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nv_host_ctrl: Make Sync GPU variant always return synced result.
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600dddf88d
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0706d633bf
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@ -60,6 +60,11 @@ u32 nvhost_ctrl::IocCtrlEventWait(const std::vector<u8>& input, std::vector<u8>&
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}
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auto& gpu = Core::System::GetInstance().GPU();
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// This is mostly to take into account unimplemented features. As synced
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// gpu is always synced.
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if (!gpu.IsAsync()) {
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return NvResult::Success;
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}
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gpu.Guard(true);
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u32 current_syncpoint_value = gpu.GetSyncpointValue(params.syncpt_id);
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if (current_syncpoint_value >= params.threshold) {
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@ -29,8 +29,8 @@ u32 FramebufferConfig::BytesPerPixel(PixelFormat format) {
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UNREACHABLE();
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}
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GPU::GPU(Core::System& system, VideoCore::RendererBase& renderer)
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: system{system}, renderer{renderer} {
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GPU::GPU(Core::System& system, VideoCore::RendererBase& renderer, bool is_async)
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: system{system}, renderer{renderer}, is_async{is_async} {
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auto& rasterizer{renderer.Rasterizer()};
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memory_manager = std::make_unique<Tegra::MemoryManager>(rasterizer);
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dma_pusher = std::make_unique<Tegra::DmaPusher>(*this);
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@ -131,7 +131,7 @@ class MemoryManager;
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class GPU {
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public:
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explicit GPU(Core::System& system, VideoCore::RendererBase& renderer);
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explicit GPU(Core::System& system, VideoCore::RendererBase& renderer, bool is_async);
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virtual ~GPU();
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@ -184,6 +184,10 @@ public:
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}
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}
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bool IsAsync() const {
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return is_async;
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}
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/// Returns a const reference to the GPU DMA pusher.
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const Tegra::DmaPusher& DmaPusher() const;
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@ -298,6 +302,8 @@ private:
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std::array<std::list<Event>, Service::Nvidia::MaxSyncPoints> events;
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std::mutex sync_mutex;
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const bool is_async;
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};
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#define ASSERT_REG_POSITION(field_name, position) \
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@ -11,7 +11,7 @@
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namespace VideoCommon {
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GPUAsynch::GPUAsynch(Core::System& system, VideoCore::RendererBase& renderer)
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: GPU(system, renderer), gpu_thread{system} {}
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: GPU(system, renderer, true), gpu_thread{system} {}
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GPUAsynch::~GPUAsynch() = default;
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@ -8,7 +8,7 @@
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namespace VideoCommon {
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GPUSynch::GPUSynch(Core::System& system, VideoCore::RendererBase& renderer)
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: GPU(system, renderer) {}
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: GPU(system, renderer, false) {}
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GPUSynch::~GPUSynch() = default;
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