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https://gitlab.com/suyu-emu/suyu.git
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Merge pull request #7839 from german77/battery
yuzu: ui: Improve battery symbols
This commit is contained in:
commit
0ec5b9bff2
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@ -28,7 +28,7 @@ Common::Input::BatteryStatus TransformToBattery(const Common::Input::CallbackSta
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if (value > 0.8f) {
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battery = Common::Input::BatteryLevel::Full;
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}
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if (value >= 1.0f) {
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if (value >= 0.95f) {
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battery = Common::Input::BatteryLevel::Charging;
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}
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break;
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@ -181,11 +181,10 @@ public:
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case SDL_JOYSTICK_POWER_EMPTY:
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return BatteryLevel::Empty;
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case SDL_JOYSTICK_POWER_LOW:
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return BatteryLevel::Critical;
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case SDL_JOYSTICK_POWER_MEDIUM:
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return BatteryLevel::Low;
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case SDL_JOYSTICK_POWER_FULL:
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case SDL_JOYSTICK_POWER_MEDIUM:
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return BatteryLevel::Medium;
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case SDL_JOYSTICK_POWER_FULL:
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case SDL_JOYSTICK_POWER_MAX:
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return BatteryLevel::Full;
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case SDL_JOYSTICK_POWER_UNKNOWN:
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@ -70,7 +70,6 @@ void PlayerControlPreview::UpdateColors() {
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colors.slider_arrow = QColor(14, 15, 18);
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colors.font2 = QColor(255, 255, 255);
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colors.indicator = QColor(170, 238, 255);
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colors.indicator2 = QColor(100, 255, 100);
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colors.deadzone = QColor(204, 136, 136);
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colors.slider_button = colors.button;
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}
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@ -88,7 +87,6 @@ void PlayerControlPreview::UpdateColors() {
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colors.slider_arrow = QColor(65, 68, 73);
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colors.font2 = QColor(0, 0, 0);
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colors.indicator = QColor(0, 0, 200);
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colors.indicator2 = QColor(0, 150, 0);
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colors.deadzone = QColor(170, 0, 0);
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colors.slider_button = QColor(153, 149, 149);
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}
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@ -101,6 +99,8 @@ void PlayerControlPreview::UpdateColors() {
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colors.font = QColor(255, 255, 255);
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colors.led_on = QColor(255, 255, 0);
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colors.led_off = QColor(170, 238, 255);
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colors.indicator2 = QColor(59, 165, 93);
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colors.charging = QColor(250, 168, 26);
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colors.left = colors.primary;
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colors.right = colors.primary;
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@ -357,7 +357,7 @@ void PlayerControlPreview::DrawLeftController(QPainter& p, const QPointF center)
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DrawCircle(p, center + QPoint(26, 71), 5);
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// Draw battery
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DrawBattery(p, center + QPoint(-170, -140),
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DrawBattery(p, center + QPoint(-160, -140),
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battery_values[Core::HID::EmulatedDeviceIndex::LeftIndex]);
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}
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@ -484,7 +484,7 @@ void PlayerControlPreview::DrawRightController(QPainter& p, const QPointF center
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DrawSymbol(p, center + QPoint(-26, 66), Symbol::House, 5);
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// Draw battery
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DrawBattery(p, center + QPoint(110, -140),
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DrawBattery(p, center + QPoint(120, -140),
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battery_values[Core::HID::EmulatedDeviceIndex::RightIndex]);
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}
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@ -621,9 +621,9 @@ void PlayerControlPreview::DrawDualController(QPainter& p, const QPointF center)
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DrawSymbol(p, center + QPoint(50, 60), Symbol::House, 4.2f);
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// Draw battery
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DrawBattery(p, center + QPoint(-100, -160),
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DrawBattery(p, center + QPoint(-200, -10),
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battery_values[Core::HID::EmulatedDeviceIndex::LeftIndex]);
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DrawBattery(p, center + QPoint(40, -160),
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DrawBattery(p, center + QPoint(160, -10),
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battery_values[Core::HID::EmulatedDeviceIndex::RightIndex]);
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}
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@ -694,12 +694,12 @@ void PlayerControlPreview::DrawHandheldController(QPainter& p, const QPointF cen
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// ZL and ZR buttons
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p.setPen(colors.outline);
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DrawTriggerButton(p, center + QPoint(-210, -130), Direction::Left, button_values[ZL]);
