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Memory Tracker: Use 64 bit atomics instead of 128 bits
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@ -16,7 +16,10 @@ namespace Core {
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class GPUDirtyMemoryManager {
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public:
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GPUDirtyMemoryManager() : current{default_transform} {}
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GPUDirtyMemoryManager() : current{default_transform} {
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back_buffer.reserve(256);
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front_buffer.reserve(256);
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}
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~GPUDirtyMemoryManager() = default;
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@ -62,7 +65,8 @@ public:
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mask = mask >> empty_bits;
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const size_t continuous_bits = std::countr_one(mask);
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callback((transform.address << page_bits) + offset, continuous_bits << align_bits);
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callback((static_cast<VAddr>(transform.address) << page_bits) + offset,
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continuous_bits << align_bits);
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mask = continuous_bits < align_size ? (mask >> continuous_bits) : 0;
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offset += continuous_bits << align_bits;
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}
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@ -71,19 +75,19 @@ public:
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}
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private:
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struct alignas(16) TransformAddress {
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VAddr address;
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u64 mask;
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struct alignas(8) TransformAddress {
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u32 address;
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u32 mask;
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};
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constexpr static size_t page_bits = Memory::YUZU_PAGEBITS;
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constexpr static size_t page_bits = Memory::YUZU_PAGEBITS - 1;
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constexpr static size_t page_size = 1ULL << page_bits;
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constexpr static size_t page_mask = page_size - 1;
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constexpr static size_t align_bits = 6U;
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constexpr static size_t align_size = 1U << align_bits;
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constexpr static size_t align_mask = align_size - 1;
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constexpr static TransformAddress default_transform = {.address = ~0ULL, .mask = 0ULL};
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constexpr static TransformAddress default_transform = {.address = ~0U, .mask = 0U};
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bool IsValid(VAddr address) {
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return address < (1ULL << 39);
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@ -104,8 +108,8 @@ private:
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const size_t minor_bit = minor_address >> align_bits;
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const size_t top_bit = (minor_address + size + align_mask) >> align_bits;
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TransformAddress result{};
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result.address = address >> page_bits;
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result.mask = CreateMask<u64>(top_bit, minor_bit);
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result.address = static_cast<u32>(address >> page_bits);
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result.mask = CreateMask<u32>(top_bit, minor_bit);
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return result;
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}
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