5 = 46,
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ASTC_2D_5X4 = 47,
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BGRA8_SRGB = 48,
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DXT1_SRGB = 49,
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DXT23_SRGB = 50,
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DXT45_SRGB = 51,
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BC7U_SRGB = 52,
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R4G4B4A4U = 53,
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ASTC_2D_4X4_SRGB = 54,
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ASTC_2D_8X8_SRGB = 55,
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ASTC_2D_8X5_SRGB = 56,
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ASTC_2D_5X4_SRGB = 57,
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ASTC_2D_5X5 = 58,
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ASTC_2D_5X5_SRGB = 59,
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ASTC_2D_10X8 = 60,
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ASTC_2D_10X8_SRGB = 61,
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ASTC_2D_6X6 = 62,
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ASTC_2D_6X6_SRGB = 63,
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ASTC_2D_10X10 = 64,
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ASTC_2D_10X10_SRGB = 65,
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ASTC_2D_12X12 = 66,
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ASTC_2D_12X12_SRGB = 67,
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ASTC_2D_8X6 = 68,
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ASTC_2D_8X6_SRGB = 69,
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ASTC_2D_6X5 = 70,
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ASTC_2D_6X5_SRGB = 71,
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E5B9G9R9F = 72,
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MaxColorFormat,
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// Depth formats
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Z32F = 72,
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Z16 = 73,
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Z32F = 73,
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Z16 = 74,
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MaxDepthFormat,
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// DepthStencil formats
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Z24S8 = 74,
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S8Z24 = 75,
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Z32FS8 = 76,
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Z24S8 = 75,
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S8Z24 = 76,
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Z32FS8 = 77,
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MaxDepthStencilFormat,
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@ -171,6 +172,7 @@ constexpr std::array<u32, MaxPixelFormat> compression_factor_shift_table = {{
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0, // RG32UI
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0, // RGBX16F
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0, // R32UI
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0, // R32I
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2, // ASTC_2D_8X8
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2, // ASTC_2D_8X5
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2, // ASTC_2D_5X4
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@ -267,6 +269,7 @@ constexpr std::array<u32, MaxPixelFormat> block_width_table = {{
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1, // RG32UI
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1, // RGBX16F
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1, // R32UI
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1, // R32I
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8, // ASTC_2D_8X8
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8, // ASTC_2D_8X5
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5, // ASTC_2D_5X4
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@ -355,6 +358,7 @@ constexpr std::array<u32, MaxPixelFormat> block_height_table = {{
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1, // RG32UI
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1, // RGBX16F
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1, // R32UI
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1, // R32I
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8, // ASTC_2D_8X8
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5, // ASTC_2D_8X5
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4, // ASTC_2D_5X4
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@ -443,6 +447,7 @@ constexpr std::array<u32, MaxPixelFormat> bpp_table = {{
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64, // RG32UI
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64, // RGBX16F
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32, // R32UI
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32, // R32I
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128, // ASTC_2D_8X8
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128, // ASTC_2D_8X5
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128, // ASTC_2D_5X4
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@ -546,6 +551,7 @@ constexpr std::array<SurfaceCompression, MaxPixelFormat> compression_type_table
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SurfaceCompression::None, // RG32UI
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SurfaceCompression::None, // RGBX16F
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SurfaceCompression::None, // R32UI
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SurfaceCompression::None, // R32I
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SurfaceCompression::Converted, // ASTC_2D_8X8
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SurfaceCompression::Converted, // ASTC_2D_8X5
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SurfaceCompression::Converted, // ASTC_2D_5X4
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@ -41,7 +41,7 @@ struct Table {
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ComponentType alpha_component;
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bool is_srgb;
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};
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constexpr std::array<Table, 74> DefinitionTable = {{
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constexpr std::array<Table, 75> DefinitionTable = {{
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{TextureFormat::A8R8G8B8, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::ABGR8U},
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{TextureFormat::A8R8G8B8, C, SNORM, SNORM, SNORM, SNORM, PixelFormat::ABGR8S},
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{TextureFormat::A8R8G8B8, C, UINT, UINT, UINT, UINT, PixelFormat::ABGR8UI},
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@ -89,6 +89,7 @@ constexpr std::array<Table, 74> DefinitionTable = {{
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{TextureFormat::R32, C, FLOAT, FLOAT, FLOAT, FLOAT, PixelFormat::R32F},
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{TextureFormat::R32, C, UINT, UINT, UINT, UINT, PixelFormat::R32UI},
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{TextureFormat::R32, C, SINT, SINT, SINT, SINT, PixelFormat::R32I},
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{TextureFormat::E5B9G9R9_SHAREDEXP, C, FLOAT, FLOAT, FLOAT, FLOAT, PixelFormat::E5B9G9R9F},
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