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DrawTriggerButton(p, center + QPoint(210, -130), Direction::Right, button_values[ZR]);
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DrawTriggerButton(p, center + QPoint(-210, -120), Direction::Left, button_values[ZL]);
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DrawTriggerButton(p, center + QPoint(210, -120), Direction::Right, button_values[ZR]);
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p.setPen(colors.transparent);
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p.setBrush(colors.font);
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DrawSymbol(p, center + QPoint(-210, -130), Symbol::ZL, 1.5f);
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DrawSymbol(p, center + QPoint(210, -130), Symbol::ZR, 1.5f);
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DrawSymbol(p, center + QPoint(-210, -120), Symbol::ZL, 1.5f);
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DrawSymbol(p, center + QPoint(210, -120), Symbol::ZR, 1.5f);
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// Minus and Plus button
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p.setPen(colors.outline);
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@ -725,9 +725,9 @@ void PlayerControlPreview::DrawHandheldController(QPainter& p, const QPointF cen
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DrawSymbol(p, center + QPoint(161, 37), Symbol::House, 2.75f);
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// Draw battery
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DrawBattery(p, center + QPoint(-200, 110),
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DrawBattery(p, center + QPoint(-188, 95),
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battery_values[Core::HID::EmulatedDeviceIndex::LeftIndex]);
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DrawBattery(p, center + QPoint(130, 110),
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DrawBattery(p, center + QPoint(150, 95),
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battery_values[Core::HID::EmulatedDeviceIndex::RightIndex]);
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}
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@ -781,12 +781,12 @@ void PlayerControlPreview::DrawProController(QPainter& p, const QPointF center)
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// ZL and ZR buttons
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p.setPen(colors.outline);
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DrawTriggerButton(p, center + QPoint(-210, -130), Direction::Left, button_values[ZL]);
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DrawTriggerButton(p, center + QPoint(210, -130), Direction::Right, button_values[ZR]);
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DrawTriggerButton(p, center + QPoint(-210, -120), Direction::Left, button_values[ZL]);
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DrawTriggerButton(p, center + QPoint(210, -120), Direction::Right, button_values[ZR]);
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p.setPen(colors.transparent);
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p.setBrush(colors.font);
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DrawSymbol(p, center + QPoint(-210, -130), Symbol::ZL, 1.5f);
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DrawSymbol(p, center + QPoint(210, -130), Symbol::ZR, 1.5f);
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DrawSymbol(p, center + QPoint(-210, -120), Symbol::ZL, 1.5f);
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DrawSymbol(p, center + QPoint(210, -120), Symbol::ZR, 1.5f);
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// Minus and Plus buttons
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p.setPen(colors.outline);
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@ -818,7 +818,7 @@ void PlayerControlPreview::DrawProController(QPainter& p, const QPointF center)
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DrawSymbol(p, center + QPoint(29, -56), Symbol::House, 3.9f);
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// Draw battery
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DrawBattery(p, center + QPoint(-30, -160),
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DrawBattery(p, center + QPoint(-20, -160),
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battery_values[Core::HID::EmulatedDeviceIndex::LeftIndex]);
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}
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@ -875,7 +875,7 @@ void PlayerControlPreview::DrawGCController(QPainter& p, const QPointF center) {
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DrawCircleButton(p, center + QPoint(0, -44), button_values[Plus], 8);
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// Draw battery
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DrawBattery(p, center + QPoint(-30, -165),
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DrawBattery(p, center + QPoint(-20, 110),
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battery_values[Core::HID::EmulatedDeviceIndex::LeftIndex]);
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}
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@ -1030,6 +1030,10 @@ constexpr std::array<float, 30 * 2> symbol_c = {
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-2.37f, 5.64f, -0.65f, 6.44f, 1.25f, 6.47f, 3.06f, 5.89f, 4.63f, 4.92f, 4.63f, 6.83f,
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};
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constexpr std::array<float, 6 * 2> symbol_charging = {
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6.5f, -1.0f, 1.0f, -1.0f, 1.0f, -3.0f, -6.5f, 1.0f, -1.0f, 1.0f, -1.0f, 3.0f,
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};
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constexpr std::array<float, 12 * 2> house = {
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-1.3f, 0.0f, -0.93f, 0.0f, -0.93f, 1.15f, 0.93f, 1.15f, 0.93f, 0.0f, 1.3f, 0.0f,
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0.0f, -1.2f, -1.3f, 0.0f, -0.43f, 0.0f, -0.43f, .73f, 0.43f, .73f, 0.43f, 0.0f,
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@ -2674,36 +2678,43 @@ void PlayerControlPreview::DrawBattery(QPainter& p, QPointF center,
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if (battery == Common::Input::BatteryLevel::None) {
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return;
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}
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p.setPen(colors.outline);
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// Draw outline
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p.setPen(QPen(colors.button, 5));
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p.setBrush(colors.transparent);
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p.drawRect(center.x(), center.y(), 56, 20);
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p.drawRect(center.x() + 56, center.y() + 6, 3, 8);
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p.setBrush(colors.deadzone);
