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audren_u: Stub IAudioDevice::QueryAudioDeviceInputEvent
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@ -173,7 +173,7 @@ public:
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{7, &IAudioDevice::SetAudioDeviceOutputVolume, "SetAudioDeviceOutputVolumeAuto"},
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{8, nullptr, "GetAudioDeviceOutputVolumeAuto"},
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{10, &IAudioDevice::GetActiveAudioDeviceName, "GetActiveAudioDeviceNameAuto"},
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{11, nullptr, "QueryAudioDeviceInputEvent"},
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{11, &IAudioDevice::QueryAudioDeviceInputEvent, "QueryAudioDeviceInputEvent"},
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{12, &IAudioDevice::QueryAudioDeviceOutputEvent, "QueryAudioDeviceOutputEvent"},
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{13, nullptr, "GetAudioSystemMasterVolumeSetting"},
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};
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@ -183,6 +183,10 @@ public:
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buffer_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Automatic,
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"IAudioOutBufferReleasedEvent");
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// Should be similar to audio_output_device_switch_event
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audio_input_device_switch_event = Kernel::WritableEvent::CreateEventPair(
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kernel, Kernel::ResetType::Automatic, "IAudioDevice:AudioInputDeviceSwitchedEvent");
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// Should only be signalled when an audio output device has been changed, example: speaker
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// to headset
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audio_output_device_switch_event = Kernel::WritableEvent::CreateEventPair(
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@ -279,6 +283,15 @@ private:
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rb.Push<u32>(1);
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}
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// Should be similar to QueryAudioDeviceOutputEvent
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void QueryAudioDeviceInputEvent(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service_Audio, "(STUBBED) called");
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IPC::ResponseBuilder rb{ctx, 2, 1};
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rb.Push(RESULT_SUCCESS);
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rb.PushCopyObjects(audio_input_device_switch_event.readable);
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}
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void QueryAudioDeviceOutputEvent(Kernel::HLERequestContext& ctx) {
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LOG_DEBUG(Service_Audio, "called");
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