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p.drawRoundedRect(center.x(), center.y(), 34, 16, 2, 2);
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p.setPen(QPen(colors.button, 3));
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p.drawRect(center.x() + 35, center.y() + 4.5f, 4, 7);
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// Draw Battery shape
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p.setPen(QPen(colors.indicator2, 3));
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p.setBrush(colors.transparent);
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p.drawRoundedRect(center.x(), center.y(), 34, 16, 2, 2);
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p.setPen(QPen(colors.indicator2, 1));
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p.setBrush(colors.indicator2);
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p.drawRect(center.x() + 35, center.y() + 4.5f, 4, 7);
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switch (battery) {
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case Common::Input::BatteryLevel::Charging:
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p.setBrush(colors.indicator2);
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p.drawText(center + QPoint(2, 14), tr("Charging"));
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p.drawRect(center.x(), center.y(), 34, 16);
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p.setPen(colors.slider);
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p.setBrush(colors.charging);
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DrawSymbol(p, center + QPointF(17.0f, 8.0f), Symbol::Charging, 2.1f);
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break;
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case Common::Input::BatteryLevel::Full:
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p.drawRect(center.x() + 42, center.y(), 14, 20);
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p.drawRect(center.x() + 28, center.y(), 14, 20);
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p.drawRect(center.x() + 14, center.y(), 14, 20);
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p.drawRect(center.x(), center.y(), 14, 20);
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p.drawRect(center.x(), center.y(), 34, 16);
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break;
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case Common::Input::BatteryLevel::Medium:
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p.drawRect(center.x() + 28, center.y(), 14, 20);
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p.drawRect(center.x() + 14, center.y(), 14, 20);
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p.drawRect(center.x(), center.y(), 14, 20);
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p.drawRect(center.x(), center.y(), 25, 16);
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break;
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case Common::Input::BatteryLevel::Low:
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p.drawRect(center.x() + 14, center.y(), 14, 20);
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p.drawRect(center.x(), center.y(), 14, 20);
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p.drawRect(center.x(), center.y(), 17, 16);
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break;
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case Common::Input::BatteryLevel::Critical:
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p.drawRect(center.x(), center.y(), 14, 20);
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p.drawRect(center.x(), center.y(), 6, 16);
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break;
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case Common::Input::BatteryLevel::Empty:
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p.drawRect(center.x(), center.y(), 5, 20);
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p.drawRect(center.x(), center.y(), 3, 16);
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break;
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default:
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break;
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@ -2724,6 +2735,7 @@ void PlayerControlPreview::DrawSymbol(QPainter& p, const QPointF center, Symbol
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std::array<QPointF, symbol_sl.size() / 2> sl_icon;
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std::array<QPointF, symbol_zr.size() / 2> zr_icon;
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std::array<QPointF, symbol_sr.size() / 2> sr_icon;
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std::array<QPointF, symbol_charging.size() / 2> charging_icon;
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switch (symbol) {
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case Symbol::House:
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for (std::size_t point = 0; point < house.size() / 2; ++point) {
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@ -2809,6 +2821,13 @@ void PlayerControlPreview::DrawSymbol(QPainter& p, const QPointF center, Symbol
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}
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p.drawPolygon(sr_icon.data(), static_cast<int>(sr_icon.size()));
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break;
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case Symbol::Charging:
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for (std::size_t point = 0; point < symbol_charging.size() / 2; ++point) {
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charging_icon[point] = center + QPointF(symbol_charging[point * 2] * icon_size,
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symbol_charging[point * 2 + 1] * icon_size);
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}
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p.drawPolygon(charging_icon.data(), static_cast<int>(charging_icon.size()));
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break;
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}
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}
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@ -72,6 +72,7 @@ private:
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ZL,
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ZR,
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SR,
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Charging,
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};
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struct ColorMapping {
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@ -94,6 +95,7 @@ private:
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QColor slider_button{};
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QColor slider_arrow{};
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QColor deadzone{};
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QColor charging{};
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};
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void UpdateColors();
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